QVector2D Class

The QVector2D class represents a vector or vertex in 2D space. More...

Header: #include <QVector2D>
CMake: find_package(Qt6 COMPONENTS Gui REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::Gui)
qmake: QT += gui

Public Functions

QVector2D(QVector4D vector)
QVector2D(QVector3D vector)
QVector2D(QPointF point)
QVector2D(QPoint point)
QVector2D(float xpos, float ypos)
QVector2D()
float distanceToLine(QVector2D point, QVector2D direction) const
float distanceToPoint(QVector2D point) const
bool isNull() const
float length() const
float lengthSquared() const
void normalize()
QVector2D normalized() const
void setX(float x)
void setY(float y)
QPoint toPoint() const
QPointF toPointF() const
QVector3D toVector3D() const
QVector4D toVector4D() const
float x() const
float y() const
QVariant operator QVariant() const
QVector2D & operator*=(float factor)
QVector2D & operator*=(QVector2D vector)
QVector2D & operator+=(QVector2D vector)
QVector2D & operator-=(QVector2D vector)
QVector2D & operator/=(float divisor)
QVector2D & operator/=(QVector2D vector)
float & operator[](int i)
float operator[](int i) const

Static Public Members

float dotProduct(QVector2D v1, QVector2D v2)
bool qFuzzyCompare(QVector2D v1, QVector2D v2)
bool operator!=(QVector2D v1, QVector2D v2)
QVector2D operator*(float factor, QVector2D vector)
QVector2D operator*(QVector2D vector, float factor)
QVector2D operator*(QVector2D v1, QVector2D v2)
QVector2D operator+(QVector2D v1, QVector2D v2)
QVector2D operator-(QVector2D v1, QVector2D v2)
QVector2D operator-(QVector2D vector)
QVector2D operator/(QVector2D vector, float divisor)
QVector2D operator/(QVector2D vector, QVector2D divisor)
QDataStream & operator<<(QDataStream &stream, QVector2D vector)
bool operator==(QVector2D v1, QVector2D v2)
QDataStream & operator>>(QDataStream &stream, QVector2D &vector)

Detailed Description

The QVector2D class can also be used to represent vertices in 2D space. We therefore do not need to provide a separate vertex class.

See also QVector3D, QVector4D, and QQuaternion.

Member Function Documentation

QVector2D::QVector2D(QVector4D vector)

Constructs a vector with x and y coordinates from a 3D vector. The z and w coordinates of vector are dropped.

See also toVector4D().

QVector2D::QVector2D(QVector3D vector)

Constructs a vector with x and y coordinates from a 3D vector. The z coordinate of vector is dropped.

See also toVector3D().

QVector2D::QVector2D(QPointF point)

Constructs a vector with x and y coordinates from a 2D point.

QVector2D::QVector2D(QPoint point)

Constructs a vector with x and y coordinates from a 2D point.

QVector2D::QVector2D(float xpos, float ypos)

Constructs a vector with coordinates (xpos, ypos).

QVector2D::QVector2D()

Constructs a null vector, i.e. with coordinates (0, 0).

[since 5.1] float QVector2D::distanceToLine(QVector2D point, QVector2D direction) const

Returns the distance that this vertex is from a line defined by point and the unit vector direction.

If direction is a null vector, then it does not define a line. In that case, the distance from point to this vertex is returned.

This function was introduced in Qt 5.1.

See also distanceToPoint().

[since 5.1] float QVector2D::distanceToPoint(QVector2D point) const

Returns the distance from this vertex to a point defined by the vertex point.

This function was introduced in Qt 5.1.

See also distanceToLine().

[static] float QVector2D::dotProduct(QVector2D v1, QVector2D v2)

Returns the dot product of v1 and v2.

bool QVector2D::isNull() const

Returns true if the x and y coordinates are set to 0.0, otherwise returns false.

float QVector2D::length() const

Returns the length of the vector from the origin.

See also lengthSquared() and normalized().

float QVector2D::lengthSquared() const

Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.

See also length() and dotProduct().

void QVector2D::normalize()

Normalizes the currect vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.

See also length() and normalized().

QVector2D QVector2D::normalized() const

Returns the normalized unit vector form of this vector.

If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.

See also length() and normalize().

void QVector2D::setX(float x)

Sets the x coordinate of this point to the given x coordinate.

See also x() and setY().

void QVector2D::setY(float y)

Sets the y coordinate of this point to the given y coordinate.

See also y() and setX().

