RenderingContext2 class
- Inheritance
- Object
- JSObject
- DartHtmlDomObject
- RenderingContext2
- Annotations
- @DocsEditable()
- @DomName('WebGL2RenderingContext')
- @Experimental()
Constants
- ACTIVE_ATTRIBUTES → int @DocsEditable(), @DomName('WebGL2RenderingContext.ACTIVE_ATTRIBUTES'), @Experimental()
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0x8B89 - ACTIVE_TEXTURE → int @DocsEditable(), @DomName('WebGL2RenderingContext.ACTIVE_TEXTURE'), @Experimental()
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0x84E0 - ACTIVE_UNIFORMS → int @DocsEditable(), @DomName('WebGL2RenderingContext.ACTIVE_UNIFORMS'), @Experimental()
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0x8B86 - ALIASED_LINE_WIDTH_RANGE → int @DocsEditable(), @DomName('WebGL2RenderingContext.ALIASED_LINE_WIDTH_RANGE'), @Experimental()
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0x846E - ALIASED_POINT_SIZE_RANGE → int @DocsEditable(), @DomName('WebGL2RenderingContext.ALIASED_POINT_SIZE_RANGE'), @Experimental()
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0x846D - ALPHA → int @DocsEditable(), @DomName('WebGL2RenderingContext.ALPHA'), @Experimental()
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0x1906 - ALPHA_BITS → int @DocsEditable(), @DomName('WebGL2RenderingContext.ALPHA_BITS'), @Experimental()
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0x0D55 - ALWAYS → int @DocsEditable(), @DomName('WebGL2RenderingContext.ALWAYS'), @Experimental()
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0x0207 - ARRAY_BUFFER → int @DocsEditable(), @DomName('WebGL2RenderingContext.ARRAY_BUFFER'), @Experimental()
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0x8892 - ARRAY_BUFFER_BINDING → int @DocsEditable(), @DomName('WebGL2RenderingContext.ARRAY_BUFFER_BINDING'), @Experimental()
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0x8894 - ATTACHED_SHADERS → int @DocsEditable(), @DomName('WebGL2RenderingContext.ATTACHED_SHADERS'), @Experimental()
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0x8B85 - BACK → int @DocsEditable(), @DomName('WebGL2RenderingContext.BACK'), @Experimental()
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0x0405 - BLEND → int @DocsEditable(), @DomName('WebGL2RenderingContext.BLEND'), @Experimental()
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0x0BE2 - BLEND_COLOR → int @DocsEditable(), @DomName('WebGL2RenderingContext.BLEND_COLOR'), @Experimental()
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0x8005 - BLEND_DST_ALPHA → int @DocsEditable(), @DomName('WebGL2RenderingContext.BLEND_DST_ALPHA'), @Experimental()
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0x80CA - BLEND_DST_RGB → int @DocsEditable(), @DomName('WebGL2RenderingContext.BLEND_DST_RGB'), @Experimental()
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0x80C8 - BLEND_EQUATION → int @DocsEditable(), @DomName('WebGL2RenderingContext.BLEND_EQUATION'), @Experimental()
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0x8009 - BLEND_EQUATION_ALPHA → int @DocsEditable(), @DomName('WebGL2RenderingContext.BLEND_EQUATION_ALPHA'), @Experimental()
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0x883D - BLEND_EQUATION_RGB → int @DocsEditable(), @DomName('WebGL2RenderingContext.BLEND_EQUATION_RGB'), @Experimental()
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0x8009 - BLEND_SRC_ALPHA → int @DocsEditable(), @DomName('WebGL2RenderingContext.BLEND_SRC_ALPHA'), @Experimental()
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0x80CB - BLEND_SRC_RGB → int @DocsEditable(), @DomName('WebGL2RenderingContext.BLEND_SRC_RGB'), @Experimental()
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0x80C9 - BLUE_BITS → int @DocsEditable(), @DomName('WebGL2RenderingContext.BLUE_BITS'), @Experimental()
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0x0D54 - BOOL → int @DocsEditable(), @DomName('WebGL2RenderingContext.BOOL'), @Experimental()
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0x8B56 - BOOL_VEC2 → int @DocsEditable(), @DomName('WebGL2RenderingContext.BOOL_VEC2'), @Experimental()
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0x8B57 - BOOL_VEC3 → int @DocsEditable(), @DomName('WebGL2RenderingContext.BOOL_VEC3'), @Experimental()
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0x8B58 - BOOL_VEC4 → int @DocsEditable(), @DomName('WebGL2RenderingContext.BOOL_VEC4'), @Experimental()
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0x8B59 - BROWSER_DEFAULT_WEBGL → int @DocsEditable(), @DomName('WebGL2RenderingContext.BROWSER_DEFAULT_WEBGL'), @Experimental()
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0x9244 - BUFFER_SIZE → int @DocsEditable(), @DomName('WebGL2RenderingContext.BUFFER_SIZE'), @Experimental()
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0x8764 - BUFFER_USAGE → int @DocsEditable(), @DomName('WebGL2RenderingContext.BUFFER_USAGE'), @Experimental()
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0x8765 - BYTE → int @DocsEditable(), @DomName('WebGL2RenderingContext.BYTE'), @Experimental()
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0x1400 - CCW → int @DocsEditable(), @DomName('WebGL2RenderingContext.CCW'), @Experimental()
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0x0901 - CLAMP_TO_EDGE → int @DocsEditable(), @DomName('WebGL2RenderingContext.CLAMP_TO_EDGE'), @Experimental()
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0x812F - COLOR_ATTACHMENT0 → int @DocsEditable(), @DomName('WebGL2RenderingContext.COLOR_ATTACHMENT0'), @Experimental()
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0x8CE0 - COLOR_BUFFER_BIT → int @DocsEditable(), @DomName('WebGL2RenderingContext.COLOR_BUFFER_BIT'), @Experimental()
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0x00004000 - COLOR_CLEAR_VALUE → int @DocsEditable(), @DomName('WebGL2RenderingContext.COLOR_CLEAR_VALUE'), @Experimental()
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0x0C22 - COLOR_WRITEMASK → int @DocsEditable(), @DomName('WebGL2RenderingContext.COLOR_WRITEMASK'), @Experimental()
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0x0C23 - COMPILE_STATUS → int @DocsEditable(), @DomName('WebGL2RenderingContext.COMPILE_STATUS'), @Experimental()
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0x8B81 - COMPRESSED_TEXTURE_FORMATS → int @DocsEditable(), @DomName('WebGL2RenderingContext.COMPRESSED_TEXTURE_FORMATS'), @Experimental()
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0x86A3 - CONSTANT_ALPHA → int @DocsEditable(), @DomName('WebGL2RenderingContext.CONSTANT_ALPHA'), @Experimental()
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0x8003 - CONSTANT_COLOR → int @DocsEditable(), @DomName('WebGL2RenderingContext.CONSTANT_COLOR'), @Experimental()
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0x8001 - CONTEXT_LOST_WEBGL → int @DocsEditable(), @DomName('WebGL2RenderingContext.CONTEXT_LOST_WEBGL'), @Experimental()
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0x9242 - CULL_FACE → int @DocsEditable(), @DomName('WebGL2RenderingContext.CULL_FACE'), @Experimental()
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0x0B44 - CULL_FACE_MODE → int @DocsEditable(), @DomName('WebGL2RenderingContext.CULL_FACE_MODE'), @Experimental()
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0x0B45 - CURRENT_PROGRAM → int @DocsEditable(), @DomName('WebGL2RenderingContext.CURRENT_PROGRAM'), @Experimental()
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0x8B8D - CURRENT_VERTEX_ATTRIB → int @DocsEditable(), @DomName('WebGL2RenderingContext.CURRENT_VERTEX_ATTRIB'), @Experimental()
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0x8626 - CW → int @DocsEditable(), @DomName('WebGL2RenderingContext.CW'), @Experimental()
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0x0900 - DECR → int @DocsEditable(), @DomName('WebGL2RenderingContext.DECR'), @Experimental()
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0x1E03 - DECR_WRAP → int @DocsEditable(), @DomName('WebGL2RenderingContext.DECR_WRAP'), @Experimental()
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0x8508 - DELETE_STATUS → int @DocsEditable(), @DomName('WebGL2RenderingContext.DELETE_STATUS'), @Experimental()
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0x8B80 - DEPTH_ATTACHMENT → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_ATTACHMENT'), @Experimental()
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0x8D00 - DEPTH_BITS → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_BITS'), @Experimental()
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0x0D56 - DEPTH_BUFFER_BIT → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_BUFFER_BIT'), @Experimental()
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0x00000100 - DEPTH_CLEAR_VALUE → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_CLEAR_VALUE'), @Experimental()
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0x0B73 - DEPTH_COMPONENT → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_COMPONENT'), @Experimental()
