pygame.event
-
pygame module for interacting with events and queues
Pygame handles all its event messaging through an event queue. The routines in this module help you manage that event queue. The input queue is heavily dependent on the
pygame.display
module. If the display has not been initialized and a video mode not set, the event queue may not work properly. The event subsystem should be called from the main thread. If you want to post events into the queue from other threads, please use thepygame.fastevent
module.The event queue has an upper limit on the number of events it can hold (128 for standard SDL 1.2). When the queue becomes full new events are quietly dropped. To prevent lost events, especially input events which signal a quit command, your program must handle events every frame (with
pygame.event.get()
,pygame.event.pump()
,pygame.event.wait()
,pygame.event.peek()
orpygame.event.clear()
) and process them. Not handling events may cause your system to decide your program has locked up. To speed up queue processing usepygame.event.set_blocked()
to limit which events get queued.To get the state of various input devices, you can forego the event queue and access the input devices directly with their appropriate modules:
pygame.mouse
,pygame.key
, andpygame.joystick
. If you use this method, remember that pygame requires some form of communication with the system window manager and other parts of the platform. To keep pygame in sync with the system, you will need to callpygame.event.pump()
to keep everything current. Usually, this should be called once per game loop. Note: Joysticks will not send any events until the device has been initialized.The event queue contains
pygame.event.EventType
event objects. There are a variety of ways to access the queued events, from simply checking for the existence of events, to grabbing them directly off the stack. The event queue also offers some simple filtering which can slightly help performance by blocking certain event types from the queue. Usepygame.event.set_allowed()
andpygame.event.set_blocked()
to change this filtering. By default, all event types can be placed on the queue.All
pygame.event.EventType
instances contain an event type identifier and attributes specific to that event type. The event type identifier is accessible as thepygame.event.EventType.type
property. Any of the event specific attributes can be accessed through thepygame.event.EventType.__dict__
attribute or directly as an attribute of the event object (as member lookups are passed through to the object's dictionary values). The event object has no method functions. Users can create their own new events with thepygame.event.Event()
function.The event type identifier is in between the values of
NOEVENT
andNUMEVENTS
. User defined events should have a value in the inclusive range ofUSEREVENT
toNUMEVENTS - 1
. It is recommended all user events follow this system.Events support equality and inequality comparisons. Two events are equal if they are the same type and have identical attribute values.
While debugging and experimenting, you can print an event object for a quick display of its type and members. The function
pygame.event.event_name()
can be used to get a string representing the name of the event type.Events that come from the system will have a guaranteed set of member attributes based on the type. The following is a list event types with their specific attributes.
QUIT none ACTIVEEVENT gain, state KEYDOWN key, mod, unicode, scancode KEYUP key, mod MOUSEMOTION pos, rel, buttons MOUSEBUTTONUP pos, button MOUSEBUTTONDOWN pos, button JOYAXISMOTION joy (deprecated), instance_id, axis, value JOYBALLMOTION joy (deprecated), instance_id, ball, rel JOYHATMOTION joy (deprecated), instance_id, hat, value JOYBUTTONUP joy (deprecated), instance_id, button JOYBUTTONDOWN joy (deprecated), instance_id, button VIDEORESIZE size, w, h VIDEOEXPOSE none USEREVENT code
Changed in pygame 2.0.0: The
joy
attribute was deprecated,instance_id
was added.You can also find a list of constants for keyboard keys here.
On MacOSX when a file is opened using a pygame application, a
USEREVENT
with itscode
attribute set topygame.USEREVENT_DROPFILE
is generated. There is an additional attribute calledfilename
where the name of the file being accessed is stored.USEREVENT code=pygame.USEREVENT_DROPFILE, filename
New in pygame 1.9.2.
When compiled with SDL2, pygame has these additional events and their attributes.
