CullFace QML Type
The CullFace type specifies whether front or back face culling is enabled. More...
| Import Statement: | import Qt3D.Render 2.14 | 
| Since: | Qt 5.7 | 
| Instantiates: | QCullFace | 
| Inherits: | 
Properties
- mode : enumeration
 
Detailed Description
CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.
It can be added to the renderStates property of a RenderPass:
RenderPass {
    shaderProgram: ShaderProgram {
        // ...
    }
    renderStates: [
        CullFace {
            mode: CullFace.Front
        }
    ]
} Or added to the renderStates property of a RenderStateSet:
RenderStateSet {
    renderStates: [
        CullFace {
            mode: CullFace.Front
        }
    ]
} See also FrontFace.
Property Documentation
mode : enumeration
Holds the culling mode used by CullFace. Default is set to QCullFace.Back.
- CullFace.NoCulling - culling is disabled
 - CullFace.Front - culling is enabled for front facing polygons
 - CullFace.Back - culling is enabled for back facing polygons
 - CullFace.FrontAndBack - culling is enabled for all polygons, but points and lines are drawn
 
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Licensed under the GNU Free Documentation License, Version 1.3.
    https://doc.qt.io/qt-5.14/qml-qt3d-render-cullface.html