Console
The console
module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such asconsole.log()
,console.error()
andconsole.warn()
that can be used to write to any Node.js stream. - A global
console
instance configured to write toprocess.stdout
andprocess.stderr
. The globalconsole
can be used without callingrequire('console')
.
Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console
:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to stderr const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
Class: Console
The Console
class can be used to create a simple logger with configurable output streams and can be accessed using either require('console').Console
or console.Console
(or their destructured counterparts):
const { Console } = require('console');
const { Console } = console;
new Console(stdout[, stderr])
-
stdout
<stream.Writable> -
stderr
<stream.Writable>
Creates a new Console
with one or two writable stream instances. stdout
is a writable stream to print log or info output. stderr
is used for warning or error output. If stderr
is not provided, stdout
is used for stderr
.
const output = fs.createWriteStream('./stdout.log'); const errorOutput = fs.createWriteStream('./stderr.log'); // custom simple logger const logger = new Console(output, errorOutput); // use it like console const count = 5; logger.log('count: %d', count); // in stdout.log: count 5
The global console
is a special Console
whose output is sent to process.stdout
and process.stderr
. It is equivalent to calling:
new Console(process.stdout, process.stderr);
console.assert(value[, message][, ...args])
-
value
<any> -
message
<any> -
...args
<any>
A simple assertion test that verifies whether value
is truthy. If it is not, an AssertionError
is thrown. If provided, the error message
is formatted using util.format()
and used as the error message.
console.assert(true, 'does nothing'); // OK console.assert(false, 'Whoops %s', 'didn\'t work'); // AssertionError: Whoops didn't work
Note: The console.assert()
method is implemented differently in Node.js than the console.assert()
method available in browsers.
Specifically, in browsers, calling console.assert()
with a falsy assertion will cause the message
to be printed to the console without interrupting execution of subsequent code. In Node.js, however, a falsy assertion will cause an AssertionError
to be thrown.
Functionality approximating that implemented by browsers can be implemented by extending Node.js' console
and overriding the console.assert()
method.
In the following example, a simple module is created that extends and overrides the default behavior of console
in Node.js.
'use strict'; // Creates a simple extension of console with a // new impl for assert without monkey-patching. const myConsole = Object.create(console, { assert: { value: function assert(assertion, message, ...args) { try { console.assert(assertion, message, ...args); } catch (err) { console.error(err.stack); } }, configurable: true, enumerable: true, writable: true, }, }); module.exports = myConsole;
This can then be used as a direct replacement for the built in console:
const console = require('./myConsole'); console.assert(false, 'this message will print, but no error thrown'); console.log('this will also print');
console.clear()
When stdout
is a TTY, calling console.clear()
will attempt to clear the TTY. When stdout
is not a TTY, this method does nothing.
Note: The specific operation of console.clear()
can vary across operating systems and terminal types. For most Linux operating systems, console.clear()
operates similarly to the clear
shell command. On Windows, console.clear()
will clear only the output in the current terminal viewport for the Node.js binary.
console.count([label])
-
label
<string> The display label for the counter. Default:'default'
.
Maintains an internal counter specific to label
and outputs to stdout
the number of times console.count()
has been called with the given label
.
> console.count() default: 1 undefined > console.count('default') default: 2 undefined > console.count('abc') abc: 1 undefined > console.count('xyz') xyz: 1 undefined > console.count('abc') abc: 2 undefined > console.count() default: 3 undefined >
console.countReset([label='default'])
-
label
<string> The display label for the counter. Default:'default'
.
Resets the internal counter specific to label
.
> console.count('abc'); abc: 1 undefined > console.countReset('abc'); undefined > console.count('abc'); abc: 1 undefined >
console.debug(data[, ...args])
-
data
<any> -
...args
<any>
The console.debug()
function is an alias for console.log()
.
console.dir(obj[, options])
-
obj
<any> -
options
<Object>-
showHidden
<boolean> Iftrue
then the object's non-enumerable and symbol properties will be shown too. Default:false
. -
depth
<number> Tellsutil.inspect()
how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. To make it recurse indefinitely, passnull
. Default:2
. -
colors
<boolean> Iftrue
, then the output will be styled with ANSI color codes. Colors are customizable; see customizingutil.inspect()
colors. Default:false
.