AUDIODEVICEADDED which, iscapture AUDIODEVICEREMOVED which, iscapture FINGERMOTION touch_id, finger_id, x, y, dx, dy FINGERDOWN touch_id, finger_id, x, y, dx, dy FINGERUP touch_id, finger_id, x, y, dx, dy MOUSEWHEEL which, flipped, x, y MULTIGESTURE touch_id, x, y, pinched, rotated, num_fingers TEXTEDITING text, start, length TEXTINPUT text WINDOWEVENT event
New in pygame 1.9.5.
pygame can recognize text or files dropped in its window. If a file is dropped,
file
will be its path. TheDROPTEXT
event is only supported on X11.DROPBEGIN DROPCOMPLETE DROPFILE file DROPTEXT text
New in pygame 2.0.0.
Events reserved for
pygame.midi
use.MIDIIN MIDIOUT
New in pygame 2.0.0.
SDL2 supports controller hotplugging:
CONTROLLERDEVICEADDED device_index JOYDEVICEADDED device_index CONTROLLERDEVICEREMOVED instance_id JOYDEVICEREMOVED instance_id CONTROLLERDEVICEREMAPPED instance_id
Also in this version,
instance_id
attributes were added to joystick events, and thejoy
attribute was deprecated.New in pygame 2.0.0.
- pygame.event.pump()
-
internally process pygame event handlerspump() -> None
For each frame of your game, you will need to make some sort of call to the event queue. This ensures your program can internally interact with the rest of the operating system. If you are not using other event functions in your game, you should call
pygame.event.pump()
to allow pygame to handle internal actions.This function is not necessary if your program is consistently processing events on the queue through the other
pygame.event
functions.There are important things that must be dealt with internally in the event queue. The main window may need to be repainted or respond to the system. If you fail to make a call to the event queue for too long, the system may decide your program has locked up.
Caution
This function should only be called in the thread that initialized
pygame.display
.
- pygame.event.get()
-
get events from the queueget(eventtype=None) -> Eventlistget(eventtype=None, pump=True) -> Eventlist
This will get all the messages and remove them from the queue. If a type or sequence of types is given only those messages will be removed from the queue.
If you are only taking specific events from the queue, be aware that the queue could eventually fill up with the events you are not interested.
If
pump
isTrue
(the default), thenpygame.event.pump()
will be called.Changed in pygame 1.9.5: Added
pump
argument
- pygame.event.poll()
-
get a single event from the queuepoll() -> EventType instance
Returns a single event from the queue. If the event queue is empty an event of type
pygame.NOEVENT
will be returned immediately. The returned event is removed from the queue.Caution
This function should only be called in the thread that initialized
pygame.display
.
- pygame.event.wait()
-
wait for a single event from the queuewait() -> EventType instancewait(timeout) -> EventType instance
Returns a single event from the queue. If the queue is empty this function will wait until one is created. From pygame 2.0.0, if a
timeout
argument is given, the function will return an event of typepygame.NOEVENT
if no events enter the queue intimeout
milliseconds. The event is removed from the queue once it has been returned. While the program is waiting it will sleep in an idle state. This is important for programs that want to share the system with other applications.Changed in pygame 2.0.0.dev13: Added
timeout
argumentCaution
This function should only be called in the thread that initialized
pygame.display
.
- pygame.event.peek()
-
test if event types are waiting on the queuepeek(eventtype=None) -> boolpeek(eventtype=None, pump=True) -> bool
Returns
True
if there are any events of the given type waiting on the queue. If a sequence of event types is passed, this will returnTrue
if any of those events are on the queue.If
pump
isTrue
(the default), thenpygame.event.pump()
will be called.Changed in pygame 1.9.5: Added
pump
argument
- pygame.event.clear()
-
remove all events from the queueclear(eventtype=None) -> Noneclear(eventtype=None, pump=True) -> None
Removes all events from the queue. If
eventtype
is given, removes the given event or sequence of events. This has the same effect aspygame.event.get()
exceptNone
is returned. It can be slightly more efficient when clearing a full event queue.If
pump
isTrue
(the default), thenpygame.event.pump()
will be called.Changed in pygame 1.9.5: Added
pump
argument
- pygame.event.event_name()
-
get the string name from an event idevent_name(type) -> string
Returns a string representing the name (in CapWords style) of the given event type.