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0x1902 - DEPTH_COMPONENT16 → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_COMPONENT16'), @Experimental()
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0x81A5 - DEPTH_FUNC → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_FUNC'), @Experimental()
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0x0B74 - DEPTH_RANGE → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_RANGE'), @Experimental()
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0x0B70 - DEPTH_STENCIL → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_STENCIL'), @Experimental()
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0x84F9 - DEPTH_STENCIL_ATTACHMENT → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_STENCIL_ATTACHMENT'), @Experimental()
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0x821A - DEPTH_TEST → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_TEST'), @Experimental()
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0x0B71 - DEPTH_WRITEMASK → int @DocsEditable(), @DomName('WebGL2RenderingContext.DEPTH_WRITEMASK'), @Experimental()
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0x0B72 - DITHER → int @DocsEditable(), @DomName('WebGL2RenderingContext.DITHER'), @Experimental()
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0x0BD0 - DONT_CARE → int @DocsEditable(), @DomName('WebGL2RenderingContext.DONT_CARE'), @Experimental()
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0x1100 - DST_ALPHA → int @DocsEditable(), @DomName('WebGL2RenderingContext.DST_ALPHA'), @Experimental()
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0x0304 - DST_COLOR → int @DocsEditable(), @DomName('WebGL2RenderingContext.DST_COLOR'), @Experimental()
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0x0306 - DYNAMIC_DRAW → int @DocsEditable(), @DomName('WebGL2RenderingContext.DYNAMIC_DRAW'), @Experimental()
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0x88E8 - ELEMENT_ARRAY_BUFFER → int @DocsEditable(), @DomName('WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER'), @Experimental()
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0x8893 - ELEMENT_ARRAY_BUFFER_BINDING → int @DocsEditable(), @DomName('WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING'), @Experimental()
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0x8895 - EQUAL → int @DocsEditable(), @DomName('WebGL2RenderingContext.EQUAL'), @Experimental()
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0x0202 - FASTEST → int @DocsEditable(), @DomName('WebGL2RenderingContext.FASTEST'), @Experimental()
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0x1101 - FLOAT → int @DocsEditable(), @DomName('WebGL2RenderingContext.FLOAT'), @Experimental()
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0x1406 - FLOAT_MAT2 → int @DocsEditable(), @DomName('WebGL2RenderingContext.FLOAT_MAT2'), @Experimental()
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0x8B5A - FLOAT_MAT3 → int @DocsEditable(), @DomName('WebGL2RenderingContext.FLOAT_MAT3'), @Experimental()
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0x8B5B - FLOAT_MAT4 → int @DocsEditable(), @DomName('WebGL2RenderingContext.FLOAT_MAT4'), @Experimental()
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0x8B5C - FLOAT_VEC2 → int @DocsEditable(), @DomName('WebGL2RenderingContext.FLOAT_VEC2'), @Experimental()
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0x8B50 - FLOAT_VEC3 → int @DocsEditable(), @DomName('WebGL2RenderingContext.FLOAT_VEC3'), @Experimental()
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0x8B51 - FLOAT_VEC4 → int @DocsEditable(), @DomName('WebGL2RenderingContext.FLOAT_VEC4'), @Experimental()
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0x8B52 - FRAGMENT_SHADER → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAGMENT_SHADER'), @Experimental()
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0x8B30 - FRAMEBUFFER → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAMEBUFFER'), @Experimental()
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0x8D40 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME'), @Experimental()
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0x8CD1 - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE'), @Experimental()
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0x8CD0 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE'), @Experimental()
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0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL'), @Experimental()
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0x8CD2 - FRAMEBUFFER_BINDING → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAMEBUFFER_BINDING'), @Experimental()
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0x8CA6 - FRAMEBUFFER_COMPLETE → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAMEBUFFER_COMPLETE'), @Experimental()
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0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT'), @Experimental()
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0x8CD6 - FRAMEBUFFER_INCOMPLETE_DIMENSIONS → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS'), @Experimental()
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0x8CD9 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'), @Experimental()
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0x8CD7 - FRAMEBUFFER_UNSUPPORTED → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRAMEBUFFER_UNSUPPORTED'), @Experimental()
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0x8CDD - FRONT → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRONT'), @Experimental()
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0x0404 - FRONT_AND_BACK → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRONT_AND_BACK'), @Experimental()
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0x0408 - FRONT_FACE → int @DocsEditable(), @DomName('WebGL2RenderingContext.FRONT_FACE'), @Experimental()
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0x0B46 - FUNC_ADD → int @DocsEditable(), @DomName('WebGL2RenderingContext.FUNC_ADD'), @Experimental()
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0x8006 - FUNC_REVERSE_SUBTRACT → int @DocsEditable(), @DomName('WebGL2RenderingContext.FUNC_REVERSE_SUBTRACT'), @Experimental()
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0x800B - FUNC_SUBTRACT → int @DocsEditable(), @DomName('WebGL2RenderingContext.FUNC_SUBTRACT'), @Experimental()
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0x800A - GENERATE_MIPMAP_HINT → int @DocsEditable(), @DomName('WebGL2RenderingContext.GENERATE_MIPMAP_HINT'), @Experimental()
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0x8192 - GEQUAL → int @DocsEditable(), @DomName('WebGL2RenderingContext.GEQUAL'), @Experimental()
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0x0206 - GREATER → int @DocsEditable(), @DomName('WebGL2RenderingContext.GREATER'), @Experimental()
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0x0204 - GREEN_BITS → int @DocsEditable(), @DomName('WebGL2RenderingContext.GREEN_BITS'), @Experimental()
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0x0D53 - HIGH_FLOAT → int @DocsEditable(), @DomName('WebGL2RenderingContext.HIGH_FLOAT'), @Experimental()
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0x8DF2 - HIGH_INT → int @DocsEditable(), @DomName('WebGL2RenderingContext.HIGH_INT'), @Experimental()
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0x8DF5 - IMPLEMENTATION_COLOR_READ_FORMAT → int @DocsEditable(), @DomName('WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT'), @Experimental()
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0x8B9B - IMPLEMENTATION_COLOR_READ_TYPE → int @DocsEditable(), @DomName('WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_TYPE'), @Experimental()
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0x8B9A - INCR → int @DocsEditable(), @DomName('WebGL2RenderingContext.INCR'), @Experimental()
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0x1E02 - INCR_WRAP → int @DocsEditable(), @DomName('WebGL2RenderingContext.INCR_WRAP'), @Experimental()
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0x8507 - INT → int @DocsEditable(), @DomName('WebGL2RenderingContext.INT'), @Experimental()
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0x1404 - INT_VEC2 → int @DocsEditable(), @DomName('WebGL2RenderingContext.INT_VEC2'), @Experimental()
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0x8B53 - INT_VEC3 → int @DocsEditable(), @DomName('WebGL2RenderingContext.INT_VEC3'), @Experimental()
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0x8B54 - INT_VEC4 → int @DocsEditable(), @DomName('WebGL2RenderingContext.INT_VEC4'), @Experimental()
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0x8B55 - INVALID_ENUM → int @DocsEditable(), @DomName('WebGL2RenderingContext.INVALID_ENUM'), @Experimental()
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0x0500 - INVALID_FRAMEBUFFER_OPERATION → int @DocsEditable(), @DomName('WebGL2RenderingContext.INVALID_FRAMEBUFFER_OPERATION'), @Experimental()
