<transform-function>

The <transform-function> CSS data type represents a transformation that affects an element's appearance. Transformation functions can rotate, resize, distort, or move an element in 2D or 3D space. It is used in the transform property.

Syntax

The <transform-function> data type is specified using one of the transformation functions listed below. Each function applies a geometric operation in either 2D or 3D.

Matrix transformation

matrix()

Describes a homogeneous 2D transformation matrix.

matrix3d()

Describes a 3D transformation as a 4×4 homogeneous matrix.

Perspective

perspective()

Sets the distance between the user and the z=0 plane.

Rotation

rotate()

Rotates an element around a fixed point on the 2D plane.

rotate3d()

Rotates an element around a fixed axis in 3D space.

rotateX()

Rotates an element around the horizontal axis.

rotateY()

Rotates an element around the vertical axis.

rotateZ()

Rotates an element around the z-axis.

Scaling (resizing)

scale()

Scales an element up or down on the 2D plane.

scale3d()

Scales an element up or down in 3D space.

scaleX()

Scales an element up or down horizontally.

scaleY()

Scales an element up or down vertically.

scaleZ()

Scales an element up or down along the z-axis.

Skewing (distortion)

skew()

Skews an element on the 2D plane.

skewX()

Skews an element in the horizontal direction.

skewY()

Skews an element in the vertical direction.

Translation (moving)

translate()

Translates an element on the 2D plane.

translate3d()

Translates an element in 3D space.

translateX()

Translates an element horizontally.

translateY()

Translates an element vertically.

translateZ()

Translates an element along the z-axis.

Description

Various coordinate models can be used to describe an HTML element's size and shape, as well as any transformations applied to it. The most common is the Cartesian coordinate system, although homogeneous coordinates are also sometimes used.

Cartesian coordinates

In the Cartesian coordinate system, a two-dimensional point is described using two values: an x coordinate (abscissa) and a y coordinate (ordinate). This is represented by the vector notation (x, y).

In CSS (and most computer graphics), the origin (0, 0) represents the top-left corner of any element. Positive coordinates are down and to the right of the origin, while negative ones are up and to the left. Thus, a point that's 2 units to the right and 5 units down would be (2, 5), while a point 3 units to the left and 12 units up would be (-3, -12).

Transformation functions

Transformation functions alter the appearance of an element by manipulating the values of its coordinates. A linear transformation function is described using a 2×2 matrix, like this:

a c b d

The function is applied to an element by using matrix multiplication. Thus, each coordinate changes based on the values in the matrix:

a c b d x y = a x + c y b x + d y

It is even possible to apply several transformations in a row:

a 1 c 1 b 1 d 1 a 2 c 2 b 2 d 2 = a 1 a 2 + c 1 b 2 a 1 c 2 + c 1 d 2 b 1 a 2 + d 1 b 2 b 1 c 2 + d 1 d 2

With this notation, it is possible to describe, and therefore compose, most common transformations: rotations, scaling, or skewing. (In fact, all transformations that are linear functions can be described.) Composite transformations are effectively applied in order from right to left.

However, one major transformation is not linear, and therefore must be special-cased when using this notation: translation. The translation vector (tx, ty) must be expressed separately, as two additional parameters.

Note: Though trickier than Cartesian coordinates, homogeneous coordinates in projective geometry lead to 3×3 transformation matrices, and can express translations as linear functions.

Examples

Transform function comparison

The following example provides a 3D cube created from DOM elements and transforms, and a select menu allowing you to choose different transform functions to transform the cube with, so you can compare the effects of the different types.

Choose one, and the transform is applied to the cube; after 2 seconds, the cube reverts back to its starting state. The cube's starting state is slightly rotated using transform3d(), to allow you to see the effect of all the transforms.

HTML

<main>
  <section id="example-element">
      <div class="face front">1</div>
      <div class="face back">2</div>
      <div class="face right">3</div>
      <div class="face left">4</div>
      <div class="face top">5</div>
      <div class="face bottom">6</div>
  </section>

  <div class="select-form">
    <label>Select a transform function</label>
    <select>
      <option selected>Choose a function</option>
      <option>rotate(360deg)</option>
      <option>rotateX(360deg)</option>
      <option>rotateY(360deg)</option>
      <option>rotateZ(360deg)</option>
      <option>rotate3d(1, 1, 1, 90deg)</option>
      <option>scale(1.5)</option>
      <option>scaleX(1.5)</option>
      <option>scaleY(1.5)</option>
      <option>scaleZ(1.5)</option>
      <option>scale3d(1, 1.5, 1.5)</option>
      <option>skew(17deg, 13deg)</option>
      <option>skewX(17deg)</option>
      <option>skewY(17deg)</option>
      <option>translate(100px, 100px)</option>
      <option>translateX(100px)</option>
      <option>translateY(100px)</option>
      <option>translateZ(100px)</option>
      <option>translate3d(50px, 50px, 50px)</option>
      <option>perspective(200px)</option>
      <option>matrix(1, 2, -1, 1, 80, 80)</option>
      <option>matrix3d(1,0,0,0,0,1,3,0,0,0,1,0,50,100,0,1.1)</option>
    </select>
  </div>
</main>

