QSphereMesh Class
class Qt3DExtras::QSphereMeshA spherical mesh. More...
Header: | #include <Qt3DExtras/QSphereMesh> |
CMake: | find_package(Qt6 COMPONENTS 3dextras REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
Instantiated By: | SphereMesh |
Inherits: | Qt3DRender::QGeometryRenderer |
Properties
- generateTangents : bool
- radius : float
- rings : int
- slices : int
Public Functions
QSphereMesh(Qt3DCore::QNode *parent = nullptr) | |
bool | generateTangents() const |
float | radius() const |
int | rings() const |
int | slices() const |
Public Slots
void | setGenerateTangents(bool gen) |
void | setRadius(float radius) |
void | setRings(int rings) |
void | setSlices(int slices) |
Signals
void | generateTangentsChanged(bool generateTangents) |
void | radiusChanged(float radius) |
void | ringsChanged(int rings) |
void | slicesChanged(int slices) |
Detailed Description
* * * * * * *
Property Documentation
generateTangents : bool
Holds the value of the automatic tangent vectors generation flag. Tangent vectors are orthogonal to normal vectors.
Access functions:
bool | generateTangents() const |
void | setGenerateTangents(bool gen) |
Notifier signal:
void | generateTangentsChanged(bool generateTangents) |
radius : float
Holds the radius of the sphere.
Access functions:
float | radius() const |
void | setRadius(float radius) |
Notifier signal:
void | radiusChanged(float radius) |
rings : int
Holds the number of rings in the mesh.
Access functions:
int | rings() const |
void | setRings(int rings) |
Notifier signal:
void | ringsChanged(int rings) |
slices : int
Holds the number of slices in the mesh.
Access functions:
int | slices() const |
void | setSlices(int slices) |
Notifier signal:
void | slicesChanged(int slices) |
Member Function Documentation
QSphereMesh::QSphereMesh(Qt3DCore::QNode *parent = nullptr)
Constructs a new QSphereMesh with parent.
© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.0/qt3dextras-qspheremesh.html