Class: Phaser.RenderTexture
Constructor
new RenderTexture(game, width, height, key, scaleMode, resolution)
A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and
render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
game | Phaser.Game | Current game instance. | ||
width | number | <optional> | 100 | The width of the render texture. |
height | number | <optional> | 100 | The height of the render texture. |
key | string | <optional> | '' | The key of the RenderTexture in the Cache, if stored there. |
scaleMode | number | <optional> | Phaser.scaleModes.DEFAULT | One of the Phaser.scaleModes consts. |
resolution | number | <optional> | 1 | The resolution of the texture being generated. |
- Source code: gameobjects/RenderTexture.js (Line 21)
Extends
Public Properties
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 78)
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 69)
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 61)
- Source code: gameobjects/RenderTexture.js (Line 30)
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 45)
- Inherited From
- Source code: pixi/textures/Texture.js (Line 79)
- Source code: gameobjects/RenderTexture.js (Line 35)
- Inherited From
- Source code: pixi/textures/Texture.js (Line 28)
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 99)
- Inherited From
- Source code: pixi/textures/Texture.js (Line 95)
- Inherited From
- Source code: pixi/textures/Texture.js (Line 87)
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 53)
- Inherited From
- Source code: pixi/textures/Texture.js (Line 63)
- Source code: gameobjects/RenderTexture.js (Line 40)
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 125)
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 37)
baseTexture : PIXI.BaseTexture
The base texture object that this texture uses
crop :Rectangle
This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,
irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)
frame :Rectangle
The framing rectangle of the render texture
game : Phaser.Game
A reference to the currently running game.
height : number
The height of the render texture
isTiling : boolean
Is this a tiling texture? As used by the likes of a TilingSprite.
key : string
The key of the RenderTexture in the Cache, if stored there.
noFrame : boolean
Does this Texture have any frame data assigned to it?
renderer : PIXI.CanvasRenderer | PIXI.WebGLRenderer
The renderer this RenderTexture uses. A RenderTexture can only belong to one renderer at the moment if its webGL.
Type
requiresReTint : boolean
This will let a renderer know that a tinted parent has updated its texture.
requiresUpdate : boolean
This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
resolution : number
The Resolution of the texture.
trim :Rectangle
The texture trim data.
type : number
Base Phaser object type.
valid : boolean
width : number
The with of the render texture
Public Methods
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 175)
- Inherited From
- Source code: pixi/textures/Texture.js (Line 165)
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 309)
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 320)
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 296)
- Source code: gameobjects/RenderTexture.js (Line 117)
- Source code: gameobjects/RenderTexture.js (Line 89)
- Source code: gameobjects/RenderTexture.js (Line 57)
- Inherited From
- Source code: pixi/textures/RenderTexture.js (Line 139)
- Inherited From
- Source code: pixi/textures/Texture.js (Line 178)
clear()
Clears the RenderTexture.
destroy(destroyBase)
Destroys this texture
Parameters
Name | Type | Description |
---|---|---|
destroyBase | Boolean | Whether to destroy the base texture as well |
getBase64() → {String}
Will return a base64 encoded string of this texture. It works by calling RenderTexture.getCanvas and then running toDataURL on that.
Returns
A base64 encoded string of the texture.
getCanvas() → {HTMLCanvasElement}
Creates a Canvas element, renders this RenderTexture to it and then returns it.
Returns
A Canvas element with the texture rendered on.
getImage() → {Image}
Will return a HTML Image of the texture
Returns
render(displayObject, matrix, clear)
This function will draw the display object to the RenderTexture.
In versions of Phaser prior to 2.4.0 the second parameter was a Phaser.Point object.
This is now a Matrix allowing you much more control over how the Display Object is rendered.
If you need to replicate the earlier behavior please use Phaser.RenderTexture.renderXY instead.
If you wish for the displayObject to be rendered taking its current scale, rotation and translation into account then either
pass null
, leave it undefined or pass displayObject.worldTransform
as the matrix value.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
displayObject | Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group | The display object to render to this texture. | ||
matrix | Phaser.Matrix | <optional> | Optional matrix to apply to the display object before rendering. If null or undefined it will use the worldTransform matrix of the given display object. | |
clear | boolean | <optional> | false | If true the texture will be cleared before the display object is drawn. |
renderRawXY(displayObject, x, y, clear)
This function will draw the display object to the RenderTexture at the given coordinates.
When the display object is drawn it doesn't take into account scale, rotation or translation.
If you need those then use RenderTexture.renderXY instead.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
displayObject | Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group | The display object to render to this texture. | ||
x | number | The x position to render the object at. | ||
y | number | The y position to render the object at. | ||
clear | boolean | <optional> | false | If true the texture will be cleared before the display object is drawn. |
renderXY(displayObject, x, y, clear)
This function will draw the display object to the RenderTexture at the given coordinates.
When the display object is drawn it takes into account scale and rotation.
If you don't want those then use RenderTexture.renderRawXY instead.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
displayObject | Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group | The display object to render to this texture. | ||
x | number | The x position to render the object at. | ||
y | number | The y position to render the object at. | ||
clear | boolean | <optional> | false | If true the texture will be cleared before the display object is drawn. |
resize(width, height, updateBase)
Resizes the RenderTexture.
Parameters
Name | Type | Description |
---|---|---|
width | Number | The width to resize to. |
height | Number | The height to resize to. |
updateBase | Boolean | Should the baseTexture.width and height values be resized as well? |
setFrame(frame)
Specifies the region of the baseTexture that this texture will use.
Parameters
Name | Type | Description |
---|---|---|
frame | Rectangle | The frame of the texture to set it to |
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.RenderTexture.html