Module
code
Module Summary
Erlang code server.
Description
This module contains the interface to the Erlang code server, which deals with the loading of compiled code into a running Erlang runtime system.
The runtime system can be started in interactive or embedded mode. Which one is decided by the command-line flag -mode
:
% erl -mode interactive
The modes are as follows:
-
In interactive mode, which is default, only some code is loaded during system startup, basically the modules needed by the runtime system. Other code is dynamically loaded when first referenced. When a call to a function in a certain module is made, and the module is not loaded, the code server searches for and tries to load the module.
-
In embedded mode, modules are not auto loaded. Trying to use a module that has not been loaded results in an error. This mode is recommended when the boot script loads all modules, as it is typically done in OTP releases. (Code can still be loaded later by explicitly ordering the code server to do so).
To prevent accidentally reloading of modules affecting the Erlang runtime system, directories kernel
, stdlib
, and compiler
are considered sticky. This means that the system issues a warning and rejects the request if a user tries to reload a module residing in any of them. The feature can be disabled by using command-line flag -nostick
.
Code Path
In interactive mode, the code server maintains a search path, usually called the code path, consisting of a list of directories, which it searches sequentially when trying to load a module.
Initially, the code path consists of the current working directory and all Erlang object code directories under library directory $OTPROOT/lib
, where $OTPROOT
is the installation directory of Erlang/OTP, code:root_dir()
. Directories can be named Name[-Vsn]
and the code server, by default, chooses the directory with the highest version number among those having the same Name
. Suffix -Vsn
is optional. If an ebin
directory exists under Name[-Vsn]
, this directory is added to the code path.
Environment variable ERL_LIBS
(defined in the operating system) can be used to define more library directories to be handled in the same way as the standard OTP library directory described above, except that directories without an ebin
directory are ignored.
All application directories found in the additional directories appear before the standard OTP applications, except for the Kernel and STDLIB applications, which are placed before any additional applications. In other words, modules found in any of the additional library directories override modules with the same name in OTP, except for modules in Kernel and STDLIB.
Environment variable ERL_LIBS
(if defined) is to contain a colon-separated (for Unix-like systems) or semicolon-separated (for Windows) list of additional libraries.
Example:
On a Unix-like system, ERL_LIBS
can be set to the following
/usr/local/jungerl:/home/some_user/my_erlang_lib
On Windows, use semi-colon as separator.
Loading of Code From Archive Files
The support for loading code from archive files is experimental. The purpose of releasing it before it is ready is to obtain early feedback. The file format, semantics, interfaces, and so on, can be changed in a future release. The function lib_dir/2
and flag -code_path_choice
are also experimental.
The Erlang archives are ZIP
files with extension .ez
. Erlang archives can also be enclosed in escript
files whose file extension is arbitrary.
Erlang archive files can contain entire Erlang applications or parts of applications. The structure in an archive file is the same as the directory structure for an application. If you, for example, create an archive of mnesia-4.4.7
, the archive file must be named mnesia-4.4.7.ez
and it must contain a top directory named mnesia-4.4.7
. If the version part of the name is omitted, it must also be omitted in the archive. That is, a mnesia.ez
archive must contain a mnesia
top directory.
An archive file for an application can, for example, be created like this:
zip:create("mnesia-4.4.7.ez", ["mnesia-4.4.7"], [{cwd, code:lib_dir()}, {compress, all}, {uncompress,[".beam",".app"]}]).
Any file in the archive can be compressed, but to speed up the access of frequently read files, it can be a good idea to store beam
and app
files uncompressed in the archive.
Normally the top directory of an application is located in library directory $OTPROOT/lib
or in a directory referred to by environment variable ERL_LIBS
. At startup, when the initial code path is computed, the code server also looks for archive files in these directories and possibly adds ebin
directories in archives to the code path. The code path then contains paths to directories that look like $OTPROOT/lib/mnesia.ez/mnesia/ebin
or $OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin
.
