QPerVertexColorMaterial Class
class Qt3DExtras::QPerVertexColorMaterialThe QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...
| Header: | #include <QPerVertexColorMaterial> | 
| CMake: | find_package(Qt6 COMPONENTS 3dextras REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3dextras) | 
| qmake: | QT += 3dextras | 
| Since: | Qt 5.7 | 
| Inherits: | Qt3DRender::QMaterial | 
Public Functions
| QPerVertexColorMaterial(Qt3DCore::QNode *parent = nullptr) | |
| virtual | ~QPerVertexColorMaterial() | 
Detailed Description
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
- Ambient is the color that is emitted by an object without any other light source.
 - Diffuse is the color that is emitted for rough surface reflections with the lights
 
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Member Function Documentation
QPerVertexColorMaterial::QPerVertexColorMaterial(Qt3DCore::QNode *parent = nullptr)
Constructs a new QPerVertexColorMaterial instance with parent object parent.
[virtual] QPerVertexColorMaterial::~QPerVertexColorMaterial()
 Destroys the QPerVertexColorMaterial
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Licensed under the GNU Free Documentation License, Version 1.3.
    https://doc.qt.io/qt-6.0/qt3dextras-qpervertexcolormaterial.html