enum — Support for enumerations
New in version 3.4.
Source code: Lib/enum.py
An enumeration is a set of symbolic names (members) bound to unique, constant values. Within an enumeration, the members can be compared by identity, and the enumeration itself can be iterated over.
8.13.1. Module Contents
This module defines four enumeration classes that can be used to define unique sets of names and values: Enum
, IntEnum
, Flag
, and IntFlag
. It also defines one decorator, unique()
, and one helper, auto
.
-
class enum.Enum
-
Base class for creating enumerated constants. See section Functional API for an alternate construction syntax.
-
class enum.IntEnum
-
Base class for creating enumerated constants that are also subclasses of
int
.
-
class enum.IntFlag
-
Base class for creating enumerated constants that can be combined using the bitwise operators without losing their
IntFlag
membership.IntFlag
members are also subclasses ofint
.
-
class enum.Flag
-
Base class for creating enumerated constants that can be combined using the bitwise operations without losing their
Flag
membership.
-
enum.unique()
-
Enum class decorator that ensures only one name is bound to any one value.
-
class enum.auto
-
Instances are replaced with an appropriate value for Enum members.
New in version 3.6: Flag
, IntFlag
, auto
8.13.2. Creating an Enum
Enumerations are created using the class
syntax, which makes them easy to read and write. An alternative creation method is described in Functional API. To define an enumeration, subclass Enum
as follows:
>>> from enum import Enum >>> class Color(Enum): ... RED = 1 ... GREEN = 2 ... BLUE = 3 ...
Note
Enum member values
Member values can be anything: int
, str
, etc.. If the exact value is unimportant you may use auto
instances and an appropriate value will be chosen for you. Care must be taken if you mix auto
with other values.
Note
Nomenclature
- The class
Color
is an enumeration (or enum) - The attributes
Color.RED
,Color.GREEN
, etc., are enumeration members (or enum members) and are functionally constants. - The enum members have names and values (the name of
Color.RED
isRED
, the value ofColor.BLUE
is3
, etc.)
Note
Even though we use the class
syntax to create Enums, Enums are not normal Python classes. See How are Enums different? for more details.
Enumeration members have human readable string representations:
>>> print(Color.RED) Color.RED
…while their repr
has more information:
>>> print(repr(Color.RED)) <Color.RED: 1>
The type of an enumeration member is the enumeration it belongs to:
>>> type(Color.RED) <enum 'Color'> >>> isinstance(Color.GREEN, Color) True >>>
Enum members also have a property that contains just their item name:
>>> print(Color.RED.name) RED
Enumerations support iteration, in definition order:
>>> class Shake(Enum): ... VANILLA = 7 ... CHOCOLATE = 4 ... COOKIES = 9 ... MINT = 3 ... >>> for shake in Shake: ... print(shake) ... Shake.VANILLA Shake.CHOCOLATE Shake.COOKIES Shake.MINT
Enumeration members are hashable, so they can be used in dictionaries and sets:
>>> apples = {} >>> apples[Color.RED] = 'red delicious' >>> apples[Color.GREEN] = 'granny smith' >>> apples == {Color.RED: 'red delicious', Color.GREEN: 'granny smith'} True
8.13.3. Programmatic access to enumeration members and their attributes
Sometimes it’s useful to access members in enumerations programmatically (i.e. situations where Color.RED
won’t do because the exact color is not known at program-writing time). Enum
allows such access:
>>> Color(1) <Color.RED: 1> >>> Color(3) <Color.BLUE: 3>
If you want to access enum members by name, use item access:
>>> Color['RED'] <Color.RED: 1> >>> Color['GREEN'] <Color.GREEN: 2>
If you have an enum member and need its name
or value
:
>>> member = Color.RED >>> member.name 'RED' >>> member.value 1
8.13.4. Duplicating enum members and values
Having two enum members with the same name is invalid:
>>> class Shape(Enum): ... SQUARE = 2 ... SQUARE = 3 ... Traceback (most recent call last): ... TypeError: Attempted to reuse key: 'SQUARE'
However, two enum members are allowed to have the same value. Given two members A and B with the same value (and A defined first), B is an alias to A. By-value lookup of the value of A and B will return A. By-name lookup of B will also return A:
>>> class Shape(Enum): ... SQUARE = 2 ... DIAMOND = 1 ... CIRCLE = 3 ... ALIAS_FOR_SQUARE = 2 ... >>> Shape.SQUARE <Shape.SQUARE: 2> >>> Shape.ALIAS_FOR_SQUARE <Shape.SQUARE: 2> >>> Shape(2) <Shape.SQUARE: 2>
Note
Attempting to create a member with the same name as an already defined attribute (another member, a method, etc.) or attempting to create an attribute with the same name as a member is not allowed.
