Button
Inherits: BaseButton < Control < CanvasItem < Node < Object
Inherited By: CheckBox, CheckButton, ColorPickerButton, MenuButton, OptionButton, ToolButton
Standard themed Button.
Description
Button is the standard themed button. It can contain text and an icon, and will display them according to the current Theme.
Example of creating a button and assigning an action when pressed by code:
func _ready(): var button = Button.new() button.text = "Click me" button.connect("pressed", self, "_button_pressed") add_child(button) func _button_pressed(): print("Hello world!")
Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
See also BaseButton which contains common properties and methods associated with this node.
Note: Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use TouchScreenButton for buttons that trigger gameplay movement or actions, as TouchScreenButton supports multitouch.
Tutorials
Properties
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Theme Properties
disabled | ||
focus | ||
font | ||
font_color | Color( 0.88, 0.88, 0.88, 1 ) | |
font_color_disabled | Color( 0.9, 0.9, 0.9, 0.2 ) | |
font_color_hover | Color( 0.94, 0.94, 0.94, 1 ) | |
font_color_pressed | Color( 1, 1, 1, 1 ) | |
hover | ||
hseparation | 2 | |
normal | ||
pressed |
Enumerations
- ALIGN_LEFT = 0 --- Align the text to the left.
- ALIGN_CENTER = 1 --- Align the text to the center.
- ALIGN_RIGHT = 2 --- Align the text to the right.
Property Descriptions
TextAlign align
Default |
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Setter | set_text_align(value) |
Getter | get_text_align() |
Text alignment policy for the button's text, use one of the TextAlign constants.
bool clip_text
Default |
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Setter | set_clip_text(value) |
Getter | get_clip_text() |
When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
bool expand_icon
Default |
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Setter | set_expand_icon(value) |
Getter | is_expand_icon() |
When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.
bool flat
Default |
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Setter | set_flat(value) |
Getter | is_flat() |
Flat buttons don't display decoration.
Texture icon
Setter | set_button_icon(value) |
Getter | get_button_icon() |
Button's icon, if text is present the icon will be placed before the text.
String text
Default |
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Setter | set_text(value) |
Getter | get_text() |
The button's text that will be displayed inside the button's area.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_button.html