uniformMatrix3x4fv method
void uniformMatrix3x4fv(Source
void uniformMatrix3x4fv(UniformLocation location, bool transpose, value) { if ((value is Float32List) && (transpose is bool) && (location is UniformLocation || location == null)) { _blink.BlinkWebGL2RenderingContext.instance .uniformMatrix3x4fv_Callback_3_(this, location, transpose, value); return; } if ((value is List<num>) && (transpose is bool) && (location is UniformLocation || location == null)) { _blink.BlinkWebGL2RenderingContext.instance .uniformMatrix3x4fv_Callback_3_(this, location, transpose, value); return; } throw new ArgumentError("Incorrect number or type of arguments"); }
© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dartlang.org/stable/1.24.3/dart-web_gl/RenderingContext2/uniformMatrix3x4fv.html