Class: Phaser.Physics.P2.DistanceConstraint
Constructor
new DistanceConstraint(world, bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce)
A constraint that tries to keep the distance between two bodies constant.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
world | Phaser.Physics.P2 | A reference to the P2 World. | ||
bodyA | p2.Body | First connected body. | ||
bodyB | p2.Body | Second connected body. | ||
distance | number | The distance to keep between the bodies. | ||
localAnchorA | Array | <optional> | The anchor point for bodyA, defined locally in bodyA frame. Defaults to [0,0]. | |
localAnchorB | Array | <optional> | The anchor point for bodyB, defined locally in bodyB frame. Defaults to [0,0]. | |
maxForce | object | <optional> | Number.MAX_VALUE | Maximum force to apply. |
- Source code: physics/p2/DistanceConstraint.js (Line 20)
Public Properties
- Source code: physics/p2/DistanceConstraint.js (Line 30)
- Source code: physics/p2/DistanceConstraint.js (Line 35)
game : Phaser.Game
Local reference to game.
world : Phaser.Physics.P2
Local reference to P2 World.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.Physics.P2.DistanceConstraint.html