SceneTreeTimer
One-shot timer.
Description
A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.create_timer.
As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.")
Properties
Signals
timeout ( )
Emitted when the timer reaches 0.
Property Descriptions
float time_left
Setter | set_time_left(value) |
Getter | get_time_left() |
The time remaining.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_scenetreetimer.html