The code server uses module erl_prim_loader
in ERTS (possibly through erl_boot_server
) to read code files from archives. However, the functions in erl_prim_loader
can also be used by other applications to read files from archives. For example, the call erl_prim_loader:list_dir( "/otp/root/lib/mnesia-4.4.7.ez/mnesia-4.4.7/examples/bench)"
would list the contents of a directory inside an archive. See erl_prim_loader(3)
.
An application archive file and a regular application directory can coexist. This can be useful when it is needed to have parts of the application as regular files. A typical case is the priv
directory, which must reside as a regular directory to link in drivers dynamically and start port programs. For other applications that do not need this, directory priv
can reside in the archive and the files under the directory priv
can be read through erl_prim_loader
.
When a directory is added to the code path and when the entire code path is (re)set, the code server decides which subdirectories in an application that are to be read from the archive and which that are to be read as regular files. If directories are added or removed afterwards, the file access can fail if the code path is not updated (possibly to the same path as before, to trigger the directory resolution update).
For each directory on the second level in the application archive (ebin
, priv
, src
, and so on), the code server first chooses the regular directory if it exists and second from the archive. Function code:lib_dir/2
returns the path to the subdirectory. For example, code:lib_dir(megaco,ebin)
can return /otp/root/lib/megaco-3.9.1.1.ez/megaco-3.9.1.1/ebin
while code:lib_dir(megaco,priv)
can return /otp/root/lib/megaco-3.9.1.1/priv
.
When an escript
file contains an archive, there are no restrictions on the name of the escript
and no restrictions on how many applications that can be stored in the embedded archive. Single Beam files can also reside on the top level in the archive. At startup, the top directory in the embedded archive and all (second level) ebin
directories in the embedded archive are added to the code path. See erts:escript(1)
.
When the choice of directories in the code path is strict
, the directory that ends up in the code path is exactly the stated one. This means that if, for example, the directory $OTPROOT/lib/mnesia-4.4.7/ebin
is explicitly added to the code path, the code server does not load files from $OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin
.
This behavior can be controlled through command-line flag -code_path_choice Choice
. If the flag is set to relaxed
, the code server instead chooses a suitable directory depending on the actual file structure. If a regular application ebin
directory exists, it is chosen. Otherwise, the directory ebin
in the archive is chosen if it exists. If neither of them exists, the original directory is chosen.
Command-line flag -code_path_choice Choice
also affects how module init
interprets the boot script
. The interpretation of the explicit code paths in the boot script
can be strict
or relaxed
. It is particularly useful to set the flag to relaxed
when elaborating with code loading from archives without editing the boot script
. The default is relaxed
. See erts:init(3)
.
Current and Old Code
The code for a module can exist in two variants in a system: current code and old code. When a module is loaded into the system for the first time, the module code becomes 'current' and the global export table is updated with references to all functions exported from the module.
If then a new instance of the module is loaded (for example, because of error correction), the code of the previous instance becomes 'old', and all export entries referring to the previous instance are removed. After that, the new instance is loaded as for the first time, and becomes 'current'.
Both old and current code for a module are valid, and can even be evaluated concurrently. The difference is that exported functions in old code are unavailable. Hence, a global call cannot be made to an exported function in old code, but old code can still be evaluated because of processes lingering in it.
If a third instance of the module is loaded, the code server removes (purges) the old code and any processes lingering in it are terminated. Then the third instance becomes 'current' and the previously current code becomes 'old'.
For more information about old and current code, and how to make a process switch from old to current code, see section Compilation and Code Loading in the Erlang Reference Manual
.
Argument Types and Invalid Arguments
Module and application names are atoms, while file and directory names are strings. For backward compatibility reasons, some functions accept both strings and atoms, but a future release will probably only allow the arguments that are documented.
