BorderImageMesh QML Type
Defines a mesh with vertices arranged like those of a BorderImage. More...
| Import Statement: | import QtQuick 2.12 | 
| Since: | Qt 5.8 | 
Properties
- 
border
- border.left : int
 - border.right : int
 - border.top : int
 - border.bottom : int
 
 - horizontalTileMode : enumeration
 - size : size
 - verticalTileMode : enumeration
 
Detailed Description
BorderImageMesh provides BorderImage-like capabilities to a ShaderEffect without the need for a potentially costly ShaderEffectSource.
The following are functionally equivalent:
BorderImage {
    id: borderImage
    border {
        left: 10
        right: 10
        top: 10
        bottom: 10
    }
    source: "myImage.png"
    visible: false
}
ShaderEffectSource {
    id: effectSource
    sourceItem: borderImage
    visible: false
}
ShaderEffect {
    property var source: effectSource
    ...
} Image {
    id: image
    source: "myImage.png"
    visible: false
}
ShaderEffect {
    property var source: image
    mesh: BorderImageMesh {
        border {
            left: 10
            right: 10
            top: 10
            bottom: 10
        }
        size: image.sourceSize
    }
    ...
} But the BorderImageMesh version can typically be better optimized.
Property Documentation
border.left : int
The 4 border lines (2 horizontal and 2 vertical) break the image into 9 sections, as shown below:
Each border line (left, right, top, and bottom) specifies an offset in pixels from the respective edge of the mesh. By default, each border line has a value of 0.
For example, the following definition sets the bottom line 10 pixels up from the bottom of the mesh:
BorderImageMesh {
    border.bottom: 10
    // ...
}    horizontalTileMode : enumeration
This property describes how to repeat or stretch the middle parts of an image.
- BorderImage.Stretch - Scales the image to fit to the available area.
 - BorderImage.Repeat - Tile the image until there is no more space. May crop the last image.
 - BorderImage.Round - Like Repeat, but scales the images down to ensure that the last image is not cropped.
 
The default tile mode for each property is BorderImage.Stretch.
size : size
The base size of the mesh. This generally corresponds to the sourceSize of the image being used by the ShaderEffect.
verticalTileMode : enumeration
This property describes how to repeat or stretch the middle parts of an image.
- BorderImage.Stretch - Scales the image to fit to the available area.
 - BorderImage.Repeat - Tile the image until there is no more space. May crop the last image.
 - BorderImage.Round - Like Repeat, but scales the images down to ensure that the last image is not cropped.
 
The default tile mode for each property is BorderImage.Stretch.
    © The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
    https://doc.qt.io/qt-5.12/qml-qtquick-borderimagemesh.html