PhysicalBone
Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object
Properties
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Methods
void | apply_central_impulse ( Vector3 impulse ) |
void | apply_impulse ( Vector3 position, Vector3 impulse ) |
get_bone_id ( ) const | |
is_static_body ( ) |
Enumerations
enum JointType:
- JOINT_TYPE_NONE = 0
- JOINT_TYPE_PIN = 1
- JOINT_TYPE_CONE = 2
- JOINT_TYPE_HINGE = 3
- JOINT_TYPE_SLIDER = 4
- JOINT_TYPE_6DOF = 5
Property Descriptions
Transform body_offset
Default |
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Setter | set_body_offset(value) |
Getter | get_body_offset() |
float bounce
Default |
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Setter | set_bounce(value) |
Getter | get_bounce() |
float friction
Default |
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Setter | set_friction(value) |
Getter | get_friction() |
float gravity_scale
Default |
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Setter | set_gravity_scale(value) |
Getter | get_gravity_scale() |
Transform joint_offset
Default |
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Setter | set_joint_offset(value) |
Getter | get_joint_offset() |
JointType joint_type
Default |
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Setter | set_joint_type(value) |
Getter | get_joint_type() |
float mass
Default |
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Setter | set_mass(value) |
Getter | get_mass() |
float weight
Default |
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Setter | set_weight(value) |
Getter | get_weight() |
Method Descriptions
void apply_central_impulse ( Vector3 impulse )
void apply_impulse ( Vector3 position, Vector3 impulse )
int get_bone_id ( ) const
bool get_simulate_physics ( )
bool is_simulating_physics ( )
bool is_static_body ( )
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_physicalbone.html