Functions in this module generally fail with an exception if they are passed an incorrect type (for example, an integer or a tuple where an atom is expected). An error tuple is returned if the argument type is correct, but there are some other errors (for example, a non-existing directory is specified to set_path/1
).
Error Reasons for Code-Loading Functions
Functions that load code (such as load_file/1
) will return {error,Reason}
if the load operation fails. Here follows a description of the common reasons.
badfile
-
The object code has an incorrect format or the module name in the object code is not the expected module name.
nofile
-
No file with object code was found.
not_purged
-
The object code could not be loaded because an old version of the code already existed.
on_load_failure
-
The module has an
-on_load function
that failed when it was called. sticky_directory
-
The object code resides in a sticky directory.
Data Types
load_ret() =
{error, What :: load_error_rsn()} |
{module, Module :: module()}
load_error_rsn() =
badfile | nofile | not_purged | on_load_failure |
sticky_directory
module_status() = not_loaded | loaded | modified | removed
prepared_code()
An opaque term holding prepared code.
Exports
set_path(Path) -> true | {error, What} |
Types
Sets the code path to the list of directories Path
.
Returns:
true
If successful
{error, bad_directory}
If any
Dir
is not a directory name
get_path() -> Path |
Types
Returns the code path.
add_path(Dir) -> add_path_ret() |
add_pathz(Dir) -> add_path_ret() |
Types
Adds Dir
to the code path. The directory is added as the last directory in the new path. If Dir
already exists in the path, it is not added.
Returns true
if successful, or {error, bad_directory}
if Dir
is not the name of a directory.
add_patha(Dir) -> add_path_ret() |
Types
Adds Dir
to the beginning of the code path. If Dir
exists, it is removed from the old position in the code path.
Returns true
if successful, or {error, bad_directory}
if Dir
is not the name of a directory.
add_paths(Dirs) -> ok |
add_pathsz(Dirs) -> ok |
Types
Adds the directories in Dirs
to the end of the code path. If a Dir
exists, it is not added.
Always returns ok
, regardless of the validity of each individual Dir
.
add_pathsa(Dirs) -> ok |
Types
Traverses Dirs
and adds each Dir
to the beginning of the code path. This means that the order of Dirs
is reversed in the resulting code path. For example, if you add [Dir1,Dir2]
, the resulting path will be [Dir2,Dir1|OldCodePath]
.
If a Dir
already exists in the code path, it is removed from the old position.
Always returns ok
, regardless of the validity of each individual Dir
.
del_path(NameOrDir) -> boolean() | {error, What} |
Types
Deletes a directory from the code path. The argument can be an atom Name
, in which case the directory with the name .../Name[-Vsn][/ebin]
is deleted from the code path. Also, the complete directory name Dir
can be specified as argument.
Returns:
true
If successful
false
If the directory is not found
{error, bad_name}
If the argument is invalid
replace_path(Name, Dir) -> true | {error, What} |
Types
Replaces an old occurrence of a directory named .../Name[-Vsn][/ebin]
in the code path, with Dir
. If Name
does not exist, it adds the new directory Dir
last in the code path. The new directory must also be named .../Name[-Vsn][/ebin]
. This function is to be used if a new version of the directory (library) is added to a running system.
Returns:
true
If successful
{error, bad_name}
If
Name
is not found{error, bad_directory}
If
Dir
does not exist{error, {badarg, [Name, Dir]}}
If
Name
orDir
is invalid
load_file(Module) -> load_ret() |
Types
Tries to load the Erlang module Module
, using the code path. It looks for the object code file with an extension corresponding to the Erlang machine used, for example, Module.beam
. The loading fails if the module name found in the object code differs from the name Module
. load_binary/3
must be used to load object code with a module name that is different from the file name.
