Layer QML Type
Layer provides a way of filtering which entities will be rendered. More...
| Import Statement: | import Qt3D.Render 2.12 | 
| Since: | Qt 5.5 | 
| Instantiates: | QLayer | 
| Inherits: | 
Properties
- recursive : bool
 
Detailed Description
Layer works in conjunction with the LayerFilter in the FrameGraph.
A Layer can be applied to a subtree of entities by setting the recursive property to true.
import Qt3D.Core 2.0
import Qt3D.Render 2.0
Entity {
    id: root
    components: RenderSettings {
        // FrameGraph
        Viewport {
            ClearBuffers {
                buffers: ClearBuffers.ColorDepthBuffer
                CameraSelector {
                    camera: mainCamera
                    LayerFilter {
                        layers: [layer1]
                    }
                }
            }
        }
    }
    // Scene
    Camera { id: mainCamera }
    Layer {
        id: layer1
        recursive: true
    }
    GeometryRenderer { id: mesh }
    Entity {
        id: renderableEntity
        components: [ mesh, layer1 ]
    }
} See also LayerFilter.
Property Documentation
recursive : bool
Specifies if the layer is also applied to the entity subtree.
    © The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
    https://doc.qt.io/qt-5.12/qml-qt3d-render-layer.html