QArmature Class
class Qt3DCore::QArmatureUsed to calculate skinning transform matrices and set them on shaders. More...
Header: | #include <QArmature> |
CMake: | find_package(Qt6 COMPONENTS 3dcore REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3dcore) |
qmake: | QT += 3dcore |
Since: | Qt 5.10 |
Instantiated By: | Armature |
Inherits: | Qt3DCore::QComponent |
Properties
- skeleton : Qt3DCore::QAbstractSkeleton*
Public Functions
QArmature(Qt3DCore::QNode *parent = nullptr) | |
Qt3DCore::QAbstractSkeleton * | skeleton() const |
Public Slots
void | setSkeleton(Qt3DCore::QAbstractSkeleton *skeleton) |
Signals
void | skeletonChanged(Qt3DCore::QAbstractSkeleton *skeleton) |
Detailed Description
The Armature component is aggregated by entities to give them the ability to calculate the palette of skinning transform matrices needed to properly render skinned meshes.
Each vertex in a skinned mesh is associated (bound) to up to 4 joints in a skeleton. For each joint affecting a vertex the mesh also provides a weight which determines the level of influence of the corresponding joint. The skinning palette used for performing the transformation of skinned vertices is provided by the Armature and is calculated from the joints contained in the referenced skeleton.
Updating the local transform of a joint results in the skinning matrices being recalculated and the skinned mesh vertices bound to that joint moving accordingly.
Property Documentation
skeleton : Qt3DCore::QAbstractSkeleton*
Holds the skeleton used to calculate the skinning transform matrix palette.
Access functions:
Qt3DCore::QAbstractSkeleton * | skeleton() const |
void | setSkeleton(Qt3DCore::QAbstractSkeleton *skeleton) |
Notifier signal:
void | skeletonChanged(Qt3DCore::QAbstractSkeleton *skeleton) |
Member Function Documentation
QArmature::QArmature(Qt3DCore::QNode *parent = nullptr)
Constructs a new QArmature with parent.
© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.0/qt3dcore-qarmature.html