SkeletonIK
Tutorials
Properties
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Methods
get_parent_skeleton ( ) const | |
is_running ( ) | |
void | |
void | stop ( ) |
Property Descriptions
float interpolation
Default |
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Setter | set_interpolation(value) |
Getter | get_interpolation() |
Vector3 magnet
Default |
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Setter | set_magnet_position(value) |
Getter | get_magnet_position() |
int max_iterations
Default |
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Setter | set_max_iterations(value) |
Getter | get_max_iterations() |
float min_distance
Default |
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Setter | set_min_distance(value) |
Getter | get_min_distance() |
bool override_tip_basis
Default |
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Setter | set_override_tip_basis(value) |
Getter | is_override_tip_basis() |
String root_bone
Default |
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Setter | set_root_bone(value) |
Getter | get_root_bone() |
Transform target
Default |
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Setter | set_target_transform(value) |
Getter | get_target_transform() |
NodePath target_node
Default |
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Setter | set_target_node(value) |
Getter | get_target_node() |
String tip_bone
Default |
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Setter | set_tip_bone(value) |
Getter | get_tip_bone() |
bool use_magnet
Default |
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Setter | set_use_magnet(value) |
Getter | is_using_magnet() |
Method Descriptions
Skeleton get_parent_skeleton ( ) const
bool is_running ( )
void start ( bool one_time=false )
void stop ( )
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_skeletonik.html