Supported platforms
Kotlin supports the following platforms and provides target presets for each platform. See how to use a target preset.
| Target platform | Target preset | Comments |
|---|---|---|
| Kotlin/JVM | jvm | |
| Kotlin/JS | js | Select the execution environment:
Learn more in Setting up a Kotlin/JS project. |
| Android applications and libraries | android | Manually apply an Android Gradle plugin – You can only create one Android target per Gradle subproject. |
| Android NDK |
androidNativeArm32, androidNativeArm64
| The 64-bit target requires a Linux or macOS host. You can build the 32-bit target on any supported host. |
| iOS |
iosArm32, iosArm64, iosX64
| Requires a macOS host. |
| watchOS |
watchosArm32, watchosArm64, watchosX86
| |
| tvOS |
tvosArm64, tvosX64
| |
| macOS | macosX64 | Requires a macOS host. |
| Linux |
linuxArm64, linuxArm32Hfp, linuxMips32, linuxMipsel32, linuxX64
| Linux MIPS targets ( You can build other Linux targets on any supported host. |
| Windows |
mingwX64, mingwX86
| Requires a Windows host. |
| WebAssembly | wasm32 |
A target that is not supported by the current host is ignored during building and therefore not published.
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Licensed under the Apache License, Version 2.0.
https://kotlinlang.org/docs/reference/mpp-supported-platforms.html