8.13.5. Ensuring unique enumeration values
By default, enumerations allow multiple names as aliases for the same value. When this behavior isn’t desired, the following decorator can be used to ensure each value is used only once in the enumeration:
-
@enum.unique
A class
decorator specifically for enumerations. It searches an enumeration’s __members__
gathering any aliases it finds; if any are found ValueError
is raised with the details:
>>> from enum import Enum, unique >>> @unique ... class Mistake(Enum): ... ONE = 1 ... TWO = 2 ... THREE = 3 ... FOUR = 3 ... Traceback (most recent call last): ... ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE
8.13.6. Using automatic values
If the exact value is unimportant you can use auto
:
>>> from enum import Enum, auto >>> class Color(Enum): ... RED = auto() ... BLUE = auto() ... GREEN = auto() ... >>> list(Color) [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]
The values are chosen by _generate_next_value_()
, which can be overridden:
>>> class AutoName(Enum): ... def _generate_next_value_(name, start, count, last_values): ... return name ... >>> class Ordinal(AutoName): ... NORTH = auto() ... SOUTH = auto() ... EAST = auto() ... WEST = auto() ... >>> list(Ordinal) [<Ordinal.NORTH: 'NORTH'>, <Ordinal.SOUTH: 'SOUTH'>, <Ordinal.EAST: 'EAST'>, <Ordinal.WEST: 'WEST'>]
Note
The goal of the default _generate_next_value_()
methods is to provide the next int
in sequence with the last int
provided, but the way it does this is an implementation detail and may change.
8.13.7. Iteration
Iterating over the members of an enum does not provide the aliases:
>>> list(Shape) [<Shape.SQUARE: 2>, <Shape.DIAMOND: 1>, <Shape.CIRCLE: 3>]
The special attribute __members__
is an ordered dictionary mapping names to members. It includes all names defined in the enumeration, including the aliases:
>>> for name, member in Shape.__members__.items(): ... name, member ... ('SQUARE', <Shape.SQUARE: 2>) ('DIAMOND', <Shape.DIAMOND: 1>) ('CIRCLE', <Shape.CIRCLE: 3>) ('ALIAS_FOR_SQUARE', <Shape.SQUARE: 2>)
The __members__
attribute can be used for detailed programmatic access to the enumeration members. For example, finding all the aliases:
>>> [name for name, member in Shape.__members__.items() if member.name != name] ['ALIAS_FOR_SQUARE']
8.13.8. Comparisons
Enumeration members are compared by identity:
>>> Color.RED is Color.RED True >>> Color.RED is Color.BLUE False >>> Color.RED is not Color.BLUE True
Ordered comparisons between enumeration values are not supported. Enum members are not integers (but see IntEnum below):
>>> Color.RED < Color.BLUE Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: '<' not supported between instances of 'Color' and 'Color'
Equality comparisons are defined though:
>>> Color.BLUE == Color.RED False >>> Color.BLUE != Color.RED True >>> Color.BLUE == Color.BLUE True
Comparisons against non-enumeration values will always compare not equal (again, IntEnum
was explicitly designed to behave differently, see below):
>>> Color.BLUE == 2 False
8.13.9. Allowed members and attributes of enumerations
The examples above use integers for enumeration values. Using integers is short and handy (and provided by default by the Functional API), but not strictly enforced. In the vast majority of use-cases, one doesn’t care what the actual value of an enumeration is. But if the value is important, enumerations can have arbitrary values.
