Static items
Syntax
StaticItem :
static
mut
? IDENTIFIER:
Type (=
Expression )?;
A static item is similar to a constant, except that it represents a precise memory location in the program. All references to the static refer to the same memory location. Static items have the static
lifetime, which outlives all other lifetimes in a Rust program. Static items do not call drop
at the end of the program.
The static initializer is a constant expression evaluated at compile time. Static initializers may refer to other statics.
Non-mut
static items that contain a type that is not interior mutable may be placed in read-only memory.
All access to a static is safe, but there are a number of restrictions on statics:
- The type must have the
Sync
trait bound to allow thread-safe access. - Constants cannot refer to statics.
The initializer expression must be omitted in an external block, and must be provided for free static items.
Statics & generics
A static item defined in a generic scope (for example in a blanket or default implementation) will result in exactly one static item being defined, as if the static definition was pulled out of the current scope into the module. There will not be one item per monomorphization.
This code:
use std::sync::atomic::{AtomicUsize, Ordering}; trait Tr { fn default_impl() { static COUNTER: AtomicUsize = AtomicUsize::new(0); println!("default_impl: counter was {}", COUNTER.fetch_add(1, Ordering::Relaxed)); } fn blanket_impl(); } struct Ty1 {} struct Ty2 {} impl<T> Tr for T { fn blanket_impl() { static COUNTER: AtomicUsize = AtomicUsize::new(0); println!("blanket_impl: counter was {}", COUNTER.fetch_add(1, Ordering::Relaxed)); } } fn main() { <Ty1 as Tr>::default_impl(); <Ty2 as Tr>::default_impl(); <Ty1 as Tr>::blanket_impl(); <Ty2 as Tr>::blanket_impl(); }
prints
default_impl: counter was 0 default_impl: counter was 1 blanket_impl: counter was 0 blanket_impl: counter was 1
Mutable statics
If a static item is declared with the mut
keyword, then it is allowed to be modified by the program. One of Rust's goals is to make concurrency bugs hard to run into, and this is obviously a very large source of race conditions or other bugs. For this reason, an unsafe
block is required when either reading or writing a mutable static variable. Care should be taken to ensure that modifications to a mutable static are safe with respect to other threads running in the same process.
Mutable statics are still very useful, however. They can be used with C libraries and can also be bound from C libraries in an extern
block.
#![allow(unused)] fn main() { fn atomic_add(_: &mut u32, _: u32) -> u32 { 2 } static mut LEVELS: u32 = 0; // This violates the idea of no shared state, and this doesn't internally // protect against races, so this function is `unsafe` unsafe fn bump_levels_unsafe1() -> u32 { let ret = LEVELS; LEVELS += 1; return ret; } // Assuming that we have an atomic_add function which returns the old value, // this function is "safe" but the meaning of the return value may not be what // callers expect, so it's still marked as `unsafe` unsafe fn bump_levels_unsafe2() -> u32 { return atomic_add(&mut LEVELS, 1); } }
Mutable statics have the same restrictions as normal statics, except that the type does not have to implement the Sync
trait.
Using Statics or Consts
It can be confusing whether or not you should use a constant item or a static item. Constants should, in general, be preferred over statics unless one of the following are true:
- Large amounts of data are being stored
- The single-address property of statics is required.
- Interior mutability is required.
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/reference/items/static-items.html