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0x0506 - INVALID_OPERATION → int @DocsEditable(), @DomName('WebGL2RenderingContext.INVALID_OPERATION'), @Experimental()
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0x0502 - INVALID_VALUE → int @DocsEditable(), @DomName('WebGL2RenderingContext.INVALID_VALUE'), @Experimental()
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0x0501 - INVERT → int @DocsEditable(), @DomName('WebGL2RenderingContext.INVERT'), @Experimental()
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0x150A - KEEP → int @DocsEditable(), @DomName('WebGL2RenderingContext.KEEP'), @Experimental()
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0x1E00 - LEQUAL → int @DocsEditable(), @DomName('WebGL2RenderingContext.LEQUAL'), @Experimental()
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0x0203 - LESS → int @DocsEditable(), @DomName('WebGL2RenderingContext.LESS'), @Experimental()
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0x0201 - LINE_LOOP → int @DocsEditable(), @DomName('WebGL2RenderingContext.LINE_LOOP'), @Experimental()
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0x0002 - LINE_STRIP → int @DocsEditable(), @DomName('WebGL2RenderingContext.LINE_STRIP'), @Experimental()
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0x0003 - LINE_WIDTH → int @DocsEditable(), @DomName('WebGL2RenderingContext.LINE_WIDTH'), @Experimental()
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0x0B21 - LINEAR → int @DocsEditable(), @DomName('WebGL2RenderingContext.LINEAR'), @Experimental()
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0x2601 - LINEAR_MIPMAP_LINEAR → int @DocsEditable(), @DomName('WebGL2RenderingContext.LINEAR_MIPMAP_LINEAR'), @Experimental()
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0x2703 - LINEAR_MIPMAP_NEAREST → int @DocsEditable(), @DomName('WebGL2RenderingContext.LINEAR_MIPMAP_NEAREST'), @Experimental()
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0x2701 - LINES → int @DocsEditable(), @DomName('WebGL2RenderingContext.LINES'), @Experimental()
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0x0001 - LINK_STATUS → int @DocsEditable(), @DomName('WebGL2RenderingContext.LINK_STATUS'), @Experimental()
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0x8B82 - LOW_FLOAT → int @DocsEditable(), @DomName('WebGL2RenderingContext.LOW_FLOAT'), @Experimental()
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0x8DF0 - LOW_INT → int @DocsEditable(), @DomName('WebGL2RenderingContext.LOW_INT'), @Experimental()
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0x8DF3 - LUMINANCE → int @DocsEditable(), @DomName('WebGL2RenderingContext.LUMINANCE'), @Experimental()
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0x1909 - LUMINANCE_ALPHA → int @DocsEditable(), @DomName('WebGL2RenderingContext.LUMINANCE_ALPHA'), @Experimental()
-
0x190A - MAX_COMBINED_TEXTURE_IMAGE_UNITS → int @DocsEditable(), @DomName('WebGL2RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS'), @Experimental()
-
0x8B4D - MAX_CUBE_MAP_TEXTURE_SIZE → int @DocsEditable(), @DomName('WebGL2RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE'), @Experimental()
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0x851C - MAX_FRAGMENT_UNIFORM_VECTORS → int @DocsEditable(), @DomName('WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS'), @Experimental()
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0x8DFD - MAX_RENDERBUFFER_SIZE → int @DocsEditable(), @DomName('WebGL2RenderingContext.MAX_RENDERBUFFER_SIZE'), @Experimental()
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0x84E8 - MAX_TEXTURE_IMAGE_UNITS → int @DocsEditable(), @DomName('WebGL2RenderingContext.MAX_TEXTURE_IMAGE_UNITS'), @Experimental()
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0x8872 - MAX_TEXTURE_SIZE → int @DocsEditable(), @DomName('WebGL2RenderingContext.MAX_TEXTURE_SIZE'), @Experimental()
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0x0D33 - MAX_VARYING_VECTORS → int @DocsEditable(), @DomName('WebGL2RenderingContext.MAX_VARYING_VECTORS'), @Experimental()
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0x8DFC - MAX_VERTEX_ATTRIBS → int @DocsEditable(), @DomName('WebGL2RenderingContext.MAX_VERTEX_ATTRIBS'), @Experimental()
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0x8869 - MAX_VERTEX_TEXTURE_IMAGE_UNITS → int @DocsEditable(), @DomName('WebGL2RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS'), @Experimental()
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0x8B4C - MAX_VERTEX_UNIFORM_VECTORS → int @DocsEditable(), @DomName('WebGL2RenderingContext.MAX_VERTEX_UNIFORM_VECTORS'), @Experimental()
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0x8DFB - MAX_VIEWPORT_DIMS → int @DocsEditable(), @DomName('WebGL2RenderingContext.MAX_VIEWPORT_DIMS'), @Experimental()
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0x0D3A - MEDIUM_FLOAT → int @DocsEditable(), @DomName('WebGL2RenderingContext.MEDIUM_FLOAT'), @Experimental()
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0x8DF1 - MEDIUM_INT → int @DocsEditable(), @DomName('WebGL2RenderingContext.MEDIUM_INT'), @Experimental()
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0x8DF4 - MIRRORED_REPEAT → int @DocsEditable(), @DomName('WebGL2RenderingContext.MIRRORED_REPEAT'), @Experimental()
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0x8370 - NEAREST → int @DocsEditable(), @DomName('WebGL2RenderingContext.NEAREST'), @Experimental()
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0x2600 - NEAREST_MIPMAP_LINEAR → int @DocsEditable(), @DomName('WebGL2RenderingContext.NEAREST_MIPMAP_LINEAR'), @Experimental()
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0x2702 - NEAREST_MIPMAP_NEAREST → int @DocsEditable(), @DomName('WebGL2RenderingContext.NEAREST_MIPMAP_NEAREST'), @Experimental()
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0x2700 - NEVER → int @DocsEditable(), @DomName('WebGL2RenderingContext.NEVER'), @Experimental()
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0x0200 - NICEST → int @DocsEditable(), @DomName('WebGL2RenderingContext.NICEST'), @Experimental()
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0x1102 - NO_ERROR → int @DocsEditable(), @DomName('WebGL2RenderingContext.NO_ERROR'), @Experimental()
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0 - NONE → int @DocsEditable(), @DomName('WebGL2RenderingContext.NONE'), @Experimental()
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0 - NOTEQUAL → int @DocsEditable(), @DomName('WebGL2RenderingContext.NOTEQUAL'), @Experimental()
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0x0205 - ONE → int @DocsEditable(), @DomName('WebGL2RenderingContext.ONE'), @Experimental()
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1 - ONE_MINUS_CONSTANT_ALPHA → int @DocsEditable(), @DomName('WebGL2RenderingContext.ONE_MINUS_CONSTANT_ALPHA'), @Experimental()
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0x8004 - ONE_MINUS_CONSTANT_COLOR → int @DocsEditable(), @DomName('WebGL2RenderingContext.ONE_MINUS_CONSTANT_COLOR'), @Experimental()
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0x8002 - ONE_MINUS_DST_ALPHA → int @DocsEditable(), @DomName('WebGL2RenderingContext.ONE_MINUS_DST_ALPHA'), @Experimental()
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0x0305 - ONE_MINUS_DST_COLOR → int @DocsEditable(), @DomName('WebGL2RenderingContext.ONE_MINUS_DST_COLOR'), @Experimental()
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0x0307 - ONE_MINUS_SRC_ALPHA → int @DocsEditable(), @DomName('WebGL2RenderingContext.ONE_MINUS_SRC_ALPHA'), @Experimental()
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0x0303 - ONE_MINUS_SRC_COLOR → int @DocsEditable(), @DomName('WebGL2RenderingContext.ONE_MINUS_SRC_COLOR'), @Experimental()
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0x0301 - OUT_OF_MEMORY → int @DocsEditable(), @DomName('WebGL2RenderingContext.OUT_OF_MEMORY'), @Experimental()
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0x0505 - PACK_ALIGNMENT → int @DocsEditable(), @DomName('WebGL2RenderingContext.PACK_ALIGNMENT'), @Experimental()
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0x0D05 - POINTS → int @DocsEditable(), @DomName('WebGL2RenderingContext.POINTS'), @Experimental()
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0x0000 - POLYGON_OFFSET_FACTOR → int @DocsEditable(), @DomName('WebGL2RenderingContext.POLYGON_OFFSET_FACTOR'), @Experimental()
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0x8038 - POLYGON_OFFSET_FILL → int @DocsEditable(), @DomName('WebGL2RenderingContext.POLYGON_OFFSET_FILL'), @Experimental()
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0x8037 - POLYGON_OFFSET_UNITS → int @DocsEditable(), @DomName('WebGL2RenderingContext.POLYGON_OFFSET_UNITS'), @Experimental()
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0x2A00 - RED_BITS → int @DocsEditable(), @DomName('WebGL2RenderingContext.RED_BITS'), @Experimental()
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0x0D52 - RENDERBUFFER → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERBUFFER'), @Experimental()
