QDiffuseSpecularMapMaterial Class

class Qt3DExtras::QDiffuseSpecularMapMaterial

The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps. More...

Header: #include <QDiffuseSpecularMapMaterial>
CMake: find_package(Qt6 COMPONENTS 3dextras REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3dextras)
qmake: QT += 3dextras
Since: Qt 5.7
Inherits: Qt3DRender::QMaterial

This class is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.

Properties

Public Functions

QDiffuseSpecularMapMaterial(Qt3DCore::QNode *parent = nullptr)
virtual ~QDiffuseSpecularMapMaterial()
QColor ambient() const
Qt3DRender::QAbstractTexture * diffuse() const
float shininess() const
Qt3DRender::QAbstractTexture * specular() const
float textureScale() const

Public Slots

void setAmbient(const QColor &ambient)
void setDiffuse(Qt3DRender::QAbstractTexture *diffuse)
void setShininess(float shininess)
void setSpecular(Qt3DRender::QAbstractTexture *specular)
void setTextureScale(float textureScale)

Signals

void ambientChanged(const QColor &ambient)
void diffuseChanged(Qt3DRender::QAbstractTexture *diffuse)
void shininessChanged(float shininess)
void specularChanged(Qt3DRender::QAbstractTexture *specular)
void textureScaleChanged(float textureScale)

Detailed Description

This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead.

The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rough surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Property Documentation

ambient : QColor

Holds the current ambient color that is emitted by an object without any other light source.

Access functions:

QColor ambient() const
void setAmbient(const QColor &ambient)

Notifier signal:

void ambientChanged(const QColor &ambient)

diffuse : Qt3DRender::QAbstractTexture*

Holds the current diffuse map texture.

By default, the diffuse texture has the following properties:

  • Linear minification and magnification filters
  • Linear mipmap with mipmapping enabled
  • Repeat wrap mode
  • Maximum anisotropy of 16.0

Access functions:

Qt3DRender::QAbstractTexture * diffuse() const
void setDiffuse(Qt3DRender::QAbstractTexture *diffuse)

Notifier signal:

void diffuseChanged(Qt3DRender::QAbstractTexture *diffuse)

shininess : float

Holds the current shininess as a float value. Higher values of shininess result in a smaller and brighter highlight.

Defaults to 150.0.

Access functions:

float shininess() const
void setShininess(float shininess)

Notifier signal:

void shininessChanged(float shininess)

specular : Qt3DRender::QAbstractTexture*

Holds the current specular map texture.

By default, the specular texture has the following properties:

  • Linear minification and magnification filters
  • Linear mipmap with mipmapping enabled
  • Repeat wrap mode
  • Maximum anisotropy of 16.0

Access functions:

Qt3DRender::QAbstractTexture * specular() const
void setSpecular(Qt3DRender::QAbstractTexture *specular)

Notifier signal:

void specularChanged(Qt3DRender::QAbstractTexture *specular)

textureScale : float

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

Access functions:

float textureScale() const
void setTextureScale(float textureScale)

Notifier signal:

void textureScaleChanged(float textureScale)

Member Function Documentation

QDiffuseSpecularMapMaterial::QDiffuseSpecularMapMaterial(Qt3DCore::QNode *parent = nullptr)

Constructs a new QDiffuseSpecularMapMaterial instance with parent object parent.

[virtual] QDiffuseSpecularMapMaterial::~QDiffuseSpecularMapMaterial()

Destroys the QDiffuseSpecularMapMaterial instance.

© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.0/qt3dextras-qdiffusespecularmapmaterial.html