Returns {module, Module}
if successful, or {error, Reason}
if loading fails. See Error Reasons for Code-Loading Functions
for a description of the possible error reasons.
load_abs(Filename) -> load_ret() |
Types
Same as load_file(Module)
, but Filename
is an absolute or relative filename. The code path is not searched. It returns a value in the same way as load_file/1
. Notice that Filename
must not contain the extension (for example, .beam
) because load_abs/1
adds the correct extension.
ensure_loaded(Module) -> {module, Module} | {error, What} |
Types
Tries to load a module in the same way as load_file/1
, unless the module is already loaded. However, in embedded mode it does not load a module that is not already loaded, but returns {error, embedded}
instead. See Error Reasons for Code-Loading Functions
for a description of other possible error reasons.
load_binary(Module, Filename, Binary) -> {module, Module} | {error, What} |
Types
This function can be used to load object code on remote Erlang nodes. Argument Binary
must contain object code for Module
. Filename
is only used by the code server to keep a record of from which file the object code for Module
comes. Thus, Filename
is not opened and read by the code server.
Returns {module, Module}
if successful, or {error, Reason}
if loading fails. See Error Reasons for Code-Loading Functions
for a description of the possible error reasons.
atomic_load(Modules) -> ok | {error, [{Module, What}]} | OTP 19.0 |
Types
Tries to load all of the modules in the list Modules
atomically. That means that either all modules are loaded at the same time, or none of the modules are loaded if there is a problem with any of the modules.
Loading can fail for one the following reasons:
badfile
-
The object code has an incorrect format or the module name in the object code is not the expected module name.
nofile
-
No file with object code exists.
on_load_not_allowed
-
A module contains an
-on_load function
. duplicated
-
A module is included more than once in
Modules
. not_purged
-
The object code cannot be loaded because an old version of the code already exists.
sticky_directory
-
The object code resides in a sticky directory.
pending_on_load
-
A previously loaded module contains an
-on_load
function that never finished.
If it is important to minimize the time that an application is inactive while changing code, use prepare_loading/1
and finish_loading/1
instead of atomic_load/1
. Here is an example:
{ok,Prepared} = code:prepare_loading(Modules), %% Put the application into an inactive state or do any %% other preparation needed before changing the code. ok = code:finish_loading(Prepared), %% Resume the application.
prepare_loading(Modules) -> {ok, Prepared} | {error, [{Module, What}]} | OTP 19.0 |
Types
Prepares to load the modules in the list Modules
. Finish the loading by calling finish_loading(Prepared)
.
This function can fail with one of the following error reasons:
badfile
-
The object code has an incorrect format or the module name in the object code is not the expected module name.
nofile
-
No file with object code exists.
on_load_not_allowed
-
A module contains an
-on_load function
. duplicated
-
A module is included more than once in
Modules
.
finish_loading(Prepared) -> ok | {error, [{Module, What}]} | OTP 19.0 |
Types
Tries to load code for all modules that have been previously prepared by prepare_loading/1
. The loading occurs atomically, meaning that either all modules are loaded at the same time, or none of the modules are loaded.
This function can fail with one of the following error reasons:
not_purged
-
The object code cannot be loaded because an old version of the code already exists.
sticky_directory
-
The object code resides in a sticky directory.
pending_on_load
-
A previously loaded module contains an
-on_load
function that never finished.
ensure_modules_loaded(Modules :: [Module]) -> ok | {error, [{Module, What}]} | OTP 19.0 |
Types
Tries to load any modules not already loaded in the list Modules
in the same way as load_file/1
.
Returns ok
if successful, or {error,[{Module,Reason}]}
if loading of some modules fails. See Error Reasons for Code-Loading Functions
for a description of other possible error reasons.
delete(Module) -> boolean() |
Types
Removes the current code for Module
, that is, the current code for Module
is made old. This means that processes can continue to execute the code in the module, but no external function calls can be made to it.
Returns true
if successful, or false
if there is old code for Module
that must be purged first, or if Module
is not a (loaded) module.
purge(Module) -> boolean() |
Types
Purges the code for Module
, that is, removes code marked as old. If some processes still linger in the old code, these processes are killed before the code is removed.
