Migrating from 3.x to 4.0
The 4.0.0 release adds quite a lot of new features, which are detailed below, but it also contains a few API breaking changes (hence the major bump).
Please note that these breaking changes only impact the API on the server side. The Socket.IO protocol itself was not updated, so a v3 client will be able to reach a v4 server and vice-versa. Besides, the compatibility mode (allowEIO3: true
) is still available between a Socket.IO v2 client and a Socket.IO v4 server.
Here is the complete list of changes:
Breaking changes
io.to()
is now immutable
Previously, broadcasting to a given room (by calling io.to()
) would mutate the io instance, which could lead to surprising behaviors, like:
io.to("room1"); io.to("room2").emit(/* ... */); // also sent to room1 // or with async/await io.to("room3").emit("details", await fetchDetails()); // random behavior: maybe in room3, maybe to all clients |
Calling io.to()
(or any other broadcast modifier) will now return an immutable instance.
Examples:
const operator1 = io.to("room1"); const operator2 = operator1.to("room2"); const operator3 = socket.broadcast; const operator4 = socket.to("room3").to("room4"); operator1.emit(/* ... */); // only to clients in "room1" operator2.emit(/* ... */); // to clients in "room1" or in "room2" operator3.emit(/* ... */); // to all clients but the sender operator4.emit(/* ... */); // to clients in "room3" or in "room4" but the sender |
wsEngine
option
The format of the wsEngine
option was updated in order to get rid of the following error:
Critical dependency: the request of a dependency is an expression
when bundling the server with webpack.
Before:
const io = require("socket.io")(httpServer, { wsEngine: "eiows" }); |
After:
const io = require("socket.io")(httpServer, { wsEngine: require("eiows").Server }); |
Configuration
Ensure compatibility with Swift v15 clients
Before version 16.0.0, the Swift client would not include the EIO
query parameter in the HTTP requests, and the Socket.IO v3 server would infer EIO=4
by default.
That’s why a Swift client v15 was not able to connect to the server, even when the compatibility mode was enabled (allowEIO3: true
), unless you explicitly specified the query param:
let manager = SocketManager(socketURL: URL(string: "http://localhost:8080")!, config: [ .log(true), .connectParams(["EIO": "3"]) ]) let socket = manager.defaultSocket |
The Socket.IO v4 server will now infer EIO=3
if the EIO
query param is not included.
The default value of pingTimeout
was increased
The default value of pingTimeout
(used in the heartbeat mechanism) value was updated from 60000 to 5000 in [email protected]
(March 2018).
The reasoning back then:
Some users experienced long delays between disconnection on the server-side and on the client-side. The “disconnect” event would take a long time to fire in the browser, probably due to a timer being delayed. Hence the change.
That being said, the current value (5s) caused unexpected disconnections when a big payload was sent over a slow network, because it prevents the ping-pong packets from being exchanged between the client and the server. This can also happen when a synchronous task blocks the server for more than 5 seconds.
The new value (20s) thus seems like a good balance between quick disconnection detection and tolerance to various delays.
New features
Allow excluding specific rooms when broadcasting
Thanks to the awesome work of Sebastiaan Marynissen, you can now exclude a specific room when broadcasting:
io.except("room1").emit(/* ... */); // to all clients except the ones in "room1" io.to("room2").except("room3").emit(/* ... */); // to all clients in "room2" except the ones in "room3" socket.broadcast.except("room1").emit(/* ... */); // to all clients except the ones in "room1" and the sender socket.except("room1").emit(/* ... */); // same as above socket.to("room4").except("room5").emit(/* ... */); // to all clients in "room4" except the ones in "room5" and the sender |
Allow to pass an arrow to io.to()
The to()
method now accepts an array of rooms.