Enumerations are Python classes, and can have methods and special methods as usual. If we have this enumeration:
>>> class Mood(Enum): ... FUNKY = 1 ... HAPPY = 3 ... ... def describe(self): ... # self is the member here ... return self.name, self.value ... ... def __str__(self): ... return 'my custom str! {0}'.format(self.value) ... ... @classmethod ... def favorite_mood(cls): ... # cls here is the enumeration ... return cls.HAPPY ...
Then:
>>> Mood.favorite_mood() <Mood.HAPPY: 3> >>> Mood.HAPPY.describe() ('HAPPY', 3) >>> str(Mood.FUNKY) 'my custom str! 1'
The rules for what is allowed are as follows: names that start and end with a single underscore are reserved by enum and cannot be used; all other attributes defined within an enumeration will become members of this enumeration, with the exception of special methods (__str__()
, __add__()
, etc.) and descriptors (methods are also descriptors).
Note: if your enumeration defines __new__()
and/or __init__()
then whatever value(s) were given to the enum member will be passed into those methods. See Planet for an example.
8.13.10. Restricted subclassing of enumerations
Subclassing an enumeration is allowed only if the enumeration does not define any members. So this is forbidden:
>>> class MoreColor(Color): ... PINK = 17 ... Traceback (most recent call last): ... TypeError: Cannot extend enumerations
But this is allowed:
>>> class Foo(Enum): ... def some_behavior(self): ... pass ... >>> class Bar(Foo): ... HAPPY = 1 ... SAD = 2 ...
Allowing subclassing of enums that define members would lead to a violation of some important invariants of types and instances. On the other hand, it makes sense to allow sharing some common behavior between a group of enumerations. (See OrderedEnum for an example.)
8.13.11. Pickling
Enumerations can be pickled and unpickled:
>>> from test.test_enum import Fruit >>> from pickle import dumps, loads >>> Fruit.TOMATO is loads(dumps(Fruit.TOMATO)) True
The usual restrictions for pickling apply: picklable enums must be defined in the top level of a module, since unpickling requires them to be importable from that module.
Note
With pickle protocol version 4 it is possible to easily pickle enums nested in other classes.
It is possible to modify how Enum members are pickled/unpickled by defining __reduce_ex__()
in the enumeration class.
8.13.12. Functional API
The Enum
class is callable, providing the following functional API:
>>> Animal = Enum('Animal', 'ANT BEE CAT DOG') >>> Animal <enum 'Animal'> >>> Animal.ANT <Animal.ANT: 1> >>> Animal.ANT.value 1 >>> list(Animal) [<Animal.ANT: 1>, <Animal.BEE: 2>, <Animal.CAT: 3>, <Animal.DOG: 4>]
The semantics of this API resemble namedtuple
. The first argument of the call to Enum
is the name of the enumeration.
The second argument is the source of enumeration member names. It can be a whitespace-separated string of names, a sequence of names, a sequence of 2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to values. The last two options enable assigning arbitrary values to enumerations; the others auto-assign increasing integers starting with 1 (use the start
parameter to specify a different starting value). A new class derived from Enum
is returned. In other words, the above assignment to Animal
is equivalent to:
>>> class Animal(Enum): ... ANT = 1 ... BEE = 2 ... CAT = 3 ... DOG = 4 ...
The reason for defaulting to 1
as the starting number and not 0
is that 0
is False
in a boolean sense, but enum members all evaluate to True
.
Pickling enums created with the functional API can be tricky as frame stack implementation details are used to try and figure out which module the enumeration is being created in (e.g. it will fail if you use a utility function in separate module, and also may not work on IronPython or Jython). The solution is to specify the module name explicitly as follows:
>>> Animal = Enum('Animal', 'ANT BEE CAT DOG', module=__name__)
Warning
If module
is not supplied, and Enum cannot determine what it is, the new Enum members will not be unpicklable; to keep errors closer to the source, pickling will be disabled.