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0x8D41 - RENDERBUFFER_ALPHA_SIZE → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERBUFFER_ALPHA_SIZE'), @Experimental()
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0x8D53 - RENDERBUFFER_BINDING → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERBUFFER_BINDING'), @Experimental()
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0x8CA7 - RENDERBUFFER_BLUE_SIZE → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERBUFFER_BLUE_SIZE'), @Experimental()
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0x8D52 - RENDERBUFFER_DEPTH_SIZE → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERBUFFER_DEPTH_SIZE'), @Experimental()
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0x8D54 - RENDERBUFFER_GREEN_SIZE → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERBUFFER_GREEN_SIZE'), @Experimental()
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0x8D51 - RENDERBUFFER_HEIGHT → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERBUFFER_HEIGHT'), @Experimental()
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0x8D43 - RENDERBUFFER_INTERNAL_FORMAT → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERBUFFER_INTERNAL_FORMAT'), @Experimental()
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0x8D44 - RENDERBUFFER_RED_SIZE → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERBUFFER_RED_SIZE'), @Experimental()
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0x8D50 - RENDERBUFFER_STENCIL_SIZE → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERBUFFER_STENCIL_SIZE'), @Experimental()
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0x8D55 - RENDERBUFFER_WIDTH → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERBUFFER_WIDTH'), @Experimental()
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0x8D42 - RENDERER → int @DocsEditable(), @DomName('WebGL2RenderingContext.RENDERER'), @Experimental()
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0x1F01 - REPEAT → int @DocsEditable(), @DomName('WebGL2RenderingContext.REPEAT'), @Experimental()
-
0x2901 - REPLACE → int @DocsEditable(), @DomName('WebGL2RenderingContext.REPLACE'), @Experimental()
-
0x1E01 - RGB → int @DocsEditable(), @DomName('WebGL2RenderingContext.RGB'), @Experimental()
-
0x1907 - RGB5_A1 → int @DocsEditable(), @DomName('WebGL2RenderingContext.RGB5_A1'), @Experimental()
-
0x8057 - RGB565 → int @DocsEditable(), @DomName('WebGL2RenderingContext.RGB565'), @Experimental()
-
0x8D62 - RGBA → int @DocsEditable(), @DomName('WebGL2RenderingContext.RGBA'), @Experimental()
-
0x1908 - RGBA4 → int @DocsEditable(), @DomName('WebGL2RenderingContext.RGBA4'), @Experimental()
-
0x8056 - SAMPLE_ALPHA_TO_COVERAGE → int @DocsEditable(), @DomName('WebGL2RenderingContext.SAMPLE_ALPHA_TO_COVERAGE'), @Experimental()
-
0x809E - SAMPLE_BUFFERS → int @DocsEditable(), @DomName('WebGL2RenderingContext.SAMPLE_BUFFERS'), @Experimental()
-
0x80A8 - SAMPLE_COVERAGE → int @DocsEditable(), @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE'), @Experimental()
-
0x80A0 - SAMPLE_COVERAGE_INVERT → int @DocsEditable(), @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE_INVERT'), @Experimental()
-
0x80AB - SAMPLE_COVERAGE_VALUE → int @DocsEditable(), @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE_VALUE'), @Experimental()
-
0x80AA - SAMPLER_2D → int @DocsEditable(), @DomName('WebGL2RenderingContext.SAMPLER_2D'), @Experimental()
-
0x8B5E - SAMPLER_CUBE → int @DocsEditable(), @DomName('WebGL2RenderingContext.SAMPLER_CUBE'), @Experimental()
-
0x8B60 - SAMPLES → int @DocsEditable(), @DomName('WebGL2RenderingContext.SAMPLES'), @Experimental()
-
0x80A9 - SCISSOR_BOX → int @DocsEditable(), @DomName('WebGL2RenderingContext.SCISSOR_BOX'), @Experimental()
-
0x0C10 - SCISSOR_TEST → int @DocsEditable(), @DomName('WebGL2RenderingContext.SCISSOR_TEST'), @Experimental()
-
0x0C11 - SHADER_TYPE → int @DocsEditable(), @DomName('WebGL2RenderingContext.SHADER_TYPE'), @Experimental()
-
0x8B4F - SHADING_LANGUAGE_VERSION → int @DocsEditable(), @DomName('WebGL2RenderingContext.SHADING_LANGUAGE_VERSION'), @Experimental()
-
0x8B8C - SHORT → int @DocsEditable(), @DomName('WebGL2RenderingContext.SHORT'), @Experimental()
-
0x1402 - SRC_ALPHA → int @DocsEditable(), @DomName('WebGL2RenderingContext.SRC_ALPHA'), @Experimental()
-
0x0302 - SRC_ALPHA_SATURATE → int @DocsEditable(), @DomName('WebGL2RenderingContext.SRC_ALPHA_SATURATE'), @Experimental()
-
0x0308 - SRC_COLOR → int @DocsEditable(), @DomName('WebGL2RenderingContext.SRC_COLOR'), @Experimental()
-
0x0300 - STATIC_DRAW → int @DocsEditable(), @DomName('WebGL2RenderingContext.STATIC_DRAW'), @Experimental()
-
0x88E4 - STENCIL_ATTACHMENT → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_ATTACHMENT'), @Experimental()
-
0x8D20 - STENCIL_BACK_FAIL → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_BACK_FAIL'), @Experimental()
-
0x8801 - STENCIL_BACK_FUNC → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_BACK_FUNC'), @Experimental()
-
0x8800 - STENCIL_BACK_PASS_DEPTH_FAIL → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL'), @Experimental()
-
0x8802 - STENCIL_BACK_PASS_DEPTH_PASS → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS'), @Experimental()
-
0x8803 - STENCIL_BACK_REF → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_BACK_REF'), @Experimental()
-
0x8CA3 - STENCIL_BACK_VALUE_MASK → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_BACK_VALUE_MASK'), @Experimental()
-
0x8CA4 - STENCIL_BACK_WRITEMASK → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_BACK_WRITEMASK'), @Experimental()
-
0x8CA5 - STENCIL_BITS → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_BITS'), @Experimental()
-
0x0D57 - STENCIL_BUFFER_BIT → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_BUFFER_BIT'), @Experimental()
-
0x00000400 - STENCIL_CLEAR_VALUE → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_CLEAR_VALUE'), @Experimental()
-
0x0B91 - STENCIL_FAIL → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_FAIL'), @Experimental()
-
0x0B94 - STENCIL_FUNC → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_FUNC'), @Experimental()
-
0x0B92 - STENCIL_INDEX → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_INDEX'), @Experimental()
-
0x1901 - STENCIL_INDEX8 → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_INDEX8'), @Experimental()
-
0x8D48 - STENCIL_PASS_DEPTH_FAIL → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_PASS_DEPTH_FAIL'), @Experimental()
-
0x0B95 - STENCIL_PASS_DEPTH_PASS → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_PASS_DEPTH_PASS'), @Experimental()
-
0x0B96 - STENCIL_REF → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_REF'), @Experimental()
-
0x0B97 - STENCIL_TEST → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_TEST'), @Experimental()
-
0x0B90 - STENCIL_VALUE_MASK → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_VALUE_MASK'), @Experimental()
-
0x0B93 - STENCIL_WRITEMASK → int @DocsEditable(), @DomName('WebGL2RenderingContext.STENCIL_WRITEMASK'), @Experimental()
-
0x0B98 - STREAM_DRAW → int @DocsEditable(), @DomName('WebGL2RenderingContext.STREAM_DRAW'), @Experimental()
-
0x88E0 - SUBPIXEL_BITS → int @DocsEditable(), @DomName('WebGL2RenderingContext.SUBPIXEL_BITS'), @Experimental()
-
0x0D50 - TEXTURE → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE'), @Experimental()
-
0x1702 - TEXTURE0 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE0'), @Experimental()
-
0x84C0 - TEXTURE1 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE1'), @Experimental()
-
0x84C1 - TEXTURE2 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE2'), @Experimental()
-
0x84C2 - TEXTURE3 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE3'), @Experimental()
-
0x84C3 - TEXTURE4 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE4'), @Experimental()
-
0x84C4 - TEXTURE5 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE5'), @Experimental()
-
0x84C5 - TEXTURE6 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE6'), @Experimental()
-
0x84C6 - TEXTURE7 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE7'), @Experimental()
-
0x84C7 - TEXTURE8 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE8'), @Experimental()
-
0x84C8 - TEXTURE9 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE9'), @Experimental()
-
0x84C9 - TEXTURE10 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE10'), @Experimental()
-
0x84CA - TEXTURE11 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE11'), @Experimental()
-
0x84CB - TEXTURE12 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE12'), @Experimental()
-
0x84CC - TEXTURE13 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE13'), @Experimental()
-
0x84CD - TEXTURE14 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE14'), @Experimental()
-
0x84CE - TEXTURE15 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE15'), @Experimental()
-
0x84CF - TEXTURE16 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE16'), @Experimental()
-
0x84D0 - TEXTURE17 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE17'), @Experimental()
