3 gen_fsm Behaviour
There is a new behaviour gen_statem
that is intended to replace gen_fsm
for new code. It has the same features and add some really useful. This module will not be removed for the foreseeable future to keep old state machine implementations running.
This section is to be read with the gen_fsm(3)
manual page in STDLIB, where all interface functions and callback functions are described in detail.
3.1 Finite-State Machines
A Finite-State Machine (FSM) can be described as a set of relations of the form:
State(S) x Event(E) -> Actions(A), State(S')
These relations are interpreted as meaning:
If we are in state S
and event E
occurs, we are to perform actions A
and make a transition to state S'
.
For an FSM implemented using the gen_fsm
behaviour, the state transition rules are written as a number of Erlang functions, which conform to the following convention:
StateName(Event, StateData) -> .. code for actions here ... {next_state, StateName', StateData'}
3.2 Example
A door with a code lock can be viewed as an FSM. Initially, the door is locked. Anytime someone presses a button, this generates an event. Depending on what buttons have been pressed before, the sequence so far can be correct, incomplete, or wrong.
If it is correct, the door is unlocked for 30 seconds (30,000 ms). If it is incomplete, we wait for another button to be pressed. If it is is wrong, we start all over, waiting for a new button sequence.
Implementing the code lock FSM using gen_fsm
results in the following callback module:
-module(code_lock). -behaviour(gen_fsm). -export([start_link/1]). -export([button/1]). -export([init/1, locked/2, open/2]). start_link(Code) -> gen_fsm:start_link({local, code_lock}, code_lock, lists:reverse(Code), []). button(Digit) -> gen_fsm:send_event(code_lock, {button, Digit}). init(Code) -> {ok, locked, {[], Code}}. locked({button, Digit}, {SoFar, Code}) -> case [Digit|SoFar] of Code -> do_unlock(), {next_state, open, {[], Code}, 30000}; Incomplete when length(Incomplete)<length(Code) -> {next_state, locked, {Incomplete, Code}}; _Wrong -> {next_state, locked, {[], Code}} end. open(timeout, State) -> do_lock(), {next_state, locked, State}.
The code is explained in the next sections.
3.3 Starting gen_fsm
In the example in the previous section, the gen_fsm
is started by calling code_lock:start_link(Code)
:
start_link(Code) -> gen_fsm:start_link({local, code_lock}, code_lock, lists:reverse(Code), []).
start_link
calls the function gen_fsm:start_link/4
, which spawns and links to a new process, a gen_fsm
.
-
The first argument,
{local, code_lock}
, specifies the name. In this case, thegen_fsm
is locally registered ascode_lock
.If the name is omitted, the
gen_fsm
is not registered. Instead its pid must be used. The name can also be given as{global, Name}
, in which case thegen_fsm
is registered usingglobal:register_name/2
. -
The second argument,
code_lock
, is the name of the callback module, that is, the module where the callback functions are located.The interface functions (
start_link
andbutton
) are then located in the same module as the callback functions (init
,locked
, andopen
). This is normally good programming practice, to have the code corresponding to one process contained in one module. -
The third argument,
Code
, is a list of digits that which is passed reversed to the callback functioninit
. Here,init
gets the correct code for the lock as indata. -
The fourth argument,
[]
, is a list of options. See thegen_fsm(3)
manual page for available options.
If name registration succeeds, the new gen_fsm
process calls the callback function code_lock:init(Code)
. This function is expected to return {ok, StateName, StateData}
, where StateName
is the name of the initial state of the gen_fsm
. In this case locked
, assuming the door is locked to begin with. StateData
is the internal state of the gen_fsm
. (For gen_fsm
, the internal state is often referred to 'state data' to distinguish it from the state as in states of a state machine.) In this case, the state data is the button sequence so far (empty to begin with) and the correct code of the lock.
init(Code) -> {ok, locked, {[], Code}}.
gen_fsm:start_link
is synchronous. It does not return until the gen_fsm
has been initialized and is ready to receive notifications.
gen_fsm:start_link
must be used if the gen_fsm
is part of a supervision tree, that is, started by a supervisor. There is another function, gen_fsm:start
, to start a standalone gen_fsm
, that is, a gen_fsm
that is not part of a supervision tree.
