Class: Phaser.Component.Overlap

Constructor

new Overlap()

The Overlap component allows a Game Object to check if it overlaps with the bounds of another Game Object.

Source code: gameobjects/components/Overlap.js (Line 12)

Public Methods

overlap(displayObject) → {boolean}

Checks to see if the bounds of this Game Object overlaps with the bounds of the given Display Object,
which can be a Sprite, Image, TileSprite or anything that extends those such as Button or provides a getBounds method and result.

This check ignores the hitArea property if set and runs a getBounds comparison on both objects to determine the result.

Therefore it's relatively expensive to use in large quantities, i.e. with lots of Sprites at a high frequency.
It should be fine for low-volume testing where physics isn't required.

Parameters
Name Type Description
displayObject Phaser.Sprite | Phaser.Image | Phaser.TileSprite | Phaser.Button | PIXI.DisplayObject

The display object to check against.

Returns
boolean -

True if the bounds of this Game Object intersects at any point with the bounds of the given display object.

Source code: gameobjects/components/Overlap.js (Line 29)

© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.Component.Overlap.html