-
0x84D1 - TEXTURE18 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE18'), @Experimental()
-
0x84D2 - TEXTURE19 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE19'), @Experimental()
-
0x84D3 - TEXTURE20 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE20'), @Experimental()
-
0x84D4 - TEXTURE21 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE21'), @Experimental()
-
0x84D5 - TEXTURE22 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE22'), @Experimental()
-
0x84D6 - TEXTURE23 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE23'), @Experimental()
-
0x84D7 - TEXTURE24 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE24'), @Experimental()
-
0x84D8 - TEXTURE25 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE25'), @Experimental()
-
0x84D9 - TEXTURE26 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE26'), @Experimental()
-
0x84DA - TEXTURE27 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE27'), @Experimental()
-
0x84DB - TEXTURE28 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE28'), @Experimental()
-
0x84DC - TEXTURE29 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE29'), @Experimental()
-
0x84DD - TEXTURE30 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE30'), @Experimental()
-
0x84DE - TEXTURE31 → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE31'), @Experimental()
-
0x84DF - TEXTURE_2D → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_2D'), @Experimental()
-
0x0DE1 - TEXTURE_BINDING_2D → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_BINDING_2D'), @Experimental()
-
0x8069 - TEXTURE_BINDING_CUBE_MAP → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_BINDING_CUBE_MAP'), @Experimental()
-
0x8514 - TEXTURE_CUBE_MAP → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP'), @Experimental()
-
0x8513 - TEXTURE_CUBE_MAP_NEGATIVE_X → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X'), @Experimental()
-
0x8516 - TEXTURE_CUBE_MAP_NEGATIVE_Y → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y'), @Experimental()
-
0x8518 - TEXTURE_CUBE_MAP_NEGATIVE_Z → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z'), @Experimental()
-
0x851A - TEXTURE_CUBE_MAP_POSITIVE_X → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X'), @Experimental()
-
0x8515 - TEXTURE_CUBE_MAP_POSITIVE_Y → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y'), @Experimental()
-
0x8517 - TEXTURE_CUBE_MAP_POSITIVE_Z → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z'), @Experimental()
-
0x8519 - TEXTURE_MAG_FILTER → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_MAG_FILTER'), @Experimental()
-
0x2800 - TEXTURE_MIN_FILTER → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_MIN_FILTER'), @Experimental()
-
0x2801 - TEXTURE_WRAP_S → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_WRAP_S'), @Experimental()
-
0x2802 - TEXTURE_WRAP_T → int @DocsEditable(), @DomName('WebGL2RenderingContext.TEXTURE_WRAP_T'), @Experimental()
-
0x2803 - TRIANGLE_FAN → int @DocsEditable(), @DomName('WebGL2RenderingContext.TRIANGLE_FAN'), @Experimental()
-
0x0006 - TRIANGLE_STRIP → int @DocsEditable(), @DomName('WebGL2RenderingContext.TRIANGLE_STRIP'), @Experimental()
-
0x0005 - TRIANGLES → int @DocsEditable(), @DomName('WebGL2RenderingContext.TRIANGLES'), @Experimental()
-
0x0004 - UNPACK_ALIGNMENT → int @DocsEditable(), @DomName('WebGL2RenderingContext.UNPACK_ALIGNMENT'), @Experimental()
-
0x0CF5 - UNPACK_COLORSPACE_CONVERSION_WEBGL → int @DocsEditable(), @DomName('WebGL2RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL'), @Experimental()
-
0x9243 - UNPACK_FLIP_Y_WEBGL → int @DocsEditable(), @DomName('WebGL2RenderingContext.UNPACK_FLIP_Y_WEBGL'), @Experimental()
-
0x9240 - UNPACK_PREMULTIPLY_ALPHA_WEBGL → int @DocsEditable(), @DomName('WebGL2RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL'), @Experimental()
-
0x9241 - UNSIGNED_BYTE → int @DocsEditable(), @DomName('WebGL2RenderingContext.UNSIGNED_BYTE'), @Experimental()
-
0x1401 - UNSIGNED_INT → int @DocsEditable(), @DomName('WebGL2RenderingContext.UNSIGNED_INT'), @Experimental()
-
0x1405 - UNSIGNED_SHORT → int @DocsEditable(), @DomName('WebGL2RenderingContext.UNSIGNED_SHORT'), @Experimental()
-
0x1403 - UNSIGNED_SHORT_4_4_4_4 → int @DocsEditable(), @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_4_4_4_4'), @Experimental()
-
0x8033 - UNSIGNED_SHORT_5_5_5_1 → int @DocsEditable(), @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_5_5_5_1'), @Experimental()
-
0x8034 - UNSIGNED_SHORT_5_6_5 → int @DocsEditable(), @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_5_6_5'), @Experimental()
-
0x8363 - VALIDATE_STATUS → int @DocsEditable(), @DomName('WebGL2RenderingContext.VALIDATE_STATUS'), @Experimental()
-
0x8B83 - VENDOR → int @DocsEditable(), @DomName('WebGL2RenderingContext.VENDOR'), @Experimental()
-
0x1F00 - VERSION → int @DocsEditable(), @DomName('WebGL2RenderingContext.VERSION'), @Experimental()
-
0x1F02 - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → int @DocsEditable(), @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING'), @Experimental()
-
0x889F - VERTEX_ATTRIB_ARRAY_ENABLED → int @DocsEditable(), @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED'), @Experimental()
-
0x8622 - VERTEX_ATTRIB_ARRAY_NORMALIZED → int @DocsEditable(), @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED'), @Experimental()
-
0x886A - VERTEX_ATTRIB_ARRAY_POINTER → int @DocsEditable(), @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER'), @Experimental()
-
0x8645 - VERTEX_ATTRIB_ARRAY_SIZE → int @DocsEditable(), @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE'), @Experimental()
-
0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE → int @DocsEditable(), @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE'), @Experimental()
-
0x8624 - VERTEX_ATTRIB_ARRAY_TYPE → int @DocsEditable(), @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE'), @Experimental()
-
0x8625 - VERTEX_SHADER → int @DocsEditable(), @DomName('WebGL2RenderingContext.VERTEX_SHADER'), @Experimental()
-
0x8B31 - VIEWPORT → int @DocsEditable(), @DomName('WebGL2RenderingContext.VIEWPORT'), @Experimental()
-
0x0BA2 - ZERO → int @DocsEditable(), @DomName('WebGL2RenderingContext.ZERO'), @Experimental()
-
0
Static Properties
- instanceRuntimeType → Type @Deprecated("Internal Use Only"), read-only
Constructors
Properties
- canvas → CanvasElement @DocsEditable(), @DomName('WebGL2RenderingContext.canvas'), @Experimental(), read-only
- drawingBufferHeight → int @DocsEditable(), @DomName('WebGL2RenderingContext.drawingBufferHeight'), @Experimental(), read-only
- drawingBufferWidth → int @DocsEditable(), @DomName('WebGL2RenderingContext.drawingBufferWidth'), @Experimental(), read-only
- hashCode → int read-only, inherited
- runtimeType → Type read-only, inherited
-
A representation of the runtime type of the object.
Operators
- operator ==(
other) → bool inherited -
The equality operator.
Methods
- activeTexture(
int texture) → void @DocsEditable(), @DomName('WebGL2RenderingContext.activeTexture'), @Experimental() - attachShader(
Program program, Shader shader) → void @DocsEditable(), @DomName('WebGL2RenderingContext.attachShader'), @Experimental() - beginQuery(
int target, Query query) → void @DocsEditable(), @DomName('WebGL2RenderingContext.beginQuery'), @Experimental() - beginTransformFeedback(
int primitiveMode) → void @DocsEditable(), @DomName('WebGL2RenderingContext.beginTransformFeedback'), @Experimental() - bindAttribLocation(
Program program, int index, String name) → void @DocsEditable(), @DomName('WebGL2RenderingContext.bindAttribLocation'), @Experimental() - bindBuffer(
int target, Buffer buffer) → void @DocsEditable(), @DomName('WebGL2RenderingContext.bindBuffer'), @Experimental() - bindBufferBase(
int target, int index, Buffer buffer) → void @DocsEditable(), @DomName('WebGL2RenderingContext.bindBufferBase'), @Experimental() - bindBufferRange(
int target, int index, Buffer buffer, int offset, int size) → void @DocsEditable(), @DomName('WebGL2RenderingContext.bindBufferRange'), @Experimental() - bindFramebuffer(
int target, Framebuffer framebuffer) → void @DocsEditable(), @DomName('WebGL2RenderingContext.bindFramebuffer'), @Experimental() - bindRenderbuffer(
int target, Renderbuffer renderbuffer) → void @DocsEditable(), @DomName('WebGL2RenderingContext.bindRenderbuffer'), @Experimental() - bindSampler(
int unit, Sampler sampler) → void @DocsEditable(), @DomName('WebGL2RenderingContext.bindSampler'), @Experimental() - bindTexture(
int target, Texture texture) → void @DocsEditable(), @DomName('WebGL2RenderingContext.bindTexture'), @Experimental() - bindTransformFeedback(
int target, TransformFeedback feedback) → void @DocsEditable(), @DomName('WebGL2RenderingContext.bindTransformFeedback'), @Experimental() - bindVertexArray(
VertexArrayObject vertexArray) → void @DocsEditable(), @DomName('WebGL2RenderingContext.bindVertexArray'), @Experimental() - blendColor(
num red, num green, num blue, num alpha) → void @DocsEditable(), @DomName('WebGL2RenderingContext.blendColor'), @Experimental() - blendEquation(
