QCullFace Class
(Qt3DRender::QCullFace)The QCullFace class specifies whether front or back face culling is enabled. More...
Header: | #include <QCullFace> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
Instantiated By: | CullFace |
Inherits: | Qt3DRender::QRenderState |
Public Types
enum | CullingMode { NoCulling, Front, Back, FrontAndBack } |
Properties
- mode : CullingMode
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QCullFace(Qt3DCore::QNode *parent = nullptr) | |
Qt3DRender::QCullFace::CullingMode | mode() const |
- 13 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
void | setMode(Qt3DRender::QCullFace::CullingMode mode) |
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | modeChanged(Qt3DRender::QCullFace::CullingMode mode) |
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Static Public Members
const QMetaObject | staticMetaObject |
- 9 static public members inherited from QObject
Additional Inherited Members
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
The QCullFace class specifies whether front or back face culling is enabled.
QCullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.
It can be added by calling the addRenderState() method on a QRenderPass:
// using namespace Qt3DRender; QRenderPass *renderPass = new QRenderPass(); // Create a front face culling render state QCullFace *cullFront = new QCullFace(); cullFront->setMode(QCullFace::Front); // Add the render state to the render pass renderPass->addRenderState(cullFront);
Or by calling the addRenderState() method on a QRenderStateSet:
// using namespace Qt3DRender; QRenderStateSet *renderStateSet = new QRenderStateSet(); // Create a front face culling render state QCullFace *cullFront = new QCullFace(); cullFront->setMode(QCullFace::Front); // Add the render state to the render pass renderStateSet->addRenderState(cullFront);
See also QFrontFace.
Member Type Documentation
enum QCullFace::CullingMode
This enumeration specifies values for the culling mode.
Constant | Value | Description |
---|---|---|
Qt3DRender::QCullFace::NoCulling |
0x0 |
Culling is disabled |
Qt3DRender::QCullFace::Front |
0x0404 |
Culling is enabled for front facing polygons |
Qt3DRender::QCullFace::Back |
0x0405 |
Culling is enabled for back facing polygons |
Qt3DRender::QCullFace::FrontAndBack |
0x0408 |
Culling is enabled for all polygons, points and lines are drawn |
Property Documentation
mode : CullingMode
Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.
Access functions:
Qt3DRender::QCullFace::CullingMode | mode() const |
void | setMode(Qt3DRender::QCullFace::CullingMode mode) |
Notifier signal:
void | modeChanged(Qt3DRender::QCullFace::CullingMode mode) |
Member Function Documentation
QCullFace::QCullFace(Qt3DCore::QNode *parent = nullptr)
Constructs a new QCullFace::QCullFace instance with parent as parent.
© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-5.12/qt3drender-qcullface.html