Qt 3D C++ Classes
The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.
Namespaces
Contains classes from the Qt3DAnimation module |
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Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework |
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Contains classes from the Qt3DExtras module |
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Contains classes that enable user input |
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Contains classes that enable frame synchronization |
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Contains classes that enable 2D and 3D rendering |
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Contains classes used for implementing QML functionality into Qt3D applications |
Classes
Qt 3D Core Module
The base class for aspects that provide a vertical slice of behavior |
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A skeleton contains the joints for a skinned mesh |
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Used to calculate skinning transform matrices and set them on shaders |
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Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene |
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Base class for jobs executed in an aspect |
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Base class for all Qt3D backend nodes |
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Creates and maps backend nodes to their respective frontend nodes |
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Base class for handling creation changes for QAbstractSkeleton sub-classes |
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Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component |
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Used to notify when a component is added to an entity |
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Used to notify when a component is removed from an entity |
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Used to notify when a dynamic property value is updated |
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Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior |
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Used to transforms parts of skinned meshes |
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The base class of all Qt3D node classes used to build a Qt3D scene |
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The base class for all CommandRequested QSceneChange events |
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Used to notify when a node is created |
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The base class for all NodeCreated QSceneChange events |
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Used to notify when a node is destroyed |
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Uniquely identifies a QNode |
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Used to notify when a node is added to a property |
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Used to notify when a node is removed from a property |
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Used to notify when a property value is updated |
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The base class for all PropertyUpdated QSceneChange events |
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Used to notify when a value is added to a property |
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The base class for all PropertyValueAdded QSceneChange events |
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Used to notify when a value is added to a property |
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The base class for all PropertyValueRemoved QSceneChange events |
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Environment for the QAspectEngine and a method for instantiating QML components |
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Base class for changes that can be sent and received by Qt3D's change notification system |
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Holds the data for a skeleton to be used with skinned meshes |
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Used to load a skeleton of joints from file |
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The base class for all static PropertyUpdated QSceneChange events |
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The base class for all static PropertyValueAdded QSceneChange events |
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The base class for all static PropertyValueRemoved QSceneChange events |
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Used to perform transforms on meshes |
Qt 3D Input Module
The base class for the Action Input and all Aggregate Action Inputs |
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QAbstractActionInput is the base class for all Axis Input |
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The base class used by Qt3d to interact with arbitrary input devices |
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Qt3DInput::QAbstractPhysicalDeviceProxy acts as a proxy for an actual Qt3DInput::QQAbstractPhysicalDevice device |
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Links a set of QAbstractActionInput that trigger the same event |
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Stores Device and Buttons used to trigger an input event |
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An axis input controlled by an analog input The axis value is controlled like a traditional analog input such as a joystick |
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Stores QAbstractAxisInputs used to trigger an input event |
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Processes velocity or acceleration data from a QAxis |
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Stores settings for the specified list of Axis |
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An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick |
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Responsible for creating physical devices and handling associated jobs |
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Represents a set of QAbstractActionInput's that must be triggerd at once |
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Abstract base class used to define new input methods such as game controllers |
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Represents a set of QAbstractActionInput's that must be triggerd one after the other |
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Holds the pointer to an input event source object |
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Event type send by KeyBoardHandler |
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In charge of dispatching keyboard events to attached QQKeyboardHandler objects |
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Provides keyboard event notification |
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Allows the user to define a set of actions that they wish to use within an application |
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Delegates mouse events to the attached MouseHandler objects |
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Qt3DCore::QMouseEvent contains parameters that describe a mouse event |
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Provides a means of being notified about mouse events when attached to a QMouseDevice instance |
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Base class for handling changes in physical devices |
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Contains parameters that describe a mouse wheel event |
Qt 3D Logic Module
Provides a way to have a synchronous function executed each frame |
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Responsible for handling frame synchronization jobs |
Qt 3D Render Module
Abstract base class for all functors |
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Encapsulate a QAbstractLight object in a Qt 3D scene |
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An abstract base class for ray casting in 3d scenes |
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A base class to be used to provide textures |
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Encapsulates the necessary information to create an OpenGL texture image |
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Enable alpha-to-coverage multisampling mode |
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Specify alpha reference test |
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Defines an attribute and how data should be read from a QBuffer |
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Specifies the equation used for both the RGB blend equation and the Alpha blend equation |
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Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn) |
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FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another |
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Provides a data store for raw data to later be used as vertices or uniforms |
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Exchanges buffer data between GPU and CPU |
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Provides a mechanism to generate buffer data from a job |
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Defines a view point through which the scene will be rendered |
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Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene |
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Class to allow for selection of camera to be used |
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Class to clear buffers |
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Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance |
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Allows specifying which color components should be written to the currently bound frame buffer |
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QComponent to issue work for the compute shader on GPU |
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Specifies whether front or back face culling is enabled |
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Tests the fragment shader's depth value against the depth of a sample being written to |
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Encapsulate a Directional Light object in a Qt 3D scene |
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FrameGraph node to issue work for the compute shader on GPU |
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Enable dithering |
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Base class for effects in a Qt 3D scene |
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Encapsulate an environment light object in a Qt 3D scene |
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Storage for filter keys and their values |
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Base class of all FrameGraph configuration nodes |
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A base class for changes in the FrameGraphNode |
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Defines front and back facing polygons |
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Enable frustum culling for the FrameGraph |
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Encapsulates geometry |
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Encapsulates geometry rendering |
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Identifies the API required for the attached QTechnique |
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Way of filtering which entities will be rendered |
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Controls layers drawn in a frame graph branch |
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Way of controlling the complexity of rendered entities based on their size on the screen |
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Simple spherical volume, defined by its center and radius |
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Provides a way of enabling child entities based on distance or screen size |
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Specifies the width of rasterized lines |
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Provides an abstract class that should be the base of all material component classes in a scene |
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Class to emplace a memory barrier |
