GlassMaterial QML Type

Glass material. More...

Import Statement: import QtQuick3D.Materials 1.14

Detailed Description

The glass material has the following properties:

Property Name Property Type Description
uEnvironmentMappingEnabled bool Does the material use an environment map. Default is true.
uShadowMappingEnabled bool Does the material use a baked shadow map. Default is false.
uFresnelPower real Fresnel power of the material. Default is 1.0.
uMinOpacity real Minimum opacity of the material. Useful range is [0, 1]. Default is 0.5.
reflectivity_amount real Reflectivity of the material. Range is [0, 1], with 1 being totally reflective. Default is 1.
glass_ior real Index of refraction for the material. Sensible range for different types of glass is [1.4, 2.1]. Default is 1.5.
glass_color vector3d Base color of the material. Default is Qt.vector3d(0.6, 0.6, 0.6).
uEnvironmentTexture TextureInput The environment texture map. Enabled when uEnvironmentMappingEnabled is true. Default is a Texture with source "maps/spherical_checker.png".
uBakedShadowTexture TextureInput The baked shadow texture map. Enabled when uShadowMappingEnabled is true. Default is a Texture with source "maps/shadow.png".

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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-5.14/qml-qtquick3d-materials-glassmaterial.html