WEBGLCompressedTextureEtc
package js.html.webgl.extension
Available on js
The WEBGL_compressed_texture_etc
extension is part of the WebGL API and exposes 10 ETC/EAC compressed texture formats.
Documentation WEBGL_compressed_texture_etc by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See also:
Static variables
staticinlineread onlyCOMPRESSED_R11_EAC:Int = 37488
One-channel (red) unsigned format compression.
staticinlineread onlyCOMPRESSED_RG11_EAC:Int = 37490
Two-channel (red and green) unsigned format compression.
staticinlineread onlyCOMPRESSED_RGB8_ETC2:Int = 37492
Compresses RGB8 data with no alpha channel.
staticinlineread onlyCOMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:Int = 37494
Similar to RGB8_ETC
, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
staticinlineread onlyCOMPRESSED_RGBA8_ETC2_EAC:Int = 37496
Compresses RGBA8 data. The RGB part is encoded the same as RGB_ETC2
, but the alpha part is encoded separately.
staticinlineread onlyCOMPRESSED_SIGNED_R11_EAC:Int = 37489
One-channel (red) signed format compression.
staticinlineread onlyCOMPRESSED_SIGNED_RG11_EAC:Int = 37491
Two-channel (red and green) signed format compression.
staticinlineread onlyCOMPRESSED_SRGB8_ALPHA8_ETC2_EAC:Int = 37497
Compresses sRGBA8 data. The sRGB part is encoded the same as SRGB_ETC2
, but the alpha part is encoded separately.
staticinlineread onlyCOMPRESSED_SRGB8_ETC2:Int = 37493
Compresses sRGB8 data with no alpha channel.
staticinlineread onlyCOMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:Int = 37495
Similar to SRGB8_ETC
, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
© 2005–2020 Haxe Foundation
Licensed under a MIT license.
https://api.haxe.org/js/html/webgl/extension/WEBGLCompressedTextureEtc.html