compressedTexSubImage3D method
- @DomName('WebGL2RenderingContext.compressedTexSubImage3D')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.compressedTexSubImage3D') @DocsEditable() @Experimental() // untriaged void compressedTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data) => _blink.BlinkWebGL2RenderingContext.instance .compressedTexSubImage3D_Callback_10_(this, target, level, xoffset, yoffset, zoffset, width, height, depth, format, data);
© 2012 the Dart project authors
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https://api.dartlang.org/stable/1.24.3/dart-web_gl/RenderingContext2/compressedTexSubImage3D.html