Before:
const rooms = ["room1", "room2", "room3"]; for (const room of rooms) { io.to(room); } // broadcast to clients in "room1", "room2" or "room3" // WARNING !!! this does not work anymore in v4, see the breaking change above io.emit(/* ... */); |
After:
io.to(["room1", "room2", "room3"]).emit(/* ... */); socket.to(["room1", "room2", "room3"]).emit(/* ... */); |
Additional utility methods
Some (long-awaited) methods were added:
-
socketsJoin
: makes the matching socket instances join the specified rooms
// make all Socket instances join the "room1" room io.socketsJoin("room1"); // make all Socket instances of the "admin" namespace in the "room1" room join the "room2" room io.of("/admin").in("room1").socketsJoin("room2"); |
-
socketsLeave
: makes the matching socket instances leave the specified rooms
// make all Socket instances leave the "room1" room io.socketsLeave("room1"); // make all Socket instances of the "admin" namespace in the "room1" room leave the "room2" room io.of("/admin").in("room1").socketsLeave("room2"); |
-
disconnectSockets
: makes the matching socket instances disconnect
// make all Socket instances disconnect io.disconnectSockets(); // make all Socket instances of the "admin" namespace in the "room1" room disconnect io.of("/admin").in("room1").disconnectSockets(); |
-
fetchSockets
: returns the matching socket instances
// return all Socket instances const sockets = await io.fetchSockets(); // return all Socket instances of the "admin" namespace in the "room1" room const sockets = await io.of("/admin").in("room1").fetchSockets(); |
The sockets
variable in the example above is an array of objects exposing a subset of the usual Socket class:
for (const socket of sockets) { console.log(socket.id); console.log(socket.handshake); console.log(socket.rooms); socket.emit(/* ... */); socket.join(/* ... */); socket.leave(/* ... */); socket.disconnect(/* ... */); } |
Those methods share the same semantics as broadcasting, and the same filters apply:
io.of("/admin").in("room1").except("room2").local.disconnectSockets(); |
Which makes all Socket instances of the “admin” namespace
- in the “room1” room (
in("room1")
orto("room1")
) - except the ones in “room2” (
except("room2")
) - and only on the current Socket.IO server (
local
)
disconnect.
Typed events
Thanks to the awesome work of Maxime Kjaer, TypeScript users can now type the events sent between the client and the server.
First, you declare the signature of each event:
interface ClientToServerEvents { noArg: () => void; basicEmit: (a: number, b: string, c: number[]) => void; } interface ServerToClientEvents { withAck: (d: string, cb: (e: number) => void) => void; } |
And you can now use them on the client side:
import { io, Socket } from "socket.io-client"; const socket: Socket<ServerToClientEvents, ClientToServerEvents> = io(); socket.emit("noArg"); socket.emit("basicEmit", 1, "2", [3]); socket.on("withAck", (d, cb) => { cb(4); }); |
Your IDE should now properly infer the type of each argument:
Similarly on the server side (the ServerToClientEvents
and ClientToServerEvents
are reversed):
import { Server } from "socket.io"; const io = new Server<ClientToServerEvents, ServerToClientEvents>(3000); io.on("connect", (socket) => { socket.on("noArg", () => { // ... }); socket.on("basicEmit", (a, b, c) => { // ... }); socket.emit("withAck", "42", (e) => { console.log(e); }); }); |
By default, the events are untyped and the arguments will be inferred as any
.
autoUnref
option
And finally, thanks to the awesome work of KC Erb, the autoUnref
option was added.
With autoUnref
set to true (default: false), the Socket.IO client will allow the program to exit if there is no other active timer/socket in the event system:
const socket = io({ autoUnref: true }); |
Note: this option only applies to Node.js clients.
Known migration issues
cannot get emit of undefined
The following expression:
socket.to("room1").broadcast.emit(/* ... */); |
was working in Socket.IO v3 but is now considered invalid, as the broadcast
flag is useless because the to("room1")
method already puts the Socket instance in broadcasting mode.
// VALID socket.broadcast.emit(/* ... */); // to all clients but the sender socket.to("room1").emit(/* ... */); // to clients in "room1" but the sender // VALID (but useless 'broadcast' flag) socket.broadcast.to("room1").emit(/* ... */); // INVALID socket.to("room1").broadcast.emit(/* ... */); |
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Licensed under the MIT License.
https://socket.io/docs/v3/migrating-from-3-x-to-4-0