GeometryInstance
Inherits: VisualInstance < Spatial < Node < Object
Inherited By: CPUParticles, CSGShape, ImmediateGeometry, MeshInstance, MultiMeshInstance, Particles, SpriteBase3D
Base node for geometry-based visual instances.
Description
Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials.
Properties
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Methods
void | set_custom_aabb ( AABB aabb ) |
void |
Enumerations
enum LightmapScale:
- LIGHTMAP_SCALE_1X = 0 --- The generated lightmap texture will have the original size.
- LIGHTMAP_SCALE_2X = 1 --- The generated lightmap texture will be twice as large, on each axis.
- LIGHTMAP_SCALE_4X = 2 --- The generated lightmap texture will be 4 times as large, on each axis.
- LIGHTMAP_SCALE_8X = 3 --- The generated lightmap texture will be 8 times as large, on each axis.
- LIGHTMAP_SCALE_MAX = 4
enum ShadowCastingSetting:
- SHADOW_CASTING_SETTING_OFF = 0 --- Will not cast any shadows.
- SHADOW_CASTING_SETTING_ON = 1 --- Will cast shadows from all visible faces in the GeometryInstance.
Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
- SHADOW_CASTING_SETTING_DOUBLE_SIDED = 2 --- Will cast shadows from all visible faces in the GeometryInstance.
Will not take culling into account, so all faces will be taken into account when shadow casting.
- SHADOW_CASTING_SETTING_SHADOWS_ONLY = 3 --- Will only show the shadows casted from this object.
In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
enum Flags:
- FLAG_USE_BAKED_LIGHT = 0 --- Will allow the GeometryInstance to be used when baking lights using a GIProbe or BakedLightmap.
- FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = 1 --- Unused in this class, exposed for consistency with InstanceFlags.
- FLAG_MAX = 2 --- Represents the size of the Flags enum.
Property Descriptions
ShadowCastingSetting cast_shadow
Default |
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Setter | set_cast_shadows_setting(value) |
Getter | get_cast_shadows_setting() |
The selected shadow casting flag. See ShadowCastingSetting for possible values.
float extra_cull_margin
Default |
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Setter | set_extra_cull_margin(value) |
Getter | get_extra_cull_margin() |
The extra distance added to the GeometryInstance's bounding box (AABB) to increase its cull box.
bool generate_lightmap
Default |
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Setter | set_generate_lightmap(value) |
Getter | get_generate_lightmap() |
When disabled, the mesh will be taken into account when computing indirect lighting, but the resulting lightmap will not be saved. Useful for emissive only materials or shadow casters.
LightmapScale lightmap_scale
Default |
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Setter | set_lightmap_scale(value) |
Getter | get_lightmap_scale() |
Scale factor for the generated baked lightmap. Useful for adding detail to certain mesh instances.
float lod_max_distance
Default |
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Setter | set_lod_max_distance(value) |
Getter | get_lod_max_distance() |
The GeometryInstance's max LOD distance.
Note: This property currently has no effect.
float lod_max_hysteresis
Default |
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Setter | set_lod_max_hysteresis(value) |
Getter | get_lod_max_hysteresis() |
The GeometryInstance's max LOD margin.
Note: This property currently has no effect.
float lod_min_distance
Default |
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Setter | set_lod_min_distance(value) |
Getter | get_lod_min_distance() |
The GeometryInstance's min LOD distance.
Note: This property currently has no effect.
float lod_min_hysteresis
Default |
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Setter | set_lod_min_hysteresis(value) |
Getter | get_lod_min_hysteresis() |
The GeometryInstance's min LOD margin.
Note: This property currently has no effect.
Material material_override
Setter | set_material_override(value) |
Getter | get_material_override() |
The material override for the whole geometry.
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
bool use_in_baked_light
Default |
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Setter | set_flag(value) |
Getter | get_flag() |
If true
, this GeometryInstance will be used when baking lights using a GIProbe or BakedLightmap.
Method Descriptions
bool get_flag ( Flags flag ) const
Returns the Flags that have been set for this object.
void set_custom_aabb ( AABB aabb )
Overrides the bounding box of this node with a custom one. To remove it, set an AABB with all fields set to zero.
void set_flag ( Flags flag, bool value )
Sets the Flags specified. See Flags for options.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_geometryinstance.html