AlphaCoverage QML Type
Enable alpha-to-coverage multisampling mode. More...
| Import Statement: | import Qt3D.Render 2.1 | 
| Since: | Qt 5.7 | 
| Instantiates: | QAlphaCoverage | 
| Inherits: | 
Detailed Description
An AlphaCoverage type enables alpha-to-coverage multisampling mode. When enabled, the fragment alpha value is used as a coverage for the sample and combined with fragment coverage value. AlphaCoverage does nothing if multisampling is disabled. Alpha-to-coverage is most useful when order independent blending is required, for example when rendering leaves, grass and other rich vegetation.
It can be added to a RenderPass:
RenderPass {
    shaderProgram: ShaderProgram {
        // ...
    }
    renderStates: [
        AlphaCoverage {},
        MultiSampleAntiAliasing {}
    ]
} Or to a RenderStateSet:
RenderStateSet {
    renderStates: [
        AlphaCoverage {},
        MultiSampleAntiAliasing {}
    ]
} See also MultiSampleAntiAliasing.
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    https://doc.qt.io/qt-6.1/qml-qt3d-render-alphacoverage.html