QNormalDiffuseMapMaterial Class
(Qt3DExtras::QNormalDiffuseMapMaterial)The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. More...
| Header: | #include <QNormalDiffuseMapMaterial> | 
| qmake: | QT += 3dextras | 
| Since: | Qt 5.7 | 
| Inherits: | Qt3DRender::QMaterial | 
| Inherited By: | 
Properties
  | 
- 1 property inherited from Qt3DRender::QMaterial
 - 1 property inherited from Qt3DCore::QComponent
 - 3 properties inherited from Qt3DCore::QNode
 - 1 property inherited from QObject
 
Public Functions
| QNormalDiffuseMapMaterial(Qt3DCore::QNode *parent = nullptr) | |
| ~QNormalDiffuseMapMaterial() | |
| QColor | ambient() const | 
| Qt3DRender::QAbstractTexture * | diffuse() const | 
| Qt3DRender::QAbstractTexture * | normal() const | 
| float | shininess() const | 
| QColor | specular() const | 
| float | textureScale() const | 
- 4 public functions inherited from Qt3DRender::QMaterial
 - 2 public functions inherited from Qt3DCore::QComponent
 - 11 public functions inherited from Qt3DCore::QNode
 - 32 public functions inherited from QObject
 
Public Slots
| void | setAmbient(const QColor &ambient) | 
| void | setDiffuse(Qt3DRender::QAbstractTexture *diffuse) | 
| void | setNormal(Qt3DRender::QAbstractTexture *normal) | 
| void | setShininess(float shininess) | 
| void | setSpecular(const QColor &specular) | 
| void | setTextureScale(float textureScale) | 
- 1 public slot inherited from Qt3DRender::QMaterial
 - 1 public slot inherited from Qt3DCore::QComponent
 - 3 public slots inherited from Qt3DCore::QNode
 - 1 public slot inherited from QObject
 
Signals
| void | ambientChanged(const QColor &ambient) | 
| void | diffuseChanged(Qt3DRender::QAbstractTexture *diffuse) | 
| void | normalChanged(Qt3DRender::QAbstractTexture *normal) | 
| void | shininessChanged(float shininess) | 
| void | specularChanged(const QColor &specular) | 
| void | textureScaleChanged(float textureScale) | 
- 1 signal inherited from Qt3DRender::QMaterial
 - 3 signals inherited from Qt3DCore::QComponent
 - 4 signals inherited from Qt3DCore::QNode
 - 2 signals inherited from QObject
 
Protected Functions
| QNormalDiffuseMapMaterial(QNormalDiffuseMapMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr) | 
- 2 protected functions inherited from Qt3DCore::QNode
 - 9 protected functions inherited from QObject
 
Additional Inherited Members
- 11 static public members inherited from QObject
 
Detailed Description
The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- Ambient is the color that is emitted by an object without any other light source.
 - Diffuse is the color that is emitted for rought surface reflections with the lights.
 - Specular is the color emitted for shiny surface reflections with the lights.
 - The shininess of a surface is controlled by a float property.
 
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Property Documentation
ambient : QColor
Holds the current ambient color.
Access functions:
| QColor | ambient() const | 
| void | setAmbient(const QColor &ambient) | 
Notifier signal:
| void | ambientChanged(const QColor &ambient) | 
diffuse : Qt3DRender::QAbstractTexture *
Holds the current diffuse map texture.
By default, the diffuse texture has these properties:
- Linear minification and magnification filters
 - Linear mipmap with mipmapping enabled
 - Repeat wrap modeM
 - Maximum anisotropy of 16.0
 
Access functions:
| Qt3DRender::QAbstractTexture * | diffuse() const | 
| void | setDiffuse(Qt3DRender::QAbstractTexture *diffuse) | 
Notifier signal:
| void | diffuseChanged(Qt3DRender::QAbstractTexture *diffuse) | 
normal : Qt3DRender::QAbstractTexture *
Holds the current normal map texture.
By default, the normal texture has the following properties:
- Linear minification and magnification filters
 - Repeat wrap mode
 - Maximum anisotropy of 16.0
 
Access functions:
| Qt3DRender::QAbstractTexture * | normal() const | 
| void | setNormal(Qt3DRender::QAbstractTexture *normal) | 
Notifier signal:
| void | normalChanged(Qt3DRender::QAbstractTexture *normal) | 
shininess : float
Holds the current shininess as a float value.
Access functions:
| float | shininess() const | 
| void | setShininess(float shininess) | 
Notifier signal:
| void | shininessChanged(float shininess) | 
specular : QColor
Holds the current specular color.
Access functions:
| QColor | specular() const | 
| void | setSpecular(const QColor &specular) | 
Notifier signal:
| void | specularChanged(const QColor &specular) | 
textureScale : float
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
Access functions:
| float | textureScale() const | 
| void | setTextureScale(float textureScale) | 
Notifier signal:
| void | textureScaleChanged(float textureScale) | 
Member Function Documentation
QNormalDiffuseMapMaterial::QNormalDiffuseMapMaterial(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QNormalDiffuseMapMaterial.
[protected] QNormalDiffuseMapMaterial::QNormalDiffuseMapMaterial(QNormalDiffuseMapMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr)
 Copy constructor.
QNormalDiffuseMapMaterial::~QNormalDiffuseMapMaterial()
Destroys the QNormalDiffuseMapMaterial instance.
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Licensed under the GNU Free Documentation License, Version 1.3.
    https://doc.qt.io/qt-5.9/qt3dextras-qnormaldiffusemapmaterial.html