Class: Phaser.Physics.P2.RotationalSpring
Constructor
new RotationalSpring(world, bodyA, bodyB, restAngle, stiffness, damping)
Creates a rotational spring, connecting two bodies. A spring can have a resting length, a stiffness and damping.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
world | Phaser.Physics.P2 | A reference to the P2 World. | ||
bodyA | p2.Body | First connected body. | ||
bodyB | p2.Body | Second connected body. | ||
restAngle | number | <optional> | The relative angle of bodies at which the spring is at rest. If not given, it's set to the current relative angle between the bodies. | |
stiffness | number | <optional> | 100 | Stiffness of the spring. A number >= 0. |
damping | number | <optional> | 1 | Damping of the spring. A number >= 0. |
- Source code: physics/p2/RotationalSpring.js (Line 19)
Public Properties
- Source code: physics/p2/RotationalSpring.js (Line 49)
- Source code: physics/p2/RotationalSpring.js (Line 24)
- Source code: physics/p2/RotationalSpring.js (Line 29)
data :p2.RotationalSpring
The actual p2 spring object.
game : Phaser.Game
Local reference to game.
world : Phaser.Physics.P2
Local reference to P2 World.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.Physics.P2.RotationalSpring.html