Coding Style
This style is used in the standard library. You can use it in your own project to make it familiar to other developers.
Naming
Type names are PascalCased. For example:
class ParseError < Exception
end
module HTTP
class RequestHandler
end
end
alias NumericValue = Float32 | Float64 | Int32 | Int64
lib LibYAML
end
struct TagDirective
end
enum Time::DayOfWeek
end
Method names are snake_cased. For example:
class Person
def first_name
end
def date_of_birth
end
def homepage_url
end
end
Variable names are snake_cased. For example:
class Greeting
@@default_greeting = "Hello world"
def initialize(@custom_greeting = nil)
end
def print_greeting
greeting = @custom_greeting || @@default_greeting
puts greeting
end
end
Constants are SCREAMING_SNAKE_CASED. For example:
LUCKY_NUMBERS = [3, 7, 11]
DOCUMENTATION_URL = "http://crystal-lang.org/docs"
Acronyms
In class names, acronyms are all-uppercase. For example, HTTP
, and LibXML
.
In method names, acronyms are all-lowercase. For example #from_json
, #to_io
.
Libs
Lib
names are prefixed with Lib
. For example: LibC
, LibEvent2
.
Directory and File Names
Within a project:
-
/
contains a readme, any project configurations (eg, CI or editor configs), and any other project-level documentation (eg, changelog or contributing guide). -
src/
contains the project's source code. -
spec/
contains the project's specs, which can be run withcrystal spec
. -
bin/
contains any executables.
File paths match the namespace of their contents. Files are named after the class or namespace they define, with snake_case.
For example, HTTP::WebSocket
is defined in src/http/web_socket.cr
.
Indentation
Use two spaces to indent code inside namespaces, methods, blocks or other nested contexts. For example:
module Scorecard
class Parser
def parse(score_text)
begin
score_text.scan(SCORE_PATTERN) do |match|
handle_match(match)
end
rescue err : ParseError
# handle error ...
end
end
end
end
Within a class, separate method definitions, constants and inner class definitions with one newline. For example:
module Money
CURRENCIES = {
"EUR" => 1.0,
"ARS" => 10.55,
"USD" => 1.12,
"JPY" => 134.15,
}
class Amount
getter :currency, :value
def initialize(@currency, @value)
end
end
class CurrencyConversion
def initialize(@amount, @target_currency)
end
def amount
# implement conversion ...
end
end
end
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https://crystal-lang.org/reference/conventions/coding_style.html