InputEventAction
Inherits: InputEvent < Resource < Reference < Object
Input event type for actions.
Description
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See Node._input.
Tutorials
- #actions in InputEvent
- https://godotengine.org/asset-library/asset/515
- https://godotengine.org/asset-library/asset/676
Properties
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Property Descriptions
String action
Default |
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Setter | set_action(value) |
Getter | get_action() |
The action's name. Actions are accessed via this String.
bool pressed
Default |
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Setter | set_pressed(value) |
Getter | is_pressed() |
If true
, the action's state is pressed. If false
, the action's state is released.
float strength
Default |
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Setter | set_strength(value) |
Getter | get_strength() |
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false
. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_inputeventaction.html