VisualShaderNodeUniform
Inherits: VisualShaderNode < Resource < Reference < Object
Inherited By: VisualShaderNodeBooleanUniform, VisualShaderNodeColorUniform, VisualShaderNodeScalarUniform, VisualShaderNodeTextureUniform, VisualShaderNodeTransformUniform, VisualShaderNodeVec3Uniform
A base type for the uniforms within the visual shader graph.
Description
A uniform represents a variable in the shader which is set externally, i.e. from the ShaderMaterial. Uniforms are exposed as properties in the ShaderMaterial and can be assigned from the inspector or from a script.
Properties
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Property Descriptions
String uniform_name
Default |
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Setter | set_uniform_name(value) |
Getter | get_uniform_name() |
Name of the uniform, by which it can be accessed through the ShaderMaterial properties.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_visualshadernodeuniform.html