UNITY_BUILD_CODE_AFTER_INCLUDE
Code snippet which is included verbatim by the UNITY_BUILD
feature just after every #include
statement in the generated unity source files. For example:
set(after [[ #if defined(NOMINMAX) #undef NOMINMAX #endif ]]) set_target_properties(myTarget PROPERTIES UNITY_BUILD_CODE_AFTER_INCLUDE "${after}" )
See also UNITY_BUILD_CODE_BEFORE_INCLUDE
.
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Licensed under the BSD 3-clause License.
https://cmake.org/cmake/help/v3.17/prop_tgt/UNITY_BUILD_CODE_AFTER_INCLUDE.html