The new pickle protocol 4 also, in some circumstances, relies on __qualname__
being set to the location where pickle will be able to find the class. For example, if the class was made available in class SomeData in the global scope:
>>> Animal = Enum('Animal', 'ANT BEE CAT DOG', qualname='SomeData.Animal')
The complete signature is:
Enum(value='NewEnumName', names=<...>, *, module='...', qualname='...', type=<mixed-in class>, start=1)
- value
-
What the new Enum class will record as its name.
- names
-
The Enum members. This can be a whitespace or comma separated string (values will start at 1 unless otherwise specified):
'RED GREEN BLUE' | 'RED,GREEN,BLUE' | 'RED, GREEN, BLUE'
or an iterator of names:
['RED', 'GREEN', 'BLUE']
or an iterator of (name, value) pairs:
[('CYAN', 4), ('MAGENTA', 5), ('YELLOW', 6)]
or a mapping:
{'CHARTREUSE': 7, 'SEA_GREEN': 11, 'ROSEMARY': 42}
- module
-
name of module where new Enum class can be found.
- qualname
-
where in module new Enum class can be found.
- type
-
type to mix in to new Enum class.
- start
-
number to start counting at if only names are passed in.
Changed in version 3.5: The start parameter was added.
8.13.13. Derived Enumerations
8.13.13.1. IntEnum
The first variation of Enum
that is provided is also a subclass of int
. Members of an IntEnum
can be compared to integers; by extension, integer enumerations of different types can also be compared to each other:
>>> from enum import IntEnum >>> class Shape(IntEnum): ... CIRCLE = 1 ... SQUARE = 2 ... >>> class Request(IntEnum): ... POST = 1 ... GET = 2 ... >>> Shape == 1 False >>> Shape.CIRCLE == 1 True >>> Shape.CIRCLE == Request.POST True
However, they still can’t be compared to standard Enum
enumerations:
>>> class Shape(IntEnum): ... CIRCLE = 1 ... SQUARE = 2 ... >>> class Color(Enum): ... RED = 1 ... GREEN = 2 ... >>> Shape.CIRCLE == Color.RED False
IntEnum
values behave like integers in other ways you’d expect:
>>> int(Shape.CIRCLE) 1 >>> ['a', 'b', 'c'][Shape.CIRCLE] 'b' >>> [i for i in range(Shape.SQUARE)] [0, 1]
8.13.13.2. IntFlag
The next variation of Enum
provided, IntFlag
, is also based on int
. The difference being IntFlag
members can be combined using the bitwise operators (&, |, ^, ~) and the result is still an IntFlag
member. However, as the name implies, IntFlag
members also subclass int
and can be used wherever an int
is used. Any operation on an IntFlag
member besides the bit-wise operations will lose the IntFlag
membership.
New in version 3.6.
Sample IntFlag
class:
>>> from enum import IntFlag >>> class Perm(IntFlag): ... R = 4 ... W = 2 ... X = 1 ... >>> Perm.R | Perm.W <Perm.R|W: 6> >>> Perm.R + Perm.W 6 >>> RW = Perm.R | Perm.W >>> Perm.R in RW True
It is also possible to name the combinations:
>>> class Perm(IntFlag): ... R = 4 ... W = 2 ... X = 1 ... RWX = 7 >>> Perm.RWX <Perm.RWX: 7> >>> ~Perm.RWX <Perm.-8: -8>
Another important difference between IntFlag
and Enum
is that if no flags are set (the value is 0), its boolean evaluation is False
:
>>> Perm.R & Perm.X <Perm.0: 0> >>> bool(Perm.R & Perm.X) False
Because IntFlag
members are also subclasses of int
they can be combined with them:
>>> Perm.X | 8 <Perm.8|X: 9>
8.13.13.3. Flag
The last variation is Flag
. Like IntFlag
, Flag
members can be combined using the bitwise operators (&, |, ^, ~). Unlike IntFlag
, they cannot be combined with, nor compared against, any other Flag
enumeration, nor int
. While it is possible to specify the values directly it is recommended to use auto
as the value and let Flag
select an appropriate value.