QPoint QVector2D::toPoint() const

Returns the QPoint form of this 2D vector.

See also toPointF() and toVector3D().

QPointF QVector2D::toPointF() const

Returns the QPointF form of this 2D vector.

See also toPoint() and toVector3D().

QVector3D QVector2D::toVector3D() const

Returns the 3D form of this 2D vector, with the z coordinate set to zero.

See also toVector4D() and toPoint().

QVector4D QVector2D::toVector4D() const

Returns the 4D form of this 2D vector, with the z and w coordinates set to zero.

See also toVector3D() and toPoint().

float QVector2D::x() const

Returns the x coordinate of this point.

See also setX() and y().

float QVector2D::y() const

Returns the y coordinate of this point.

See also setY() and x().

QVariant QVector2D::operator QVariant() const

Returns the 2D vector as a QVariant.

QVector2D &QVector2D::operator*=(float factor)

Multiplies this vector's coordinates by the given factor, and returns a reference to this vector.

See also operator/=().

QVector2D &QVector2D::operator*=(QVector2D vector)

Multiplies the components of this vector by the corresponding components in vector.

QVector2D &QVector2D::operator+=(QVector2D vector)

Adds the given vector to this vector and returns a reference to this vector.

See also operator-=().

QVector2D &QVector2D::operator-=(QVector2D vector)

Subtracts the given vector from this vector and returns a reference to this vector.

See also operator+=().

QVector2D &QVector2D::operator/=(float divisor)

Divides this vector's coordinates by the given divisor, and returns a reference to this vector.

See also operator*=().

[since 5.5] QVector2D &QVector2D::operator/=(QVector2D vector)

Divides the components of this vector by the corresponding components in vector.

This function was introduced in Qt 5.5.

See also operator*=().

[since 5.2] float &QVector2D::operator[](int i)

Returns the component of the vector at index position i as a modifiable reference.

i must be a valid index position in the vector (i.e., 0 <= i < 2).

This function was introduced in Qt 5.2.

[since 5.2] float QVector2D::operator[](int i) const

Returns the component of the vector at index position i.

i must be a valid index position in the vector (i.e., 0 <= i < 2).

This function was introduced in Qt 5.2.

Related Non-Members

bool qFuzzyCompare(QVector2D v1, QVector2D v2)

Returns true if v1 and v2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.

bool operator!=(QVector2D v1, QVector2D v2)

Returns true if v1 is not equal to v2; otherwise returns false. This operator uses an exact floating-point comparison.

QVector2D operator*(float factor, QVector2D vector)

Returns a copy of the given vector, multiplied by the given factor.

See also QVector2D::operator*=().

QVector2D operator*(QVector2D vector, float factor)

Returns a copy of the given vector, multiplied by the given factor.

See also QVector2D::operator*=().

QVector2D operator*(QVector2D v1, QVector2D v2)

Multiplies the components of v1 by the corresponding components in v2.

QVector2D operator+(QVector2D v1, QVector2D v2)

Returns a QVector2D object that is the sum of the given vectors, v1 and v2; each component is added separately.

See also QVector2D::operator+=().

QVector2D operator-(QVector2D v1, QVector2D v2)

Returns a QVector2D object that is formed by subtracting v2 from v1; each component is subtracted separately.

See also QVector2D::operator-=().

QVector2D operator-(QVector2D vector)

This is an overloaded function.

Returns a QVector2D object that is formed by changing the sign of the components of the given vector.

Equivalent to QVector2D(0,0) - vector.

QVector2D operator/(QVector2D vector, float divisor)

Returns the QVector2D object formed by dividing all three components of the given vector by the given divisor.

See also QVector2D::operator/=().

[since 5.5] QVector2D operator/(QVector2D vector, QVector2D divisor)

Returns the QVector2D object formed by dividing components of the given vector by a respective components of the given divisor.

This function was introduced in Qt 5.5.

See also QVector2D::operator/=().

QDataStream &operator<<(QDataStream &stream, QVector2D vector)

Writes the given vector to the given stream and returns a reference to the stream.

See also Serializing Qt Data Types.

bool operator==(QVector2D v1, QVector2D v2)

Returns true if v1 is equal to v2; otherwise returns false. This operator uses an exact floating-point comparison.

QDataStream &operator>>(QDataStream &stream, QVector2D &vector)

Reads a 2D vector from the given stream into the given vector and returns a reference to the stream.

See also Serializing Qt Data Types.

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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.0/qvector2d.html