Class: Phaser.Physics.Arcade.TilemapCollision
Constructor
new TilemapCollision()
The Arcade Physics Tile map collision methods.
- Source code: physics/arcade/TilemapCollision.js (Line 13)
Public Properties
- Source code: physics/arcade/TilemapCollision.js (Line 20)
TILE_BIAS : number
A value added to the delta values during collision with tiles. Adjust this if you get tunneling.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.Physics.Arcade.TilemapCollision.html