New in version 3.6.
Like IntFlag
, if a combination of Flag
members results in no flags being set, the boolean evaluation is False
:
>>> from enum import Flag, auto >>> class Color(Flag): ... RED = auto() ... BLUE = auto() ... GREEN = auto() ... >>> Color.RED & Color.GREEN <Color.0: 0> >>> bool(Color.RED & Color.GREEN) False
Individual flags should have values that are powers of two (1, 2, 4, 8, …), while combinations of flags won’t:
>>> class Color(Flag): ... RED = auto() ... BLUE = auto() ... GREEN = auto() ... WHITE = RED | BLUE | GREEN ... >>> Color.WHITE <Color.WHITE: 7>
Giving a name to the “no flags set” condition does not change its boolean value:
>>> class Color(Flag): ... BLACK = 0 ... RED = auto() ... BLUE = auto() ... GREEN = auto() ... >>> Color.BLACK <Color.BLACK: 0> >>> bool(Color.BLACK) False
Note
For the majority of new code, Enum
and Flag
are strongly recommended, since IntEnum
and IntFlag
break some semantic promises of an enumeration (by being comparable to integers, and thus by transitivity to other unrelated enumerations). IntEnum
and IntFlag
should be used only in cases where Enum
and Flag
will not do; for example, when integer constants are replaced with enumerations, or for interoperability with other systems.
8.13.13.4. Others
While IntEnum
is part of the enum
module, it would be very simple to implement independently:
class IntEnum(int, Enum): pass
This demonstrates how similar derived enumerations can be defined; for example a StrEnum
that mixes in str
instead of int
.
Some rules:
- When subclassing
Enum
, mix-in types must appear beforeEnum
itself in the sequence of bases, as in theIntEnum
example above. - While
Enum
can have members of any type, once you mix in an additional type, all the members must have values of that type, e.g.int
above. This restriction does not apply to mix-ins which only add methods and don’t specify another data type such asint
orstr
. - When another data type is mixed in, the
value
attribute is not the same as the enum member itself, although it is equivalent and will compare equal. - %-style formatting:
%s
and%r
call theEnum
class’s__str__()
and__repr__()
respectively; other codes (such as%i
or%h
for IntEnum) treat the enum member as its mixed-in type. -
Formatted string literals,
str.format()
, andformat()
will use the mixed-in type’s__format__()
. If theEnum
class’sstr()
orrepr()
is desired, use the!s
or!r
format codes.
8.13.14. Interesting examples
While Enum
, IntEnum
, IntFlag
, and Flag
are expected to cover the majority of use-cases, they cannot cover them all. Here are recipes for some different types of enumerations that can be used directly, or as examples for creating one’s own.
8.13.14.1. Omitting values
In many use-cases one doesn’t care what the actual value of an enumeration is. There are several ways to define this type of simple enumeration:
- use instances of
auto
for the value - use instances of
object
as the value - use a descriptive string as the value
- use a tuple as the value and a custom
__new__()
to replace the tuple with anint
value
Using any of these methods signifies to the user that these values are not important, and also enables one to add, remove, or reorder members without having to renumber the remaining members.
Whichever method you choose, you should provide a repr()
that also hides the (unimportant) value:
>>> class NoValue(Enum): ... def __repr__(self): ... return '<%s.%s>' % (self.__class__.__name__, self.name) ...