int mode) → void @DocsEditable(), @DomName('WebGL2RenderingContext.blendEquation'), @Experimental() - blendEquationSeparate(
int modeRGB, int modeAlpha) → void @DocsEditable(), @DomName('WebGL2RenderingContext.blendEquationSeparate'), @Experimental() - blendFunc(
int sfactor, int dfactor) → void @DocsEditable(), @DomName('WebGL2RenderingContext.blendFunc'), @Experimental() - blendFuncSeparate(
int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) → void @DocsEditable(), @DomName('WebGL2RenderingContext.blendFuncSeparate'), @Experimental() - blitFramebuffer(
int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void @DocsEditable(), @DomName('WebGL2RenderingContext.blitFramebuffer'), @Experimental() - bufferData(
int target, data_OR_size, int usage) → void - bufferSubData(
int target, int offset, data) → void - checkFramebufferStatus(
int target) → int @DocsEditable(), @DomName('WebGL2RenderingContext.checkFramebufferStatus'), @Experimental() - clear(
int mask) → void @DocsEditable(), @DomName('WebGL2RenderingContext.clear'), @Experimental() - clearBufferfi(
int buffer, int drawbuffer, num depth, int stencil) → void @DocsEditable(), @DomName('WebGL2RenderingContext.clearBufferfi'), @Experimental() - clearBufferfv(
int buffer, int drawbuffer, value) → void - clearBufferiv(
int buffer, int drawbuffer, value) → void - clearBufferuiv(
int buffer, int drawbuffer, value) → void - clearColor(
num red, num green, num blue, num alpha) → void @DocsEditable(), @DomName('WebGL2RenderingContext.clearColor'), @Experimental() - clearDepth(
num depth) → void @DocsEditable(), @DomName('WebGL2RenderingContext.clearDepth'), @Experimental() - clearStencil(
int s) → void @DocsEditable(), @DomName('WebGL2RenderingContext.clearStencil'), @Experimental() - clientWaitSync(
Sync sync, int flags, int timeout) → int @DocsEditable(), @DomName('WebGL2RenderingContext.clientWaitSync'), @Experimental() - colorMask(
bool red, bool green, bool blue, bool alpha) → void @DocsEditable(), @DomName('WebGL2RenderingContext.colorMask'), @Experimental() - compileShader(
Shader shader) → void @DocsEditable(), @DomName('WebGL2RenderingContext.compileShader'), @Experimental() - compressedTexImage2D(
int target, int level, int internalformat, int width, int height, int border, TypedData data) → void @DocsEditable(), @DomName('WebGL2RenderingContext.compressedTexImage2D'), @Experimental() - compressedTexImage3D(
int target, int level, int internalformat, int width, int height, int depth, int border, TypedData data) → void @DocsEditable(), @DomName('WebGL2RenderingContext.compressedTexImage3D'), @Experimental() - compressedTexSubImage2D(
int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) → void @DocsEditable(), @DomName('WebGL2RenderingContext.compressedTexSubImage2D'), @Experimental() - compressedTexSubImage3D(
int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data) → void @DocsEditable(), @DomName('WebGL2RenderingContext.compressedTexSubImage3D'), @Experimental() - copyBufferSubData(
int readTarget, int writeTarget, int readOffset, int writeOffset, int size) → void @DocsEditable(), @DomName('WebGL2RenderingContext.copyBufferSubData'), @Experimental() - copyTexImage2D(
int target, int level, int internalformat, int x, int y, int width, int height, int border) → void @DocsEditable(), @DomName('WebGL2RenderingContext.copyTexImage2D'), @Experimental() - copyTexSubImage2D(
int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void @DocsEditable(), @DomName('WebGL2RenderingContext.copyTexSubImage2D'), @Experimental() - copyTexSubImage3D(
int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void @DocsEditable(), @DomName('WebGL2RenderingContext.copyTexSubImage3D'), @Experimental() - createBuffer(
) → Buffer @DocsEditable(), @DomName('WebGL2RenderingContext.createBuffer'), @Experimental() - createFramebuffer(
) → Framebuffer @DocsEditable(), @DomName('WebGL2RenderingContext.createFramebuffer'), @Experimental() - createProgram(
) → Program @DocsEditable(), @DomName('WebGL2RenderingContext.createProgram'), @Experimental() - createQuery(
) → Query @DocsEditable(), @DomName('WebGL2RenderingContext.createQuery'), @Experimental() - createRenderbuffer(
) → Renderbuffer @DocsEditable(), @DomName('WebGL2RenderingContext.createRenderbuffer'), @Experimental() - createSampler(
) → Sampler @DocsEditable(), @DomName('WebGL2RenderingContext.createSampler'), @Experimental() - createShader(
int type) → Shader @DocsEditable(), @DomName('WebGL2RenderingContext.createShader'), @Experimental() - createTexture(
) → Texture @DocsEditable(), @DomName('WebGL2RenderingContext.createTexture'), @Experimental() - createTransformFeedback(
) → TransformFeedback @DocsEditable(), @DomName('WebGL2RenderingContext.createTransformFeedback'), @Experimental() - createVertexArray(
) → VertexArrayObject @DocsEditable(), @DomName('WebGL2RenderingContext.createVertexArray'), @Experimental() - cullFace(
int mode) → void @DocsEditable(), @DomName('WebGL2RenderingContext.cullFace'), @Experimental() - deleteBuffer(
Buffer buffer) → void @DocsEditable(), @DomName('WebGL2RenderingContext.deleteBuffer'), @Experimental() - deleteFramebuffer(
Framebuffer framebuffer) → void @DocsEditable(), @DomName('WebGL2RenderingContext.deleteFramebuffer'), @Experimental() - deleteProgram(
Program program) → void @DocsEditable(), @DomName('WebGL2RenderingContext.deleteProgram'), @Experimental() - deleteQuery(
Query query) → void @DocsEditable(), @DomName('WebGL2RenderingContext.deleteQuery'), @Experimental() - deleteRenderbuffer(
Renderbuffer renderbuffer) → void @DocsEditable(), @DomName('WebGL2RenderingContext.deleteRenderbuffer'), @Experimental() - deleteSampler(
Sampler sampler) → void @DocsEditable(), @DomName('WebGL2RenderingContext.deleteSampler'), @Experimental() - deleteShader(
Shader shader) → void @DocsEditable(), @DomName('WebGL2RenderingContext.deleteShader'), @Experimental() - deleteSync(
Sync sync) → void @DocsEditable(), @DomName('WebGL2RenderingContext.deleteSync'), @Experimental() - deleteTexture(
Texture texture) → void @DocsEditable(), @DomName('WebGL2RenderingContext.deleteTexture'), @Experimental() - deleteTransformFeedback(
TransformFeedback feedback) → void @DocsEditable(), @DomName('WebGL2RenderingContext.deleteTransformFeedback'), @Experimental() - deleteVertexArray(
VertexArrayObject vertexArray) → void @DocsEditable(), @DomName('WebGL2RenderingContext.deleteVertexArray'), @Experimental() - depthFunc(
int func) → void @DocsEditable(), @DomName('WebGL2RenderingContext.depthFunc'), @Experimental() - depthMask(
bool flag) → void @DocsEditable(), @DomName('WebGL2RenderingContext.depthMask'), @Experimental() - depthRange(
num zNear, num zFar) → void @DocsEditable(), @DomName('WebGL2RenderingContext.depthRange'), @Experimental() - detachShader(
Program program, Shader shader) → void @DocsEditable(), @DomName('WebGL2RenderingContext.detachShader'), @Experimental() - disable(
int cap) → void @DocsEditable(), @DomName('WebGL2RenderingContext.disable'), @Experimental() - disableVertexAttribArray(
int index) → void @DocsEditable(), @DomName('WebGL2RenderingContext.disableVertexAttribArray'), @Experimental() - drawArrays(
int mode, int first, int count) → void @DocsEditable(), @DomName('WebGL2RenderingContext.drawArrays'), @Experimental() - drawArraysInstanced(
int mode, int first, int count, int instanceCount) → void @DocsEditable(), @DomName('WebGL2RenderingContext.drawArraysInstanced'), @Experimental() - drawBuffers(
List<int> buffers) → void @DocsEditable(), @DomName('WebGL2RenderingContext.drawBuffers'), @Experimental() - drawElements(
int mode, int count, int type, int offset) → void @DocsEditable(), @DomName('WebGL2RenderingContext.drawElements'), @Experimental() - drawElementsInstanced(
int mode, int count, int type, int offset, int instanceCount) → void @DocsEditable(), @DomName('WebGL2RenderingContext.drawElementsInstanced'), @Experimental() - drawRangeElements(
int mode, int start, int end, int count, int type, int offset) → void @DocsEditable(), @DomName('WebGL2RenderingContext.drawRangeElements'), @Experimental() - enable(
int cap) → void @DocsEditable(), @DomName('WebGL2RenderingContext.enable'), @Experimental() - enableVertexAttribArray(
int index) → void @DocsEditable(), @DomName('WebGL2RenderingContext.enableVertexAttribArray'), @Experimental() - endQuery(
int target) → void @DocsEditable(), @DomName('WebGL2RenderingContext.endQuery'), @Experimental() - endTransformFeedback(
) → void @DocsEditable(), @DomName('WebGL2RenderingContext.endTransformFeedback'), @Experimental() - fenceSync(
int condition, int flags) → Sync @DocsEditable(), @DomName('WebGL2RenderingContext.fenceSync'), @Experimental() - finish(
) → void @DocsEditable(), @DomName('WebGL2RenderingContext.finish'), @Experimental() - flush(
) → void @DocsEditable(), @DomName('WebGL2RenderingContext.flush'), @Experimental() - framebufferRenderbuffer(
int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) → void @DocsEditable(), @DomName('WebGL2RenderingContext.framebufferRenderbuffer'), @Experimental() - framebufferTexture2D(