As of ERTS version 9.0, a process is only considered to be lingering in the code if it has direct references to the code. For more information see documentation of erlang:check_process_code/3
, which is used in order to determine this.
Returns true
if successful and any process is needed to be killed, otherwise false
.
soft_purge(Module) -> boolean() |
Types
Purges the code for Module
, that is, removes code marked as old, but only if no processes linger in it.
As of ERTS version 9.0, a process is only considered to be lingering in the code if it has direct references to the code. For more information see documentation of erlang:check_process_code/3
, which is used in order to determine this.
Returns false
if the module cannot be purged because of processes lingering in old code, otherwise true
.
is_loaded(Module) -> {file, Loaded} | false |
Types
Filename
is an absolute filename. Checks if Module
is loaded. If it is, {file, Loaded}
is returned, otherwise false
.
Normally, Loaded
is the absolute filename Filename
from which the code is obtained. If the module is preloaded (see script(4)
), Loaded==preloaded
. If the module is Cover-compiled (see cover(3)
), Loaded==cover_compiled
.
all_available() -> [{Module, Filename, Loaded}] | OTP 23.0 |
Types
Filename
is an absolute filename. Returns a list of tuples {Module, Filename, Loaded}
for all available modules. A module is considered to be available if it either is loaded or would be loaded if called. Filename
is normally the absolute filename, as described for is_loaded/1
.
all_loaded() -> [{Module, Loaded}] |
Types
Filename
is an absolute filename. Returns a list of tuples {Module, Loaded}
for all loaded modules. Loaded
is normally the absolute filename, as described for is_loaded/1
.
which(Module) -> Which |
Types
If the module is not loaded, this function searches the code path for the first file containing object code for Module
and returns the absolute filename.
If the module is loaded, it returns the name of the file containing the loaded object code.
If the module is preloaded, preloaded
is returned.
If the module is Cover-compiled, cover_compiled
is returned.
If the module cannot be found, non_existing
is returned.
get_object_code(Module) -> {Module, Binary, Filename} | error |
Types
Searches the code path for the object code of module Module
. Returns {Module, Binary, Filename}
if successful, otherwise error
. Binary
is a binary data object, which contains the object code for the module. This can be useful if code is to be loaded on a remote node in a distributed system. For example, loading module Module
on a node Node
is done as follows:
... {_Module, Binary, Filename} = code:get_object_code(Module), rpc:call(Node, code, load_binary, [Module, Filename, Binary]), ...
get_doc(Mod) -> {ok, Res} | {error, Reason} | OTP 23.0 |
Types
Searches the code path for EEP-48 style documentation and returns it if available. If no documentation can be found the function tries to generate documentation from the debug information in the module. If no debug information is available, this function will return {error,missing}
.
For more information about the documentation chunk see Documentation Storage and Format
in Kernel's User's Guide.
root_dir() -> file:filename() |
Returns the root directory of Erlang/OTP, which is the directory where it is installed.
Example:
> code:root_dir(). "/usr/local/otp"
lib_dir() -> file:filename() |
Returns the library directory, $OTPROOT/lib
, where $OTPROOT
is the root directory of Erlang/OTP.
Example:
> code:lib_dir(). "/usr/local/otp/lib"
lib_dir(Name) -> file:filename() | {error, bad_name} |
Types
Returns the path for the "library directory", the top directory, for an application Name
located under $OTPROOT/lib
or on a directory referred to with environment variable ERL_LIBS
.
If a regular directory called Name
or Name-Vsn
exists in the code path with an ebin
subdirectory, the path to this directory is returned (not the ebin
directory).
If the directory refers to a directory in an archive, the archive name is stripped away before the path is returned. For example, if directory /usr/local/otp/lib/mnesia-4.2.2.ez/mnesia-4.2.2/ebin
is in the path, /usr/local/otp/lib/mnesia-4.2.2/ebin
is returned. This means that the library directory for an application is the same, regardless if the application resides in an archive or not.
