KinematicCollision
Collision data for KinematicBody collisions.
Description
Contains collision data for KinematicBody collisions. When a KinematicBody is moved using KinematicBody.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
Properties
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Property Descriptions
Object collider
Getter | get_collider() |
The colliding body.
int collider_id
Default |
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Getter | get_collider_id() |
The colliding body's unique instance ID. See Object.get_instance_id.
Variant collider_metadata
Getter | get_collider_metadata() |
The colliding body's metadata. See Object.
Object collider_shape
Getter | get_collider_shape() |
The colliding body's shape.
int collider_shape_index
Default |
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Getter | get_collider_shape_index() |
The colliding shape's index. See CollisionObject.
Vector3 collider_velocity
Default |
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Getter | get_collider_velocity() |
The colliding object's velocity.
Object local_shape
Getter | get_local_shape() |
The moving object's colliding shape.
Vector3 normal
Default |
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Getter | get_normal() |
The colliding body's shape's normal at the point of collision.
Vector3 position
Default |
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Getter | get_position() |
The point of collision, in global coordinates.
Vector3 remainder
Default |
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Getter | get_remainder() |
The moving object's remaining movement vector.
Vector3 travel
Default |
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Getter | get_travel() |
The distance the moving object traveled before collision.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_kinematiccollision.html