int target, int attachment, int textarget, Texture texture, int level) → void @DocsEditable(), @DomName('WebGL2RenderingContext.framebufferTexture2D'), @Experimental() - framebufferTextureLayer(
int target, int attachment, Texture texture, int level, int layer) → void @DocsEditable(), @DomName('WebGL2RenderingContext.framebufferTextureLayer'), @Experimental() - frontFace(
int mode) → void @DocsEditable(), @DomName('WebGL2RenderingContext.frontFace'), @Experimental() - generateMipmap(
int target) → void @DocsEditable(), @DomName('WebGL2RenderingContext.generateMipmap'), @Experimental() - getActiveAttrib(
Program program, int index) → ActiveInfo @DocsEditable(), @DomName('WebGL2RenderingContext.getActiveAttrib'), @Experimental() - getActiveUniform(
Program program, int index) → ActiveInfo @DocsEditable(), @DomName('WebGL2RenderingContext.getActiveUniform'), @Experimental() - getActiveUniformBlockName(
Program program, int uniformBlockIndex) → String @DocsEditable(), @DomName('WebGL2RenderingContext.getActiveUniformBlockName'), @Experimental() - getActiveUniformBlockParameter(
Program program, int uniformBlockIndex, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getActiveUniformBlockParameter'), @Experimental() - getActiveUniforms(
Program program, List<int> uniformIndices, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getActiveUniforms'), @Experimental() - getAttachedShaders(
Program program) → List<Shader> @DocsEditable(), @DomName('WebGL2RenderingContext.getAttachedShaders'), @Experimental() - getAttribLocation(
Program program, String name) → int @DocsEditable(), @DomName('WebGL2RenderingContext.getAttribLocation'), @Experimental() - getBufferParameter(
int target, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getBufferParameter'), @Experimental() - getBufferSubData(
int target, int offset, ByteBuffer returnedData) → void @DocsEditable(), @DomName('WebGL2RenderingContext.getBufferSubData'), @Experimental() - getContextAttributes(
) → dynamic @DocsEditable(), @DomName('WebGL2RenderingContext.getContextAttributes'), @Experimental() - getError(
) → int @DocsEditable(), @DomName('WebGL2RenderingContext.getError'), @Experimental() - getExtension(
String name) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getExtension'), @Experimental() - getFragDataLocation(
Program program, String name) → int @DocsEditable(), @DomName('WebGL2RenderingContext.getFragDataLocation'), @Experimental() - getFramebufferAttachmentParameter(
int target, int attachment, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getFramebufferAttachmentParameter'), @Experimental() - getIndexedParameter(
int target, int index) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getIndexedParameter'), @Experimental() - getInternalformatParameter(
int target, int internalformat, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getInternalformatParameter'), @Experimental() - getParameter(
int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getParameter'), @Experimental() - getProgramInfoLog(
Program program) → String @DocsEditable(), @DomName('WebGL2RenderingContext.getProgramInfoLog'), @Experimental() - getProgramParameter(
Program program, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getProgramParameter'), @Experimental() - getQuery(
int target, int pname) → Query @DocsEditable(), @DomName('WebGL2RenderingContext.getQuery'), @Experimental() - getQueryParameter(
Query query, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getQueryParameter'), @Experimental() - getRenderbufferParameter(
int target, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getRenderbufferParameter'), @Experimental() - getSamplerParameter(
Sampler sampler, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getSamplerParameter'), @Experimental() - getShaderInfoLog(
Shader shader) → String @DocsEditable(), @DomName('WebGL2RenderingContext.getShaderInfoLog'), @Experimental() - getShaderParameter(
Shader shader, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getShaderParameter'), @Experimental() - getShaderPrecisionFormat(
int shadertype, int precisiontype) → ShaderPrecisionFormat @DocsEditable(), @DomName('WebGL2RenderingContext.getShaderPrecisionFormat'), @Experimental() - getShaderSource(
Shader shader) → String @DocsEditable(), @DomName('WebGL2RenderingContext.getShaderSource'), @Experimental() - getSupportedExtensions(
) → List<String> @DocsEditable(), @DomName('WebGL2RenderingContext.getSupportedExtensions'), @Experimental() - getSyncParameter(
Sync sync, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getSyncParameter'), @Experimental() - getTexParameter(
int target, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getTexParameter'), @Experimental() - getTransformFeedbackVarying(
Program program, int index) → ActiveInfo @DocsEditable(), @DomName('WebGL2RenderingContext.getTransformFeedbackVarying'), @Experimental() - getUniform(
Program program, UniformLocation location) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getUniform'), @Experimental() - getUniformBlockIndex(
Program program, String uniformBlockName) → int @DocsEditable(), @DomName('WebGL2RenderingContext.getUniformBlockIndex'), @Experimental() - getUniformIndices(
Program program, List<String> uniformNames) → List<int> @DocsEditable(), @DomName('WebGL2RenderingContext.getUniformIndices'), @Experimental() - getUniformLocation(
Program program, String name) → UniformLocation @DocsEditable(), @DomName('WebGL2RenderingContext.getUniformLocation'), @Experimental() - getVertexAttrib(
int index, int pname) → Object @DocsEditable(), @DomName('WebGL2RenderingContext.getVertexAttrib'), @Experimental() - getVertexAttribOffset(
int index, int pname) → int @DocsEditable(), @DomName('WebGL2RenderingContext.getVertexAttribOffset'), @Experimental() - hint(
int target, int mode) → void @DocsEditable(), @DomName('WebGL2RenderingContext.hint'), @Experimental() - invalidateFramebuffer(
int target, List<int> attachments) → void @DocsEditable(), @DomName('WebGL2RenderingContext.invalidateFramebuffer'), @Experimental() - invalidateSubFramebuffer(
int target, List<int> attachments, int x, int y, int width, int height) → void @DocsEditable(), @DomName('WebGL2RenderingContext.invalidateSubFramebuffer'), @Experimental() - isBuffer(
Buffer buffer) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isBuffer'), @Experimental() - isContextLost(
) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isContextLost'), @Experimental() - isEnabled(
int cap) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isEnabled'), @Experimental() - isFramebuffer(
Framebuffer framebuffer) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isFramebuffer'), @Experimental() - isProgram(
Program program) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isProgram'), @Experimental() - isQuery(
Query query) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isQuery'), @Experimental() - isRenderbuffer(
Renderbuffer renderbuffer) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isRenderbuffer'), @Experimental() - isSampler(
Sampler sampler) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isSampler'), @Experimental() - isShader(
Shader shader) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isShader'), @Experimental() - isSync(
Sync sync) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isSync'), @Experimental() - isTexture(
Texture texture) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isTexture'), @Experimental() - isTransformFeedback(
TransformFeedback feedback) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isTransformFeedback'), @Experimental() - isVertexArray(
VertexArrayObject vertexArray) → bool @DocsEditable(), @DomName('WebGL2RenderingContext.isVertexArray'), @Experimental() - lineWidth(
num width) → void @DocsEditable(), @DomName('WebGL2RenderingContext.lineWidth'), @Experimental() - linkProgram(
Program program) → void @DocsEditable(), @DomName('WebGL2RenderingContext.linkProgram'), @Experimental() - pauseTransformFeedback(
) → void @DocsEditable(), @DomName('WebGL2RenderingContext.pauseTransformFeedback'), @Experimental() - pixelStorei(
int pname, int param) → void @DocsEditable(), @DomName('WebGL2RenderingContext.pixelStorei'), @Experimental() - polygonOffset(
num factor, num units) → void @DocsEditable(), @DomName('WebGL2RenderingContext.polygonOffset'), @Experimental() - readBuffer(
int mode) → void @DocsEditable(), @DomName('WebGL2RenderingContext.readBuffer'), @Experimental() - readPixels(
int x, int y, int width, int height, int format, int type, TypedData pixels) → void @DocsEditable(), @DomName('WebGL2RenderingContext.readPixels'), @Experimental() - readPixels2(
int x, int y, int width, int height, int format, int type, int offset) → void @DocsEditable(), @DomName('WebGL2RenderingContext.readPixels2'), @Experimental() - renderbufferStorage(
int target, int internalformat, int width, int height) → void @DocsEditable(), @DomName('WebGL2RenderingContext.renderbufferStorage'), @Experimental() - renderbufferStorageMultisample(