Example:
> code:lib_dir(mnesia). "/usr/local/otp/lib/mnesia-4.2.2"
Returns {error, bad_name}
if Name
is not the name of an application under $OTPROOT/lib
or on a directory referred to through environment variable ERL_LIBS
. Fails with an exception if Name
has the wrong type.
For backward compatibility, Name
is also allowed to be a string. That will probably change in a future release.
lib_dir(Name, SubDir) -> file:filename() | {error, bad_name} |
Types
Returns the path to a subdirectory directly under the top directory of an application. Normally the subdirectories reside under the top directory for the application, but when applications at least partly resides in an archive, the situation is different. Some of the subdirectories can reside as regular directories while other reside in an archive file. It is not checked whether this directory exists.
Example:
> code:lib_dir(megaco, priv). "/usr/local/otp/lib/megaco-3.9.1.1/priv"
Fails with an exception if Name
or SubDir
has the wrong type.
compiler_dir() -> file:filename() |
Returns the compiler library directory. Equivalent to code:lib_dir(compiler)
.
priv_dir(Name) -> file:filename() | {error, bad_name} |
Types
Returns the path to the priv
directory in an application. Equivalent to code:lib_dir(Name, priv)
.
For backward compatibility, Name
is also allowed to be a string. That will probably change in a future release.
objfile_extension() -> nonempty_string() |
Returns the object code file extension corresponding to the Erlang machine used, namely .beam
.
stick_dir(Dir) -> ok | error |
Types
Marks Dir
as sticky.
Returns ok
if successful, otherwise error
.
unstick_dir(Dir) -> ok | error |
Types
Unsticks a directory that is marked as sticky.
Returns ok
if successful, otherwise error
.
is_sticky(Module) -> boolean() |
Types
Returns true
if Module
is the name of a module that has been loaded from a sticky directory (in other words: an attempt to reload the module will fail), or false
if Module
is not a loaded module or is not sticky.
where_is_file(Filename) -> non_existing | Absname |
Types
Searches the code path for Filename
, a file of arbitrary type. If found, the full name is returned. non_existing
is returned if the file cannot be found. The function can be useful, for example, to locate application resource files.
clash() -> ok |
Searches all directories in the code path for module names with identical names and writes a report to stdout
.
module_status() -> [{module(), module_status() }] | OTP 23.0 |
Types
See module_status/1
and all_loaded/0
for details.
OTP 20.0 |
Types
The status of a module can be one of:
not_loaded
If
Module
is not currently loaded.loaded
If
Module
is loaded and the object file exists and contains the same code.removed
If
Module
is loaded but no corresponding object file can be found in the code path.modified
If
Module
is loaded but the object file contains code with a different MD5 checksum.
Preloaded modules are always reported as loaded
, without inspecting the contents on disk. Cover compiled modules will always be reported as modified
if an object file exists, or as removed
otherwise. Modules whose load path is an empty string (which is the convention for auto-generated code) will only be reported as loaded
or not_loaded
.
See also modified_modules/0
.
modified_modules() -> [module()] | OTP 20.0 |
Returns the list of all currently loaded modules for which module_status/1
returns modified
. See also all_loaded/0
.
is_module_native(Module) -> true | false | undefined |
Types
Returns false
if the given Module
is loaded, and undefined
if it is not.
This function is deprecated and will be removed in a future release.
get_mode() -> embedded | interactive | OTP R16B |
Returns an atom describing the mode of the code server: interactive
or embedded
.
This information is useful when an external entity (for example, an IDE) provides additional code for a running node. If the code server is in interactive mode, it only has to add the path to the code. If the code server is in embedded mode, the code must be loaded with load_binary/3
.
© 2010–2021 Ericsson AB
Licensed under the Apache License, Version 2.0.