8.13.14.1.1. Using auto
Using auto
would look like:
>>> class Color(NoValue): ... RED = auto() ... BLUE = auto() ... GREEN = auto() ... >>> Color.GREEN <Color.GREEN>
8.13.14.1.2. Using object
Using object
would look like:
>>> class Color(NoValue): ... RED = object() ... GREEN = object() ... BLUE = object() ... >>> Color.GREEN <Color.GREEN>
8.13.14.1.3. Using a descriptive string
Using a string as the value would look like:
>>> class Color(NoValue): ... RED = 'stop' ... GREEN = 'go' ... BLUE = 'too fast!' ... >>> Color.GREEN <Color.GREEN> >>> Color.GREEN.value 'go'
8.13.14.1.4. Using a custom __new__()
Using an auto-numbering __new__()
would look like:
>>> class AutoNumber(NoValue): ... def __new__(cls): ... value = len(cls.__members__) + 1 ... obj = object.__new__(cls) ... obj._value_ = value ... return obj ... >>> class Color(AutoNumber): ... RED = () ... GREEN = () ... BLUE = () ... >>> Color.GREEN <Color.GREEN> >>> Color.GREEN.value 2
Note
The __new__()
method, if defined, is used during creation of the Enum members; it is then replaced by Enum’s __new__()
which is used after class creation for lookup of existing members.
8.13.14.2. OrderedEnum
An ordered enumeration that is not based on IntEnum
and so maintains the normal Enum
invariants (such as not being comparable to other enumerations):
>>> class OrderedEnum(Enum): ... def __ge__(self, other): ... if self.__class__ is other.__class__: ... return self.value >= other.value ... return NotImplemented ... def __gt__(self, other): ... if self.__class__ is other.__class__: ... return self.value > other.value ... return NotImplemented ... def __le__(self, other): ... if self.__class__ is other.__class__: ... return self.value <= other.value ... return NotImplemented ... def __lt__(self, other): ... if self.__class__ is other.__class__: ... return self.value < other.value ... return NotImplemented ... >>> class Grade(OrderedEnum): ... A = 5 ... B = 4 ... C = 3 ... D = 2 ... F = 1 ... >>> Grade.C < Grade.A True
8.13.14.3. DuplicateFreeEnum
Raises an error if a duplicate member name is found instead of creating an alias:
>>> class DuplicateFreeEnum(Enum): ... def __init__(self, *args): ... cls = self.__class__ ... if any(self.value == e.value for e in cls): ... a = self.name ... e = cls(self.value).name ... raise ValueError( ... "aliases not allowed in DuplicateFreeEnum: %r --> %r" ... % (a, e)) ... >>> class Color(DuplicateFreeEnum): ... RED = 1 ... GREEN = 2 ... BLUE = 3 ... GRENE = 2 ... Traceback (most recent call last): ... ValueError: aliases not allowed in DuplicateFreeEnum: 'GRENE' --> 'GREEN'
Note
This is a useful example for subclassing Enum to add or change other behaviors as well as disallowing aliases. If the only desired change is disallowing aliases, the unique()
decorator can be used instead.
8.13.14.4. Planet
If __new__()
or __init__()
is defined the value of the enum member will be passed to those methods:
>>> class Planet(Enum): ... MERCURY = (3.303e+23, 2.4397e6) ... VENUS = (4.869e+24, 6.0518e6) ... EARTH = (5.976e+24, 6.37814e6) ... MARS = (6.421e+23, 3.3972e6) ... JUPITER = (1.9e+27, 7.1492e7) ... SATURN = (5.688e+26, 6.0268e7) ... URANUS = (8.686e+25, 2.5559e7) ... NEPTUNE = (1.024e+26, 2.4746e7) ... def __init__(self, mass, radius): ... self.mass = mass # in kilograms ... self.radius = radius # in meters ... @property ... def surface_gravity(self): ... # universal gravitational constant (m3 kg-1 s-2) ... G = 6.67300E-11 ... return G * self.mass / (self.radius * self.radius) ... >>> Planet.EARTH.value (5.976e+24, 6378140.0) >>> Planet.EARTH.surface_gravity 9.802652743337129
8.13.15. How are Enums different?
Enums have a custom metaclass that affects many aspects of both derived Enum classes and their instances (members).
