SCurveTonemap QML Type
A tonemapping effect. More...
| Import Statement: | import QtQuick3D.Effects 1.15 | 
Properties
- contrastBoost : real
 - exposureValue : real
 - gammaValue : real
 - saturationLevel : real
 - shoulderEmphasis : real
 - shoulderSlope : real
 - toeEmphasis : real
 - toeSlope : real
 - useExposure : bool
 - whitePoint : real
 
Detailed Description
The SCurveTonemap effect can be used to map the colors in the scene to others, to approximate the appearance of high-dynamic-range result.
Property Documentation
contrastBoost : real
Enhance or reduce the overall contrast of the tonemap. Range is [-1...2]. 0 by default.
exposureValue : real
Range is [0.01...16]. 1 by default.
gammaValue : real
The gamma of the tonemap. Sensible values are in the range [0.1...8]. 2.2 by default.
saturationLevel : real
The overall saturation level of the tonemap. Range is [0...2], with 0 being fully grayscale and being very oversaturated. 1 by default.
shoulderEmphasis : real
Range is [-1...1]. 0 by default.
shoulderSlope : real
S-Curve shoulder slope. Shoulder defines where highlights lose contrast. Range is [0...3]. 1 by default.
toeEmphasis : real
Range is [-1...1]. 0 by default.
toeSlope : real
S-Curve toe slope. Toe defines where shadows lose contrast. Range is [0...3]. 1 by default.
useExposure : bool
Specifies if exposureValue or whitePoint will be used for luminance calculations. false by default.
whitePoint : real
Range is [0.01...128]. 1 by default.
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Licensed under the GNU Free Documentation License, Version 1.3.
    https://doc.qt.io/qt-5.15/qml-qtquick3d-effects-scurvetonemap.html