case
A case
is a control expression which functions a bit like pattern matching. It allows writing a chain of if-else-if with a small change in semantic and some more powerful constructs.
In its basic form, it allows matching a value against other values:
case exp
when value1, value2
do_something
when value3
do_something_else
else
do_another_thing
end
# The above is the same as:
tmp = exp
if value1 === tmp || value2 === tmp
do_something
elsif value3 === tmp
do_something_else
else
do_another_thing
end
For comparing an expression against a case
's value the case equality operator ===
is used. It is defined as a method on Object
and can be overridden by subclasses to provide meaningful semantics in case statements. For example, Class
defines case equality as when an object is an instance of that class, Regex
as when the value matches the regular expression and Range
as when the value is included in that range.
If a when
's expression is a type, is_a?
is used. Additionally, if the case expression is a variable or a variable assignment the type of the variable is restricted:
case var
when String
# var : String
do_something
when Int32
# var : Int32
do_something_else
else
# here var is neither a String nor an Int32
do_another_thing
end
# The above is the same as:
if var.is_a?(String)
do_something
elsif var.is_a?(Int32)
do_something_else
else
do_another_thing
end
You can invoke a method on the case
's expression in a when
by using the implicit-object syntax:
case num
when .even?
do_something
when .odd?
do_something_else
end
# The above is the same as:
tmp = num
if tmp.even?
do_something
elsif tmp.odd?
do_something_else
end
You may use then
after the when
condition to place the body on a single line.
case exp
when value1, value2 then do_something
when value3 then do_something_else
else do_another_thing
end
Finally, you can omit the case
's value:
case
when cond1, cond2
do_something
when cond3
do_something_else
end
# The above is the same as:
if cond1 || cond2
do_something
elsif cond3
do_something_else
end
This sometimes leads to code that is more natural to read.
Tuple literal
When a case expression is a tuple literal there are a few semantic differences if a when
condition is also a tuple literal.
Tuple size must match
case {value1, value2}
when {0, 0} # OK, 2 elements
# ...
when {1, 2, 3} # Syntax error: wrong number of tuple elements (given 3, expected 2)
# ...
end
Underscore allowed
case {value1, value2}
when {0, _}
# Matches if 0 === value1, no test done against value2
when {_, 0}
# Matches if 0 === value2, no test done against value1
end
Implicit-object allowed
case {value1, value2}
when {.even?, .odd?}
# Matches if value1.even? && value2.odd?
end
Comparing against a type will perform an is_a? check
case {value1, value2}
when {String, Int32}
# Matches if value1.is_a?(String) && value2.is_a?(Int32)
# The type of value1 is known to be a String by the compiler,
# and the type of value2 is known to be an Int32
end
Exhaustive case
Using in
instead of when
produces an exhaustive case expression; in an exhaustive case, it is a compile-time error to omit any of the required in
conditions. An exhaustive case
cannot contain any when
or else
clauses.
The compiler supports the following in
conditions:
Union type checks
If case
's expression is a union value, each of the union types may be used as a condition:
# var : (Bool | Char | String)?
case var
in String
# var : String
in Char
# var : Char
in Bool
# var : Bool
in nil # or Nil, but .nil? is not allowed
# var : Nil
end
Bool values
If case
's expression is a Bool
value, the true
and false
literals may be used as conditions:
# var : Bool
case var
in true
do_something
in false
do_something_else
end
Enum values
If case
's expression is a non-flags enum value, its members may be used as conditions, either as constant or predicate method.
enum Foo
X
Y
Z
end
# var : Foo
case var
in Foo::X
# var == Foo::X
in .y?
# var == Foo::Y
in .z? # :z is not allowed
# var == Foo::Z
end
Tuple literals
The conditions must exhaust all possible combinations of the case
expression's elements:
# value1, value2 : Bool
case {value1, value2}
in {true, _}
# value1 is true, value2 can be true or false
do_something
in {_, false}
# here value1 is false, and value2 is also false
do_something_else
end
# Error: case is not exhaustive.
#
# Missing cases:
# - {false, true}
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https://crystal-lang.org/reference/syntax_and_semantics/case.html