QShaderData Class

(Qt3DRender::QShaderData)

Provides a way of specifying values of a Uniform Block or a shader structure. More...

Header: #include <QShaderData>
qmake: QT += 3drender
Since: Qt 5.5
Inherits: Qt3DCore::QComponent
Inherited By:

Qt3DRender::QLight

Public Types

enum TransformType { ModelToEye, ModelToWorld }

Public Functions

QShaderData(Qt3DCore::QNode *parent = Q_NULLPTR)
~QShaderData()
PropertyReaderInterfacePtr propertyReader() const

Protected Functions

QShaderData(QShaderDataPrivate &dd, Qt3DCore::QNode *parent = Q_NULLPTR)
void copy(const Qt3DCore::QNode *ref)

Additional Inherited Members

Detailed Description

Provides a way of specifying values of a Uniform Block or a shader structure.

Note: When subclassing and adding properties to QShaderData, note that if you need to nest an inner Qt3DRender::QShaderData, the data type of the property should be Qt3DRender::QShaderData* instead of the name of your subclass.

Member Type Documentation

enum QShaderData::TransformType

Member Function Documentation

QShaderData::QShaderData(Qt3DCore::QNode *parent = Q_NULLPTR)

Default constructs an instance of QShaderData.

[protected] QShaderData::QShaderData(QShaderDataPrivate &dd, Qt3DCore::QNode *parent = Q_NULLPTR)

Copy constructor.

QShaderData::~QShaderData()

Destroys the instance of QShaderData.

[protected] void QShaderData::copy(const Qt3DCore::QNode *ref)

PropertyReaderInterfacePtr QShaderData::propertyReader() const

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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/archives/qt-5.6/qt3drender-qshaderdata.html