CanvasPattern class
An opaque object representing a pattern of image, canvas, or video.
Created by calling createPattern
on a CanvasRenderingContext2D object.
Example usage:
var canvas = new CanvasElement(width: 600, height: 600); var ctx = canvas.context2D; var img = new ImageElement(); // Image src needs to be loaded before pattern is applied. img.onLoad.listen((event) { // When the image is loaded, create a pattern // from the ImageElement. CanvasPattern pattern = ctx.createPattern(img, 'repeat'); ctx.rect(0, 0, canvas.width, canvas.height); ctx.fillStyle = pattern; ctx.fill(); }); img.src = "images/foo.jpg"; document.body.children.add(canvas);
See also:
- CanvasPattern from MDN.
- CanvasPattern from WHATWG.
- CanvasPattern from W3C.
- Annotations
- @Native("CanvasPattern")
Properties
- hashCode → int read-only, inherited
- The hash code for this object. [...]
- runtimeType → Type read-only, inherited
- A representation of the runtime type of the object.
Methods
- noSuchMethod(
Invocation invocation) → dynamic inherited - Invoked when a non-existent method or property is accessed. [...]
- setTransform(
Matrix transform) → void - toString(
) → String inherited - A string representation of this object. [...]
Operators
- operator ==(
Object other) → bool inherited - The equality operator. [...]
© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dart.dev/stable/2.13.0/dart-html/CanvasPattern-class.html