Qt 3D C++ Classes
The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.
Namespaces
Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework |
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Contains classes that enable user input |
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Contains classes that enable frame synchronization |
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Contains classes that enable 2D and 3D rendering |
Classes
Qt 3D Core Module
The base class for aspects that provide a vertical slice of behavior |
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Qt3DCore::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene |
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Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component |
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Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior |
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The base class of all Qt3D node classes used to build a Qt3D scene |
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Defines a directional line in 3D space extending through an origin point |
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Environment for the QAspectEngine and a method for instantiating QML components |
Qt 3D Input Module
In charge of dispatching mouse events to attached QMouseInput objects |
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Qt3DCore::QMouseEvent contains parameters that describe a mouse event |
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Contains parameters that describe a mouse wheel event |
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Provides a means of being notified about mouse events when attached to a QMouseController instance |
Qt 3D Logic Module
Provides a way to have a synchronous function executed each frame |
Qt 3D Render Module
Provides a generic way of loading various 3D assets format into a Qt3D scene |
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Default implementation of the phong lighting effect where the diffuse light component is read from a texture map |
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Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps |
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Qt3DRender::QForwardRenderer provides a default FrameGraph implementation of a forward renderer |
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Material that implements the Gooch shading model, popular in CAD and CAM applications |
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Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and a depth test to be performed in the rendering pass |
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Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map |
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Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map |
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Default implementation for rendering the color properties set for each vertex |
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Default implementation of the phong lighting effect |
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Qt3DRender::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene |
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Defines the rendering method to be used by the renderer |
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Base class of all FrameGraph configuration nodes |
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Qt3DRender::QFrameGraphSelector provide a way to select a one or more subtree of the FrameGraph at runtime |
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When a QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive |
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FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch |
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A cube mesh |
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A cylindrical mesh |
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A custom mesh |
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A square planar mesh |
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A spherical mesh |
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A custom mesh |
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Provides an abstract class that should be the base of all Material component classes in a scene |
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Provides a way of specifying values of a Uniform Block or a shader structure |
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Instantiates a component that can be used to interact with a QEntity by a process known as picking |
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Encapsulates blending information |
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Encapsulates blending information |
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Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance |
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Allows specifying which color components should be written to the currently bound frame buffer |
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Specifies the size of rasterized points. May either be set statically or by shader programs |
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Encapsulates the necessary information to create an OpenGL texture image |
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A base class to be used to provide textures |
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Encapsulates the necessary information to create an OpenGL texture image from an image source |
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A QAbstractTextureProvider with a Target1D target format |
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A QAbstractTextureProvider with a Target1DArray target format |
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A QAbstractTextureProvider with a Target2D target format |
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A QAbstractTextureProvider with a Target2DArray target format |
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A QAbstractTextureProvider with a Target2DMultisample target format |
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A QAbstractTextureProvider with a Target2DMultisampleArray target format |
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A QAbstractTextureProvider with a Target3D target format |
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A QAbstractTextureProvider with a TargetBuffer target format |
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A QAbstractTextureProvider with a TargetCubeMap target format |
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A QAbstractTextureProvider with a TargetCubeMapArray target format |
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A QAbstractTextureProvider with a TargetRectangle target format |
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Defines the wrap mode a Qt3DRender::QAbstractTextureProvider should apply to a texture |
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/archives/qt-5.6/qt3d-cpp.html