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A custom mesh loader |
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Enable multisample antialiasing |
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Disable depth write |
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When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive |
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Instantiates a component that can be used to interact with a QEntity by a process known as picking |
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A QAbstractTextureImage that can be written through a QPainter |
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Provides storage for a name and value pair. This maps to a shader uniform |
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Holds information when an object is picked |
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Holds information when a segment of a line is picked |
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Holds information when a segment of a point cloud is picked |
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Holds information when a triangle is picked |
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Specifies how entity picking is handled |
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Encapsulate a Point Light object in a Qt 3D scene |
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Specifies the size of rasterized points. May either be set statically or by shader programs |
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Sets the scale and steps to calculate depth values for polygon offsets |
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Select entities which are within a distance threshold of a target entity |
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Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates |
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Details of a hit when casting a ray through a model |
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Frame graph node for render capture |
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Receives the result of render capture request |
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Encapsulates a Render Pass |
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Provides storage for vectors of Filter Keys and Parameters |
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Holds settings related to rendering process and host the active FrameGraph |
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An abstract base class for all render states |
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FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch |
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Provides a way of specifying the render surface |
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Encapsulates a target (usually a frame buffer object) which the renderer can render into |
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Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ) |
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Provides a way of specifying a render target |
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Provides the facility to load an existing Scene |
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Discards fragments that fall outside of a certain rectangular portion of the screen |
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Performe ray casting test based on screen coordinates |
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Enables seamless cubemap texture filtering |
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Provides a way of specifying values of a Uniform Block or a shader structure |
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Encapsulates a Shader Program |
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Generates a Shader Program content from loaded graphs |
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Provides storage for the sort types to be used |
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Encapsulate a Spot Light object in a Qt 3D scene |
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Controls the front and back writing of individual bits in the stencil planes |
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Specifies stencil operation |
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Sets the actions to be taken when stencil and depth tests fail |
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Specifies arguments for the stecil test |
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Specifies arguments for stencil test |
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Encapsulates a Technique |
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A QFrameGraphNode used to select QTechniques to use |
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A QAbstractTexture with a Target1D target format |
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A QAbstractTexture with a Target1DArray target format |
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A QAbstractTexture with a Target2D target format |
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A QAbstractTexture with a Target2DArray target format |
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A QAbstractTexture with a Target2DMultisample target format |
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A QAbstractTexture with a Target2DMultisampleArray target format |
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A QAbstractTexture with a Target3D target format |
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A QAbstractTexture with a TargetBuffer target format |
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A QAbstractTexture with a TargetCubeMap target format |
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A QAbstractTexture with a TargetCubeMapArray target format |
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Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled |
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Provides the image data for a texture |
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Encapsulates the necessary information to create an OpenGL texture image from an image source |
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Stores data representing a texture |
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Provides texture image data for QAbstractTextureImage |
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Handles the texture loading and setting the texture's properties |
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A QAbstractTexture with a TargetRectangle target format |
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Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture |
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A viewport on the Qt3D Scene |
Qt 3D Extras Module
Basic functionality for camera controllers |
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Allows creation of a cone in 3D space. * * * * * The QConeGeometry class is most commonly used internally by the QConeMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. The class * allows for creation of both a cone and a truncated cone |
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A conical mesh |
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Allows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
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A cuboid mesh |
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Allows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
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A cylindrical mesh |
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Default implementation of the phong lighting effect |
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Allows creation of a 3D extruded text in 3D space |
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A 3D extruded Text mesh |
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Allows controlling the scene camera from the first person perspective |
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Default FrameGraph implementation of a forward renderer |
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Material that implements the Gooch shading model, popular in CAD and CAM applications |
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Default implementation of PBR lighting |
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Default implementation of the phong lighting effect |
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Allows controlling the scene camera along orbital path |
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Default implementation for rendering the color properties set for each vertex |
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Allows creation of a plane in 3D space. * * * * The QPlaneGeometry class is most commonly used internally by the QPlaneMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
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A square planar mesh |
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Qt3DExtras::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene |
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Allows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
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A spherical mesh |
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Default implementation of a simple unlit texture material |
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Allows creation of a torus in 3D space. * * * * * The QTorusGeometry class is most commonly used internally by the QTorusMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
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A toroidal mesh |
Qt 3D Animation Module
An abstract base class for Qt3D animations |
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The base class for types providing key frame animation data |
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The base class for types providing animation playback capabilities |
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The base class for types used to construct animation blend trees |
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Performs an additive blend of two animation clips based on an additive factor |
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Provides key-frame animation capabilities to Qt 3D |
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Specifies key frame animation data |
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Class containing the animation data |
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Enables loading key frame animation data from a file |
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A controller class for animations |
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A class grouping animations together |
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Component providing animation playback capabilities of a tree of blend nodes |
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Allows to map the channels within the clip onto an invocation of a callback object |
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Allows to map the channels within the clip onto properties of objects in the application |
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Allows to map the channels within the clip onto properties of objects in the application |
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Component providing simple animation playback capabilities |
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Base class for changes in QClipBlendNode |
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Class used for including a clip in a blend tree |
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A base class for handling keyframes |
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A class implementing simple keyframe animation to a QTransform |
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Performs a linear interpolation of two animation clips based on a normalized factor |
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A class providing morph targets to blend-shape animation |
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A class implementing blend-shape morphing animation |
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A class implementing vertex-blend morphing animation |
Qt 3D Scene2D Module
This class enables rendering qml into a texture, which then can be used as a part of 3D scene |
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/archives/qt-5.11/qt3d-cpp.html