3.4 Notifying about Events
The function notifying the code lock about a button event is implemented using gen_fsm:send_event/2
:
button(Digit) -> gen_fsm:send_event(code_lock, {button, Digit}).
code_lock
is the name of the gen_fsm
and must agree with the name used to start it. {button, Digit}
is the actual event.
The event is made into a message and sent to the gen_fsm
. When the event is received, the gen_fsm
calls StateName(Event, StateData)
, which is expected to return a tuple {next_state,StateName1,StateData1}
. StateName
is the name of the current state and StateName1
is the name of the next state to go to. StateData1
is a new value for the state data of the gen_fsm
.
locked({button, Digit}, {SoFar, Code}) -> case [Digit|SoFar] of Code -> do_unlock(), {next_state, open, {[], Code}, 30000}; Incomplete when length(Incomplete)<length(Code) -> {next_state, locked, {Incomplete, Code}}; _Wrong -> {next_state, locked, {[], Code}}; end. open(timeout, State) -> do_lock(), {next_state, locked, State}.
If the door is locked and a button is pressed, the complete button sequence so far is compared with the correct code for the lock and, depending on the result, the door is either unlocked and the gen_fsm
goes to state open
, or the door remains in state locked
.
3.5 Time-Outs
When a correct code has been given, the door is unlocked and the following tuple is returned from locked/2
:
{next_state, open, {[], Code}, 30000};
30,000 is a time-out value in milliseconds. After this time, that is, 30 seconds, a time-out occurs. Then, StateName(timeout, StateData)
is called. The time-out then occurs when the door has been in state open
for 30 seconds. After that the door is locked again:
open(timeout, State) -> do_lock(), {next_state, locked, State}.
3.6 All State Events
Sometimes an event can arrive at any state of the gen_fsm
. Instead of sending the message with gen_fsm:send_event/2
and writing one clause handling the event for each state function, the message can be sent with gen_fsm:send_all_state_event/2
and handled with Module:handle_event/3
:
-module(code_lock). ... -export([stop/0]). ... stop() -> gen_fsm:send_all_state_event(code_lock, stop). ... handle_event(stop, _StateName, StateData) -> {stop, normal, StateData}.
3.7 Stopping
In a Supervision Tree
If the gen_fsm
is part of a supervision tree, no stop function is needed. The gen_fsm
is automatically terminated by its supervisor. Exactly how this is done is defined by a shutdown strategy
set in the supervisor.
If it is necessary to clean up before termination, the shutdown strategy must be a time-out value and the gen_fsm
must be set to trap exit signals in the init
function. When ordered to shutdown, the gen_fsm
then calls the callback function terminate(shutdown, StateName, StateData)
:
init(Args) -> ..., process_flag(trap_exit, true), ..., {ok, StateName, StateData}. ... terminate(shutdown, StateName, StateData) -> ..code for cleaning up here.. ok.
Standalone gen_fsm
If the gen_fsm
is not part of a supervision tree, a stop function can be useful, for example:
... -export([stop/0]). ... stop() -> gen_fsm:send_all_state_event(code_lock, stop). ... handle_event(stop, _StateName, StateData) -> {stop, normal, StateData}. ... terminate(normal, _StateName, _StateData) -> ok.
The callback function handling the stop
event returns a tuple, {stop,normal,StateData1}
, where normal
specifies that it is a normal termination and StateData1
is a new value for the state data of the gen_fsm
. This causes the gen_fsm
to call terminate(normal,StateName,StateData1)
and then it terminates gracefully:
3.8 Handling Other Messages
If the gen_fsm
is to be able to receive other messages than events, the callback function handle_info(Info, StateName, StateData)
must be implemented to handle them. Examples of other messages are exit messages, if the gen_fsm
is linked to other processes (than the supervisor) and trapping exit signals.
handle_info({'EXIT', Pid, Reason}, StateName, StateData) -> ..code to handle exits here.. {next_state, StateName1, StateData1}.
The code_change method must also be implemented.
code_change(OldVsn, StateName, StateData, Extra) -> ..code to convert state (and more) during code change {ok, NextStateName, NewStateData}
© 2010–2017 Ericsson AB
Licensed under the Apache License, Version 2.0.