RESOURCE
Specify resource files in a FRAMEWORK
or BUNDLE
.
Target marked with the FRAMEWORK
or BUNDLE
property generate framework or application bundle (both OS X and iOS is supported) or normal shared libraries on other platforms. This property may be set to a list of files to be placed in the corresponding directory (eg. Resources
directory for OS X) inside the bundle. On non-Apple platforms these files may be installed using the RESOURCE
option to the install(TARGETS)
command.
Following example of Application Bundle:
add_executable(ExecutableTarget addDemo.c resourcefile.txt appresourcedir/appres.txt ) target_link_libraries(ExecutableTarget heymath mul) set(RESOURCE_FILES resourcefile.txt appresourcedir/appres.txt ) set_target_properties(ExecutableTarget PROPERTIES MACOSX_BUNDLE TRUE MACOSX_FRAMEWORK_IDENTIFIER org.cmake.ExecutableTarget RESOURCE "${RESOURCE_FILES}" )
will produce flat structure for iOS systems:
ExecutableTarget.app appres.txt ExecutableTarget Info.plist resourcefile.txt
For OS X systems it will produce following directory structure:
ExecutableTarget.app/ Contents Info.plist MacOS ExecutableTarget Resources appres.txt resourcefile.txt
For Linux, such cmake script produce following files:
ExecutableTarget Resources appres.txt resourcefile.txt
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Licensed under the BSD 3-clause License.
https://cmake.org/cmake/help/v3.6/prop_tgt/RESOURCE.html