"UserEvent" is returned for all values in the user event id range. "Unknown" is returned when the event type does not exist.
- pygame.event.set_blocked()
-
control which events are allowed on the queueset_blocked(type) -> Noneset_blocked(typelist) -> Noneset_blocked(None) -> None
The given event types are not allowed to appear on the event queue. By default all events can be placed on the queue. It is safe to disable an event type multiple times.
If
None
is passed as the argument, ALL of the event types are blocked from being placed on the queue.
- pygame.event.set_allowed()
-
control which events are allowed on the queueset_allowed(type) -> Noneset_allowed(typelist) -> Noneset_allowed(None) -> None
The given event types are allowed to appear on the event queue. By default, all event types can be placed on the queue. It is safe to enable an event type multiple times.
If
None
is passed as the argument, ALL of the event types are allowed to be placed on the queue.
- pygame.event.get_blocked()
-
test if a type of event is blocked from the queueget_blocked(type) -> boolget_blocked(typelist) -> bool
Returns
True
if the given event type is blocked from the queue. If a sequence of event types is passed, this will returnTrue
if any of those event types are blocked.
- pygame.event.set_grab()
-
control the sharing of input devices with other applicationsset_grab(bool) -> None
When your program runs in a windowed environment, it will share the mouse and keyboard devices with other applications that have focus. If your program sets the event grab to
True
, it will lock all input into your program.It is best to not always grab the input, since it prevents the user from doing other things on their system.
- pygame.event.get_grab()
-
test if the program is sharing input devicesget_grab() -> bool
Returns
True
when the input events are grabbed for this application.
- pygame.event.post()
-
place a new event on the queuepost(Event) -> None
Places the given event at the end of the event queue.
This is usually used for placing
pygame.USEREVENT
events on the queue. Although any type of event can be placed, if using the system event types your program should be sure to create the standard attributes with appropriate values.If the event queue is full a
pygame.error
is raised.Caution: In pygame 2.0, calling this function with event types defined by pygame (such as
pygame.KEYDOWN
) may put events into the SDL2 event queue. In this case, an error may be raised if standard attributes of that event are missing or have incompatible values, and unexpected properties may be silently omitted. In order to avoid this behaviour, custom event properties should be used with custom event types. This behaviour is not guaranteed.
- pygame.event.custom_type()
-
make custom user event typecustom_type() -> int
Reserves a
pygame.USEREVENT
for a custom use.If too many events are made a
pygame.error
is raised.New in pygame 2.0.0.dev3.
- pygame.event.Event()
-
create a new event objectEvent(type, dict) -> EventType instanceEvent(type, **attributes) -> EventType instance
Creates a new event with the given type and attributes. The attributes can come from a dictionary argument with string keys or from keyword arguments.
- pygame.event.EventType
-
pygame object for representing events
A pygame object that represents an event. User event instances are created with an
pygame.event.Event()
function call. TheEventType
type is not directly callable.EventType
instances support attribute assignment and deletion.- type
-
event type identifier.type -> int
Read-only. The event type identifier. For user created event objects, this is the
type
argument passed topygame.event.Event()
.For example, some predefined event identifiers are
QUIT
andMOUSEMOTION
.
- __dict__
-
event attribute dictionary__dict__ -> dict
Read-only. The event type specific attributes of an event. The
dict
attribute is a synonym for backward compatibility.For example, the attributes of a
KEYDOWN
event would beunicode
,key
, andmod
New in pygame 1.9.2: Mutable attributes.
© Pygame Developers.
Licensed under the GNU LGPL License version 2.1.
https://www.pygame.org/docs/ref/event.html