-
Uses util.inspect()
on obj
and prints the resulting string to stdout
. This function bypasses any custom inspect()
function defined on obj
.
console.error([data][, ...args])
-
data
<any> -
...args
<any>
Prints to stderr
with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()
).
const code = 5; console.error('error #%d', code); // Prints: error #5, to stderr console.error('error', code); // Prints: error 5, to stderr
If formatting elements (e.g. %d
) are not found in the first string then util.inspect()
is called on each argument and the resulting string values are concatenated. See util.format()
for more information.
console.group([...label])
-
...label
<any>
Increases indentation of subsequent lines by two spaces.
If one or more label
s are provided, those are printed first without the additional indentation.
console.groupCollapsed()
An alias for console.group()
.
console.groupEnd()
Decreases indentation of subsequent lines by two spaces.
console.info([data][, ...args])
-
data
<any> -
...args
<any>
The console.info()
function is an alias for console.log()
.
console.log([data][, ...args])
-
data
<any> -
...args
<any>
Prints to stdout
with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()
).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format()
for more information.
console.time(label)
-
label
<string>
Starts a timer that can be used to compute the duration of an operation. Timers are identified by a unique label
. Use the same label
when calling console.timeEnd()
to stop the timer and output the elapsed time in milliseconds to stdout
. Timer durations are accurate to the sub-millisecond.
console.timeEnd(label)
-
label
<string>
Stops a timer that was previously started by calling console.time()
and prints the result to stdout
:
console.time('100-elements'); for (let i = 0; i < 100; i++) {} console.timeEnd('100-elements'); // prints 100-elements: 225.438ms
Note: As of Node.js v6.0.0, console.timeEnd()
deletes the timer to avoid leaking it. On older versions, the timer persisted. This allowed console.timeEnd()
to be called multiple times for the same label. This functionality was unintended and is no longer supported.
console.trace([message][, ...args])
-
message
<any> -
...args
<any>
Prints to stderr
the string 'Trace :'
, followed by the util.format()
formatted message and stack trace to the current position in the code.
console.trace('Show me'); // Prints: (stack trace will vary based on where trace is called) // Trace: Show me // at repl:2:9 // at REPLServer.defaultEval (repl.js:248:27) // at bound (domain.js:287:14) // at REPLServer.runBound [as eval] (domain.js:300:12) // at REPLServer.<anonymous> (repl.js:412:12) // at emitOne (events.js:82:20) // at REPLServer.emit (events.js:169:7) // at REPLServer.Interface._onLine (readline.js:210:10) // at REPLServer.Interface._line (readline.js:549:8) // at REPLServer.Interface._ttyWrite (readline.js:826:14)
console.warn([data][, ...args])
-
data
<any> -
...args
<any>
The console.warn()
function is an alias for console.error()
.
Inspector only methods
The following methods are exposed by the V8 engine in the general API but do not display anything unless used in conjunction with the inspector (--inspect
flag).
console.dirxml(object)
-
object
<string>
This method does not display anything unless used in the inspector. The console.dirxml()
method displays in stdout
an XML interactive tree representation of the descendants of the specified object
if possible, or the JavaScript representation if not. Calling console.dirxml()
on an HTML or XML element is equivalent to calling console.log()
.
console.markTimeline(label)
-
label
<string> Defaults to'default'
.
This method does not display anything unless used in the inspector. The console.markTimeline()
method is the deprecated form of console.timeStamp()
.
console.profile([label])
-
label
<string>
This method does not display anything unless used in the inspector. The console.profile()
method starts a JavaScript CPU profile with an optional label until console.profileEnd()
is called. The profile is then added to the Profile panel of the inspector.
console.profile('MyLabel'); // Some code console.profileEnd(); // Adds the profile 'MyLabel' to the Profiles panel of the inspector.
console.profileEnd()
This method does not display anything unless used in the inspector. Stops the current JavaScript CPU profiling session if one has been started and prints the report to the Profiles panel of the inspector. See console.profile()
for an example.
console.table(array[, columns])
This method does not display anything unless used in the inspector. Prints to stdout
the array array
formatted as a table.
console.timeStamp([label])
-
label
<string>
This method does not display anything unless used in the inspector. The console.timeStamp()
method adds an event with the label label
to the Timeline panel of the inspector.
console.timeline([label])
-
label
<string> Defaults to'default'
.
This method does not display anything unless used in the inspector. The console.timeline()
method is the deprecated form of console.time()
.
console.timelineEnd([label])
-
label
<string> Defaults to'default'
.
This method does not display anything unless used in the inspector. The console.timelineEnd()
method is the deprecated form of console.timeEnd()
.
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https://nodejs.org/dist/latest-v8.x/docs/api/console.html