Class: Phaser.Particles
Constructor
new Particles(game)
Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.
Parameters
Name | Type | Description |
---|---|---|
game | Phaser.Game | A reference to the currently running game. |
- Source code: particles/Particles.js (Line 14)
Classes
Public Properties
- Source code: particles/Particles.js (Line 24)
- Source code: particles/Particles.js (Line 19)
- Source code: particles/Particles.js (Line 30)
emitters : Object
Internal emitters store.
game : Phaser.Game
A reference to the currently running Game.
ID : number
-
Public Methods
- Source code: particles/Particles.js (Line 36)
- Source code: particles/Particles.js (Line 50)
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source code: particles/Particles.js (Line 61)
add(emitter) → {Phaser.Emitter}
Adds a new Particle Emitter to the Particle Manager.
Parameters
Name | Type | Description |
---|---|---|
emitter | Phaser.Emitter | The emitter to be added to the particle manager. |
Returns
Phaser.Emitter -
The emitter that was added.
remove(emitter)
Removes an existing Particle Emitter from the Particle Manager.
Parameters
Name | Type | Description |
---|---|---|
emitter | Phaser.Emitter | The emitter to remove. |
<internal> update()
Called by the core game loop. Updates all Emitters who have their exists value set to true.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.Particles.html