CollisionPolygon2D
Inherits: Node2D < CanvasItem < Node < Object
Defines a 2D collision polygon.
Description
Provides a 2D collision polygon to a CollisionObject2D parent. Polygons can be drawn in the editor or specified by a list of vertices.
Properties
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Enumerations
enum BuildMode:
- BUILD_SOLIDS = 0 --- Collisions will include the polygon and its contained area.
 - BUILD_SEGMENTS = 1 --- Collisions will only include the polygon edges.
 
Property Descriptions
BuildMode build_mode
Default  |  
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Setter  |  set_build_mode(value)  |  
Getter  |  get_build_mode()  |  
Collision build mode. Use one of the BuildMode constants.
bool disabled
Default  |  
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Setter  |  set_disabled(value)  |  
Getter  |  is_disabled()  |  
If true, no collisions will be detected.
bool one_way_collision
Default  |  
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Setter  |  set_one_way_collision(value)  |  
Getter  |  is_one_way_collision_enabled()  |  
If true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
float one_way_collision_margin
Default  |  
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Setter  |  set_one_way_collision_margin(value)  |  
Getter  |  get_one_way_collision_margin()  |  
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
PoolVector2Array polygon
Default  |  
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Setter  |  set_polygon(value)  |  
Getter  |  get_polygon()  |  
The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the PoolVector2Array, not a reference.
    © 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
    https://docs.godotengine.org/en/3.3/classes/class_collisionpolygon2d.html