8.13.15.1. Enum Classes
The EnumMeta
metaclass is responsible for providing the __contains__()
, __dir__()
, __iter__()
and other methods that allow one to do things with an Enum
class that fail on a typical class, such as list(Color)
or some_var in Color
. EnumMeta
is responsible for ensuring that various other methods on the final Enum
class are correct (such as __new__()
, __getnewargs__()
, __str__()
and __repr__()
).
8.13.15.2. Enum Members (aka instances)
The most interesting thing about Enum members is that they are singletons. EnumMeta
creates them all while it is creating the Enum
class itself, and then puts a custom __new__()
in place to ensure that no new ones are ever instantiated by returning only the existing member instances.
8.13.15.3. Finer Points
8.13.15.3.1. Supported __dunder__
names
__members__
is an OrderedDict
of member_name
:member
items. It is only available on the class.
__new__()
, if specified, must create and return the enum members; it is also a very good idea to set the member’s _value_
appropriately. Once all the members are created it is no longer used.
8.13.15.3.2. Supported _sunder_
names
-
_name_
– name of the member -
_value_
– value of the member; can be set / modified in__new__
-
_missing_
– a lookup function used when a value is not found; may be overridden -
_order_
– used in Python 2/3 code to ensure member order is consistent (class attribute, removed during class creation) -
_generate_next_value_
– used by the Functional API and byauto
to get an appropriate value for an enum member; may be overridden
New in version 3.6: _missing_
, _order_
, _generate_next_value_
To help keep Python 2 / Python 3 code in sync an _order_
attribute can be provided. It will be checked against the actual order of the enumeration and raise an error if the two do not match:
>>> class Color(Enum): ... _order_ = 'RED GREEN BLUE' ... RED = 1 ... BLUE = 3 ... GREEN = 2 ... Traceback (most recent call last): ... TypeError: member order does not match _order_
Note
In Python 2 code the _order_
attribute is necessary as definition order is lost before it can be recorded.
8.13.15.3.3. Enum
member type
Enum
members are instances of their Enum
class, and are normally accessed as EnumClass.member
. Under certain circumstances they can also be accessed as EnumClass.member.member
, but you should never do this as that lookup may fail or, worse, return something besides the Enum
member you are looking for (this is another good reason to use all-uppercase names for members):
>>> class FieldTypes(Enum): ... name = 0 ... value = 1 ... size = 2 ... >>> FieldTypes.value.size <FieldTypes.size: 2> >>> FieldTypes.size.value 2
Changed in version 3.5.
8.13.15.3.4. Boolean value of Enum
classes and members
Enum
members that are mixed with non-Enum
types (such as int
, str
, etc.) are evaluated according to the mixed-in type’s rules; otherwise, all members evaluate as True
. To make your own Enum’s boolean evaluation depend on the member’s value add the following to your class:
def __bool__(self): return bool(self.value)
Enum
classes always evaluate as True
.
8.13.15.3.5. Enum
classes with methods
If you give your Enum
subclass extra methods, like the Planet class above, those methods will show up in a dir()
of the member, but not of the class:
>>> dir(Planet) ['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', 'VENUS', '__class__', '__doc__', '__members__', '__module__'] >>> dir(Planet.EARTH) ['__class__', '__doc__', '__module__', 'name', 'surface_gravity', 'value']
8.13.15.3.6. Combining members of Flag
If a combination of Flag members is not named, the repr()
will include all named flags and all named combinations of flags that are in the value:
>>> class Color(Flag): ... RED = auto() ... GREEN = auto() ... BLUE = auto() ... MAGENTA = RED | BLUE ... YELLOW = RED | GREEN ... CYAN = GREEN | BLUE ... >>> Color(3) # named combination <Color.YELLOW: 3> >>> Color(7) # not named combination <Color.CYAN|MAGENTA|BLUE|YELLOW|GREEN|RED: 7>
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