int target, int samples, int internalformat, int width, int height) → void @DocsEditable(), @DomName('WebGL2RenderingContext.renderbufferStorageMultisample'), @Experimental() - resumeTransformFeedback(
) → void @DocsEditable(), @DomName('WebGL2RenderingContext.resumeTransformFeedback'), @Experimental() - sampleCoverage(
num value, bool invert) → void @DocsEditable(), @DomName('WebGL2RenderingContext.sampleCoverage'), @Experimental() - samplerParameterf(
Sampler sampler, int pname, num param) → void @DocsEditable(), @DomName('WebGL2RenderingContext.samplerParameterf'), @Experimental() - samplerParameteri(
Sampler sampler, int pname, int param) → void @DocsEditable(), @DomName('WebGL2RenderingContext.samplerParameteri'), @Experimental() - scissor(
int x, int y, int width, int height) → void @DocsEditable(), @DomName('WebGL2RenderingContext.scissor'), @Experimental() - shaderSource(
Shader shader, String string) → void @DocsEditable(), @DomName('WebGL2RenderingContext.shaderSource'), @Experimental() - stencilFunc(
int func, int ref, int mask) → void @DocsEditable(), @DomName('WebGL2RenderingContext.stencilFunc'), @Experimental() - stencilFuncSeparate(
int face, int func, int ref, int mask) → void @DocsEditable(), @DomName('WebGL2RenderingContext.stencilFuncSeparate'), @Experimental() - stencilMask(
int mask) → void @DocsEditable(), @DomName('WebGL2RenderingContext.stencilMask'), @Experimental() - stencilMaskSeparate(
int face, int mask) → void @DocsEditable(), @DomName('WebGL2RenderingContext.stencilMaskSeparate'), @Experimental() - stencilOp(
int fail, int zfail, int zpass) → void @DocsEditable(), @DomName('WebGL2RenderingContext.stencilOp'), @Experimental() - stencilOpSeparate(
int face, int fail, int zfail, int zpass) → void @DocsEditable(), @DomName('WebGL2RenderingContext.stencilOpSeparate'), @Experimental() - texImage2D(
int target, int level, int internalformat, int format_OR_width, int height_OR_type, bitmap_OR_border_OR_canvas_OR_image_OR_pixels_OR_video, [ int format, int type, TypedData pixels ]) → void - texImage2D2(
int target, int level, int internalformat, int width, int height, int border, int format, int type, int offset) → void @DocsEditable(), @DomName('WebGL2RenderingContext.texImage2D2'), @Experimental() - texImage3D(
int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, offset_OR_pixels) → void - texParameterf(
int target, int pname, num param) → void @DocsEditable(), @DomName('WebGL2RenderingContext.texParameterf'), @Experimental() - texParameteri(
int target, int pname, int param) → void @DocsEditable(), @DomName('WebGL2RenderingContext.texParameteri'), @Experimental() - texStorage2D(
int target, int levels, int internalformat, int width, int height) → void @DocsEditable(), @DomName('WebGL2RenderingContext.texStorage2D'), @Experimental() - texStorage3D(
int target, int levels, int internalformat, int width, int height, int depth) → void @DocsEditable(), @DomName('WebGL2RenderingContext.texStorage3D'), @Experimental() - texSubImage2D(
int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, bitmap_OR_canvas_OR_format_OR_image_OR_pixels_OR_video, [ int type, TypedData pixels ]) → void - texSubImage3D(
int target, int level, int xoffset, int yoffset, int zoffset, int format_OR_width, int height_OR_type, bitmap_OR_canvas_OR_data_OR_depth_OR_image_OR_video, [ int format, int type, TypedData pixels ]) → void - transformFeedbackVaryings(
Program program, List<String> varyings, int bufferMode) → void @DocsEditable(), @DomName('WebGL2RenderingContext.transformFeedbackVaryings'), @Experimental() - uniform1f(
UniformLocation location, num x) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform1f'), @Experimental() - uniform1fv(
UniformLocation location, v) → void - uniform1i(
UniformLocation location, int x) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform1i'), @Experimental() - uniform1iv(
UniformLocation location, v) → void - uniform1ui(
UniformLocation location, int v0) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform1ui'), @Experimental() - uniform1uiv(
UniformLocation location, v) → void - uniform2f(
UniformLocation location, num x, num y) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform2f'), @Experimental() - uniform2fv(
UniformLocation location, v) → void - uniform2i(
UniformLocation location, int x, int y) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform2i'), @Experimental() - uniform2iv(
UniformLocation location, v) → void - uniform2ui(
UniformLocation location, int v0, int v1) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform2ui'), @Experimental() - uniform2uiv(
UniformLocation location, v) → void - uniform3f(
UniformLocation location, num x, num y, num z) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform3f'), @Experimental() - uniform3fv(
UniformLocation location, v) → void - uniform3i(
UniformLocation location, int x, int y, int z) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform3i'), @Experimental() - uniform3iv(
UniformLocation location, v) → void - uniform3ui(
UniformLocation location, int v0, int v1, int v2) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform3ui'), @Experimental() - uniform3uiv(
UniformLocation location, v) → void - uniform4f(
UniformLocation location, num x, num y, num z, num w) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform4f'), @Experimental() - uniform4fv(
UniformLocation location, v) → void - uniform4i(
UniformLocation location, int x, int y, int z, int w) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform4i'), @Experimental() - uniform4iv(
UniformLocation location, v) → void - uniform4ui(
UniformLocation location, int v0, int v1, int v2, int v3) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniform4ui'), @Experimental() - uniform4uiv(
UniformLocation location, v) → void - uniformBlockBinding(
Program program, int uniformBlockIndex, int uniformBlockBinding) → void @DocsEditable(), @DomName('WebGL2RenderingContext.uniformBlockBinding'), @Experimental() - uniformMatrix2fv(
UniformLocation location, bool transpose, array) → void - uniformMatrix2x3fv(
UniformLocation location, bool transpose, value) → void - uniformMatrix2x4fv(
UniformLocation location, bool transpose, value) → void - uniformMatrix3fv(
UniformLocation location, bool transpose, array) → void - uniformMatrix3x2fv(
UniformLocation location, bool transpose, value) → void - uniformMatrix3x4fv(
UniformLocation location, bool transpose, value) → void - uniformMatrix4fv(
UniformLocation location, bool transpose, array) → void - uniformMatrix4x2fv(
UniformLocation location, bool transpose, value) → void - uniformMatrix4x3fv(
UniformLocation location, bool transpose, value) → void - useProgram(
Program program) → void @DocsEditable(), @DomName('WebGL2RenderingContext.useProgram'), @Experimental() - validateProgram(
Program program) → void @DocsEditable(), @DomName('WebGL2RenderingContext.validateProgram'), @Experimental() - vertexAttrib1f(
int indx, num x) → void @DocsEditable(), @DomName('WebGL2RenderingContext.vertexAttrib1f'), @Experimental() - vertexAttrib1fv(
int indx, values) → void - vertexAttrib2f(
int indx, num x, num y) → void @DocsEditable(), @DomName('WebGL2RenderingContext.vertexAttrib2f'), @Experimental() - vertexAttrib2fv(
int indx, values) → void - vertexAttrib3f(
int indx, num x, num y, num z) → void @DocsEditable(), @DomName('WebGL2RenderingContext.vertexAttrib3f'), @Experimental() - vertexAttrib3fv(
int indx, values) → void - vertexAttrib4f(
int indx, num x, num y, num z, num w) → void @DocsEditable(), @DomName('WebGL2RenderingContext.vertexAttrib4f'), @Experimental() - vertexAttrib4fv(
int indx, values) → void - vertexAttribDivisor(
int index, int divisor) → void @DocsEditable(), @DomName('WebGL2RenderingContext.vertexAttribDivisor'), @Experimental() - vertexAttribI4i(
int index, int x, int y, int z, int w) → void @DocsEditable(), @DomName('WebGL2RenderingContext.vertexAttribI4i'), @Experimental() - vertexAttribI4iv(
int index, v) → void - vertexAttribI4ui(
int index, int x, int y, int z, int w) → void @DocsEditable(), @DomName('WebGL2RenderingContext.vertexAttribI4ui'), @Experimental() - vertexAttribI4uiv(
int index, v) → void - vertexAttribIPointer(
int index, int size, int type, int stride, int offset) → void @DocsEditable(), @DomName('WebGL2RenderingContext.vertexAttribIPointer'), @Experimental() - vertexAttribPointer(
int indx, int size, int type, bool normalized, int stride, int offset) → void @DocsEditable(), @DomName('WebGL2RenderingContext.vertexAttribPointer'), @Experimental() - viewport(
int x, int y, int width, int height) → void @DocsEditable(), @DomName('WebGL2RenderingContext.viewport'), @Experimental() - waitSync(
Sync sync, int flags, int timeout) → void @DocsEditable(), @DomName('WebGL2RenderingContext.waitSync'), @Experimental() - noSuchMethod(
Invocation invocation) → dynamic inherited -
Invoked when a non-existent method or property is accessed.
- toString(
) → String inherited -
Returns the result of the JavaScript objects
toStringmethod.
© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dartlang.org/stable/1.24.3/dart-web_gl/RenderingContext2-class.html