Signals package
The Signals package provides support for handling Unix style signals. For each signal that you want to handle, you need to create a SignalHandler
and a corresponding SignalNotify
object. Each SignalHandler runs as it own actor and upon receiving the signal will call its corresponding SignalNotify
's apply method.
Example program
The following program will listen for the TERM signal and output a message to standard out if it is received.
use "signals" actor Main new create(env: Env) => // Create a TERM handler let signal = SignalHandler(TermHandler(env), Sig.term()) // Raise TERM signal signal.raise() class TermHandler is SignalNotify let _env: Env new iso create(env: Env) => _env = env fun ref apply(count: U32): Bool => _env.out.print("TERM signal received") true
Signal portability
The Sig
primitive provides support for portable signal handling across Linux, FreeBSD and OSX. Signals are not supported on Windows and attempting to use them will cause a compilation error.
Shutting down handlers
Unlike a TCPConnection
and other forms of input receiving, creating a SignalHandler
will not keep your program running. As such, you are not required to call dispose
on your signal handlers in order to shutdown your program.
Public Types
© 2016-2020, The Pony Developers
© 2014-2015, Causality Ltd.
Licensed under the BSD 2-Clause License.
https://stdlib.ponylang.io/signals--index