CSS

main {
  width: 400px;
  height: 200px;
  padding: 50px;
  background-image: linear-gradient(135deg, white, cyan, white);
}

#example-element {
  width: 100px;
  height: 100px;
  transform-style: preserve-3d;
  transition: transform 1.5s;
  transform: rotate3d(1, 1, 1, 30deg);
}

.face {
  display: flex;
  align-items: center;
  justify-content: center;
  width: 100%;
  height: 100%;
  position: absolute;
  backface-visibility: inherit;
  font-size: 60px;
  color: #fff;
}

.front {
    background: rgba(90,90,90,.7);
    transform: translateZ(50px);
}

.back {
    background: rgba(0,210,0,.7);
    transform: rotateY(180deg) translateZ(50px);
}

.right {
  background: rgba(210,0,0,.7);
  transform: rotateY(90deg) translateZ(50px);
}

.left {
  background: rgba(0,0,210,.7);
  transform: rotateY(-90deg) translateZ(50px);
}

.top {
  background: rgba(210,210,0,.7);
  transform: rotateX(90deg) translateZ(50px);
}

.bottom {
  background: rgba(210,0,210,.7);
  transform: rotateX(-90deg) translateZ(50px);
}

.select-form {
  margin-top: 50px;
}

JavaScript

const selectElem = document.querySelector('select');
const example = document.querySelector('#example-element');

selectElem.addEventListener('change', () => {
  if(selectElem.value === 'Choose a function') {
    return;
  } else {
    example.style.transform = `rotate3d(1, 1, 1, 30deg) ${selectElem.value}`;
    setTimeout(function() {
      example.style.transform = 'rotate3d(1, 1, 1, 30deg)';
    }, 2000)
  }
})

Result

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
transform-function
1
12
3.5
9
Internet Explorer 9 supports 2D but not 3D transforms. In version 9, mixing 2D and 3D transform functions invalidates the entire property.
10.5
3.1
2
18
4
11
3.2
1.0
matrix
1
12
3.5
Before Firefox 16, the translation values of matrix() could be <length>s, in addition to the standard <number>.
9
10.5
3.1
2
18
4
11
3.2
1.0
matrix3d
12
12
10
Before Firefox 16, the translation values of matrix3d() could be <length>s, in addition to the standard <number>.
10
15
4
3
18
10
14
3.2
1.0
perspective
12
12
10
10
15
4
3
18
10
14
3.2
1.0
rotate
1
12
3.5
9
10.5
3.1
2
18
4
11
3.2
1.0
rotate3d
12
12
10
10
15
4
3
18
10
14
3.2
1.0
rotateX
12
12
10
10
15
4
3
18
10
14
3.2
1.0
rotateY
12
12
10
10
15
4
3
18
10
14
3.2
1.0
rotateZ
12
12
10
10
15
4
3
18
10
14
3.2
1.0
scale
1
12
3.5
9
10.5
3.1
2
18
4
11
3.2
1.0
scale3d
12
12
10
10
15
4
3
18
10
14
3.2
1.0
scaleX
1
12
3.5
9
10.5
3.1
2
18
4
11
3.2
1.0
scaleY
1
12
3.5
9
10.5
3.1
2
18
4
11
3.2
1.0
scaleZ
12
12
10
10
15
4
3
18
10
14
3.2
1.0
skew
1
12
3.5
Firefox 14 removed experimental support for skew(), but it was reintroduced in Firefox 15.
9
10.5
3.1
2
18
4
11
3.2
1.0
skewX
1
12
3.5
9
10.5
3.1
2
18
4
11
3.2
1.0
skewY
1
12
3.5
9
10.5
3.1
2
18
4
11
3.2
1.0
translate
1
12
3.5
9
10.5
3.1
2
18
4
11
3.2
1.0
translate3d
12
12
10
10
15
4
3
18
10
14
3.2
1.0
translateX
1
12
3.5
9
10.5
3.1
2
18
4
11
3.2
1.0
translateY
1
12
3.5
9
10.5
3.1
2
18
4
11
3.2
1.0
translateZ
12
12
10
10
15
4
3
18
10
14
3.2
1.0

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function